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A jam submission

Delivery!!View game page

Deliver packages, prevent war in a 2D Platformer
Submitted by crea (@sleepycrea), Bakaretsu, Bunker, jimmytan, Nowhereaudio — 38 minutes, 7 seconds before the deadline
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Delivery!!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#10253.5573.557
Originality#12353.4773.477
Overall#12793.3113.311
Fun#18922.8982.898

Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is responsible for joining together the four kingdoms by delivering packages.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 34 to 15 of 34 · Next page · Last page
Submitted

Wow! this game made my jaw drop how polished it is! i loved the entire aesthetic! My only criticism is that the map was TOO BIG and convoluted to the point where one platforming error meant gameover for me. With a little tighter platforming controls, I would totally buy this game! great work!

Submitted(+1)

The level is really big and convoluted, but with the nice artstyle and good concept, it could turn into a good game

(+1)

Think a prompt to press E when near the boxes would help tremendously, I lost some boxes to a knight because I was not near enough the dropbox,

Submitted

Hey ! Come rate our game

Submitted(+1)

The controls are a bit too slippery, and slope physics are messed up. Ignoring those issues, it's pretty good.

Great idea! If you ever work on this post-jam, I'd suggest a smaller map with more to juggle.

Submitted

I'll be honest based off the first few pictures I thought I was going to have to precariously balance the packages as the stack got taller. I like the frantic delivery concept and how the kingdoms get more dangerous the slower you go but that you need to deliver to those dangerous kingdoms. However I found myself fighting the controls and physics more than anything. The ramp jumps in particular were rather annoying as if I would try to move before jumping to build momentum but that would lead me to walk off the ramp and enter a falling state rending me incapable of jumping. I also felt that the acceleration was a bit too high for more precise jumps since trying to micro-correct would lead to bumbling off the platform.

Submitted

Nice art the jump could use some coyote time

Submitted

Very nice 2d art, jump feels nice, sometimes the momentum can cause airborne on ramps running feels floaty, the amount of arrows is kind of confusing, I think it would benefit to have stages instead of a big map, good job.  

Submitted

Interesting mechanic, it was fun to play! I think that you should reduce amount of arrows for each color on the level, there are places where it looks a bit too much. But after all, great job

Submitted

Wow, I really like your art style! The visual feedback is smooth and satisfying. Good job!!!!!

Submitted

I like it but I'm not very good at it.

Also, the parcel stack reminds me of Death Stranding.

Submitted

good art and game concept,  Amazing how much you have achieved in 48 hrs

Submitted

The ramp jumping mechanic is really annoying honestly, and the timer is a bit too fast. But it's fun and i like the pixel art! It's impressive that you created this in 48 hours!

Submitted

I really liked the art and the concept was fun ^^ A bit difficult navigating through the big map

Submitted(+1)

Cute game and idea, I especially liked the wonky packages. The controls were a bit too finicky for the small (two tile) platforms and didn't feel that great on ramps. Otherwise everything worked perfeclty fine. A mini map would have helped a lot in navigating the kingdom. Initially I was a bit skeptical about the link to the theme but now I appreciate the meta-implementation of the theme, using the postal service. People seem to underestimate how hard it is to do Pixelart in 48 hours, so I don't think you using tile set use is much of an issue. The only thing that feels off is that your sprites are much sharper than the tile set and could probably use some blurring.

Submitted

cute game, but the level was a bit too big for my taste :)

love the art and music tho

Submitted

Yeah concept is realyl fun but controls was so frustrating... i liked it. But i could like it more 

Submitted

Concept was nice and the presentation was really good, especially for a game jam game. The movement did feel too slippery however (it was super easy to slide off platforms I wanted to stand on, for example) but overall I think it's a great game!

Submitted(+1)

Dude the tile set is literally from an asset. Do not claim that you made it. The art style was a bit off since the scale does not match correctly, making it feel like fake pixel art. The physics weren't great either.

Developer (3 edits)

We didnt claim that we made the tileset, in the description  we stated credit for the tile set, but every other asset was made by our artist hence we decided that "majority" art assets was made by us was fitting.  Sorry if that was unclear

Developer (2 edits)

hi ! i  just wanted to reply to this one real quick. We never claimed that we made it. In our credit part of our itch page, we gave proper credit to the free asset we used made by Ansimuz and we also stated that we used the tileset to create our level layout. 

However, everything else, including background (the one with the sky that follows the character), title screen, win/lose screen, animation of the characters/guards, the houses, mailboxes, the tray that the character holds,  the arrow signs, and the UI,  were all made within the 48 hours.

Submitted

alright thanks for the clarification

Viewing comments 34 to 15 of 34 · Next page · Last page