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Potionboy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #295 | 4.105 | 4.105 |
Overall | #687 | 3.597 | 3.597 |
Originality | #982 | 3.581 | 3.581 |
Fun | #1432 | 3.105 | 3.105 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your health potential is joined together with your damage potential. More damage means less health and vice versa.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The art here is spectacular, I love how the liquid in the potion is reflective of the health and the standard attack recharge. It rewards careful play. Well done!
Having a warning when you're 1 hit away from dying would be nice. The aesthetic is very charming!
For a Jam, this is a very good game, one of the best I've played so far. Love the "Health - Damage" mechanic but I may just feel it a bit to slow, maybe keep the healing cooldown to 5 seconds without taking damage, but after that regen 1 health every 2.5 seconds, that may fix the "hide and seek".
But aside that, the visuals and concept is amazing, truly an awesome job ♥
I like this game! Thank you for making it!
The art style was super cute and the music was really good.
This is such a cute idea! Admittedly it took me a moment to understand that all my attacks hurt me, and I couldn't get past the first level because im trash, but it was really cute and fun! I plan to try it a little more later and hopefully figure it out a little better lol
First, I like the potion level as health indicator, it is even animated, lovely! I liked the sacrafice-type area attack too. But I maybe misunderstood something, but does the dash attack lower your health too? Or was I just slow and the enemy hit me? It felt strange. Also the health regeneration on time proposes a gameplay where the player just hides for a long time.
Thank you for playing! The dash attack does lower your health because you are made of glass and you "crash" against the enemy. I can see how that may seem unintutive and we will address the issues you have mentioned in a post-jam release. Thank you for your feedback!
- Felix
Oh, I see. Thanks for the clarification. It makes sense of course. The confusion came from the game page which said “defeat enemies by crashing against them, OR consume some of your life-force for an explosive area attack “ which sounded to me like only the area attack consumes the HP.
Apologies for the misunderstanding! I'll change the game page to reflect that.
- Felix
Good concept. The art and presentation are really good too! It was a little bit difficult to get into, due to the amount of time it takes to regen health. At some points I was just sitting behind a wall waiting, which was a bummer. I'd love there to be an HP indicator on enemies too! One time I waited fifteen seconds to get health only to learn my opponent was at 1 hp. That really sucked.
Thank you for playing and we'll make sure to improve things in a post-jam release!
- Felix
I loved the way you showed health by how full the potion was, that was some good art/animation.
@Chill very nice game loved the art style, sfxs were fitting too, transitions were also good overall great job man :D
This game's got style! I think the enemy behaviors might need a bit of work, but the core mechanics, like slamming into enemies, are really solid. Sounds great, looks great, feels great. Awesome job!
The game feels kind of sparse, like it's missing something? It could just be the result of the sluggish performance on my end. I found it really hard to group enemies together to use my life efficiently to attack. It felt tedious, and once I did get them together, killing them felt "meh". Interesting concept turning an action game to a puzzler.
Thank you for your feedback! We'll make sure to address those issues
- Felix
Ahh, what a brilliant game for such a short time limit! I loved the graphic style and the concept of the game. One of the best "damage-linked-to-health" games I've seen so far.
My only concern is the sluggish gameplay, because a lot of the time spent on each level is just hit-n-running, waiting for your hp to recover. By making the game a bit more fast-paced, juicy, and some more levels+enemies, this could be a real game in the app store.
Fantastic job overall!
Thanks! We'll make sure to make the game more fast-paced and engaging
- Felix
Really fun game! I love the cartoony art style and that it's really polished! Though, It is annoying how in some levels, enemies are right in front of you when you start. Perhaps add a timer before the levels start. Great work overall!
Thank you! We'll be sure to fix that
- Felix
Great game! I love the creativity around have the character be a potion that uses its own life the kill the enemies. I love the pixel art and cover picture.
Great job, I loved the aesthetic. This game has a very clever idea too, I hope you continue to work on it.
I have a couple of suggestions:
Anyways, this game is really well done. Congrats!
Thank you for playing! We'll make sure to improve the tutorial and implement systems to clear up any ambiguity!
- Felix
Really well presented game :)
I thought the mechanic was clever, and pretty well realised. It would have been nice to have had a few more attacks, etc. But 48 hours is not very long, and I had fun playing :)
This game looks AMAZING! Your graphical style is just incredible, and tied with the incredibly interesting levels and gameplay, this has to be one of my favorite (if not my favorite) games of the jam. You should be really proud of this game, well done :]
I love this game. Fleshing out the combat even more would be awesome. Some more differences in trade off between the bash and the explosions would be cool. At first I thought it was like Splatoon where you get health back when inside the potion puddle after an explosion. The game is so cute and interesting. Awesome job.
Great presentation, but like some others have said, felt like I was waiting alot. Great concept of tying health to attacks. Would maybe be cool if the more health the stronger the attack since you would be heavier with more liquid
Thank you for playing and for the suggestion!
- Felix