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Corben Gilbert

28
Posts
20
Followers
4
Following
A member registered Apr 18, 2021 · View creator page →

Creator of

Recent community posts

Awesome game! Had a ton of fun, and a hilarious premise for a game! I do like auto battlers so this one was special for me. Nice work!

Pretty neat idea! A super systemic game like this would benefit a lot from a slower, more interactive onboarding process. I struggled to get the hang of it, but the systems offer a ton of possibilities and depth!

Really like your selective use of colors to show importance or changing of zones. Nice work!

The core gameplay of circling enemies never got old! I got so powerful, I was wiping the entire screen with a single loop! Love some of the design ideas like the sheep in the line of fire - a great way to make the player think twice before drawing a loop.

Amazing package! The visuals are really the star of the show! Took a second to figure it out, but then I was flying. Nice work!

Great vibe! Felt great to zoom closer and closer to the center of the stars!

What a fever dream!

Awesome artwork! A great visual package and some cool gameplay depth. Would love to see how you could expand on the gameplay ideas even further. Nice work!

Neat idea! Would love to see how you could expand further on the rewind mechanic. Nice work!

Neat idea! Definitely reminds me of when I worked retail!

Really cute game! Definitely giving vibes of overcooked or Plate Up! 

A super polished experience! I sometimes felt frustrated by the jump cooldown or respawn timing when trying to lay down my 5th guy, but overall a great package. Nice work!

I really enjoyed playing this! I liked the challenge of needing to go faster and faster and could feel myself getting better. Some more extreme powerups (like vampire survivors) could really push this even further. Nice work!

I got 74! Had a good bit of fun with this! I like that you kept the scope small and focused on the core gameplay. Nice work!

Wow! There's a lot here! I was surprised by all of the settings, but you pulled it off. A great little game. I maybe wish the AI was a bit smarter but slower. Overall, nice work!

I had some good fun with it! Could do with a bit more polish overall, but I had a lot of funning divebombing the AI!

The end of the game? Yes
The end of the story? Who knows...

Interesting storyline, but I feel like letting the player draw their own stuff would have benefitted greatly to the fun of the game and the immersion the player feels as a bad artist in a big studio. Although I acknowledge the extra work that would take in a 48 hr jam :) Nice work overall

Found myself getting addicted to trying to beat the computer lol. Super great idea and execution!

I had a lot of fun with this game! Loved the deck-building aspect and the strategy required to get the killing blow. Art could improve, but it wasn't needed for me to have a blast. Thanks for making this :)

Super unique concept! Found it a bit hard to maintain a large web, but I liked that you do have to eat some of the flys to recharge. Nice work :)

Great idea! An interesting balance of your character having the health and the dog having the attack. Nice work :)

Very neat mechanic, but having the non-selected slime slide all over the place makes it very hard to control. Maybe locking the non-selected slime in place and having the spring effects only affect the currently selected one might help. Nice work :)

Visuals were nice and juicy :) Very interesting concept when paired with a timer. Wasn't immediately apparent how to play, but the gif helped with that. Nice work!

Super fun to mess around with! Nice app :)

Was difficult at times,  but added a nice strategic depth to a platformer. Nice work :)

There's so much to keep track of! Cute art and I found it super interesting planning my creation for optimal protection :)

Super easy to grasp the mechanic, and it's lots of fun in its simplicity. Could definitely see this as a mobile game. The pushing of the block to lose is a great representation of your health that also affects gameplay as it gives you more time to react to cubes that could kill you easier. Nice work :)