Gotcha. Hm. Well, thank you! That helps!
The Good Trash
Creator of
Recent community posts
https://kingoftheconnors.itch.io/esaus-world
Reunite with your brother Esau, learn to rely on each other to puzzle in tandem, solve co-op puzzles in single-player mode, and mend the relationship of a broken family. This is my first official game! If you want to help, sign up to my email list (I promise I don't spam, and you can always unsub) and wishlist the game when it comes out on Steam! http://eepurl.com/iqGRUw
https://kingoftheconnors.itch.io/esaus-world
Reunite with your brother Esau, learn to rely on each other to puzzle in tandem, solving co-op puzzles in single-player mode, and mend the relationship of a broken family.
This is my first official game! If you want to help, sign up to my email list (I promise I don't spam, and you can always unsub) and wishlist the game when it comes out on Steam! http://eepurl.com/iqGRUw
Hey! It's not perfect, but here's the bitmask I'm using for this tileset! I use 3x3 (minimal), and an atlas for the un-bitmasked-sections. The autotile can't discern a block-wall-with-grass-on-all-sides from regular grass, since both would have tiles in all directions, so the autotiled version is comparatively simpler, and I use it as a base before painting the finer details myself (if you use an atlas, it doesn't update the autotile, so it works great).
Good concept. The art and presentation are really good too! It was a little bit difficult to get into, due to the amount of time it takes to regen health. At some points I was just sitting behind a wall waiting, which was a bummer. I'd love there to be an HP indicator on enemies too! One time I waited fifteen seconds to get health only to learn my opponent was at 1 hp. That really sucked.
This one took me off guard! Fantastic job though! Gotta pay respects to Godot! One thing I wish I could do was view the entire screen before putting together my guy, but I just got around that by building my guy and walking around. Add some coyote time, and maybe speed up the player a bit, and it'd be great!
This was well done! Good premise and the explanation up front was very straightforward. I would say the hitboxes for the spikes are too large. In general, hitboxes should be in the player's favor, so if they can get those just-barely moments that feel fantastic! Getting killed because the hitbox went further than the visible sprite always feels bad, but an overgenerous one can make for a relaxed experience!