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RZaga

61
Posts
7
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2
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A member registered Jan 09, 2020 · View creator page →

Creator of

Recent community posts

you talked about it in the making of talk you linked in the description but I still want to ask what was the process of coming up with the game's mechanics that portray adhd? I really liked how simple but effective it was at making its point.

10/10 great game

Surprised at the depth and polish you were able to accomplish in under 50 hours! Great work!

Can't imagine how difficult the puzzle design must have been. Great work!

Gameplay is creative and the visuals are very nice. I kind of want to see more feedback on whether or not I'm doing damage as I can't really tell when I successfully hit the enemies or not. Also the try again screen doesn't work. Other than that great game!

Also having the same problem. Any way to bypass it?

Thanks for playing and thanks for the feedback!

I'm glad you liked it! Thanks!

Thanks for enjoying the game!

Presentation was great. I did get confused during gameplay, though. I found the tutorial to be a bit too wordy, so a few illustrations would have been nice. Also at the end of a level, a bit more feedback on whether or not I passed a level would have helped.

I do see what you were going for and a few refinements would make this game great!

This game is a lot of fun! I hope you keep updating this after the jam because the concept is great enough for a full game

Thanks for playing!

You're idea is very creative and unique! Some quality of life improvements would really benefit the game though (such as keeping the arrangement of the levels after restarting and faster transitions).

Nice game with good level design! My only criticism is that I wish there was a quicker way to restart after dying. In addition, after I beat the game the "you lose" screen pops up instead of the "you win" screen.

Nevertheless it's a nice game!

Thanks for playing and thanks for the feedback!

Thanks for playing and thanks for the feedback!

It's most definitely not intentional but it's still a fun alternate way to solve the puzzle ! Thanks for playing and thanks for the feedback!

The art and the creative mechanics combined with its excellent level design make this a really great game overall!

It's a nice game with a unique idea. The controls are a bit janky and too numerous so a tutorial level could have been nice. In addition, the respawn time is a bit too slow for my liking (the jingle is catchy though)

It's a very polished game. I feel like I may have missed the point on why some mechanics are there but on the other hand the presentation was great and the controls are very smooth.

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It's a very creative game and its a lot of fun. I was especially intrigued at the ease of the game despite looking so complex on the surface.

Unfortunately my enjoyment with the game has been hampered by really big frame drops that happen a lot. 
Still, great game!

Great concept and great presentation. However the springs physics and the awkward controls can make this a bit uncomfortable to play. Still, it's a great concept and just a few tweaks could do wonders to improve the game.

#GluingBlocksGamesRules indeed! Thanks for playing!

Great game! Took a while to get the hang of it but it was fun when I did.

It's pretty hard to believe this was made within 2 days. This is a really well polished game with a very fun gameplay loop. Well done!

It's a good puzzle game. I like the idea and you made the concept clear thanks to the level design. A post jam update would be great for this game.

Overall great job!

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I will be very surprised if this doesn't make at least the top 100. 

Nearly everything was excellent, especially the level design and the plot. Having the game show some of the file names on my computer was a bit disturbing but I'll let it slide.

Overall, excellent work!

Concept was nice and the presentation was really good, especially for a game jam game. The movement did feel too slippery however (it was super easy to slide off platforms I wanted to stand on, for example) but overall I think it's a great game!

Yeah the physics were a pain to work with. Thanks for playing and thanks for the feedback!

Concept is nice. Having the blocks being connected even across different rooms is very impressive and definitely something I'd struggle to program so good job on that front. 

My only gripe is that its very easy to get softlocked, as undoing after an error is not very responsive.

Thanks for playing and thanks for the feedback!

Yeah unfortunately I didn't have the skills nor the time to fix the issues with the physics. Thanks for playing though and thanks for the feedback!

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Absolutely incredible with top-notch and very powerful storytelling!

Quite a simple but still very creative way to make use of the two button limitation! Great job!

Thanks for playing and thanks for the feedback!

Sorry about that! Seems like there were some other files I forgot to upload. Should be fixed now!

Sorry about that! Seems like there were some other files I forgot to upload. Should be fixed now!

Thanks for playing!

Very creative and original! I did find the speed of the turning to be pretty slow, however. After a post-jam fix this could very well turn out to be a great game!

Thanks for playing!