It's finally happening! I'm so excited! Great work guys! It's looking great so far!
The Good Trash
Creator of
Recent community posts
Fun game! I love the adorable graphics and Into-The-Breach style tactics! The luck concept was fun enough that I wish the developers went further with it! Reduce the number of rerolls to make changing your dice with chest items a bigger issue. I want to be at the mercy of the dice! There's a lot of ways to twist this concept that I'm sure had to be set aside for the sake of time, but it was a lot of fun!
I had one time where my bard gave my Pawladin another turn despite her not having taken a turn yet. Besides that, the gameplay was really solid!
https://kingoftheconnors.itch.io/esaus-world
Reunite with your brother Esau, learn to rely on each other to puzzle in tandem, solve co-op puzzles in single-player mode, and mend the relationship of a broken family. This is my first official game! If you want to help, sign up to my email list (I promise I don't spam, and you can always unsub) and wishlist the game when it comes out on Steam! http://eepurl.com/iqGRUw

https://kingoftheconnors.itch.io/esaus-world
Reunite with your brother Esau, learn to rely on each other to puzzle in tandem, solving co-op puzzles in single-player mode, and mend the relationship of a broken family.
This is my first official game! If you want to help, sign up to my email list (I promise I don't spam, and you can always unsub) and wishlist the game when it comes out on Steam! http://eepurl.com/iqGRUw


Hey! It's not perfect, but here's the bitmask I'm using for this tileset! I use 3x3 (minimal), and an atlas for the un-bitmasked-sections. The autotile can't discern a block-wall-with-grass-on-all-sides from regular grass, since both would have tiles in all directions, so the autotiled version is comparatively simpler, and I use it as a base before painting the finer details myself (if you use an atlas, it doesn't update the autotile, so it works great).
Good concept. The art and presentation are really good too! It was a little bit difficult to get into, due to the amount of time it takes to regen health. At some points I was just sitting behind a wall waiting, which was a bummer. I'd love there to be an HP indicator on enemies too! One time I waited fifteen seconds to get health only to learn my opponent was at 1 hp. That really sucked.
This one took me off guard! Fantastic job though! Gotta pay respects to Godot! One thing I wish I could do was view the entire screen before putting together my guy, but I just got around that by building my guy and walking around. Add some coyote time, and maybe speed up the player a bit, and it'd be great!
This was well done! Good premise and the explanation up front was very straightforward. I would say the hitboxes for the spikes are too large. In general, hitboxes should be in the player's favor, so if they can get those just-barely moments that feel fantastic! Getting killed because the hitbox went further than the visible sprite always feels bad, but an overgenerous one can make for a relaxed experience!





