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at the tone

42
Posts
1
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5
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10
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A member registered Jun 13, 2020 · View creator page →

Creator of

Recent community posts

nice artwork and idea! music choice is great too. wish there were a couple levels, but the game is solid as is

loved being a mischievous squirrel and running up the trees. very creative!

very cozy! i wish there were a few more tools and brushes to play with, but everything feels very polished. i can see this being turned into a full game :)

animal crossing is the best. thanks for playing :)

i dig the boating vibe. i wish the magnet upgrades grabbed more, but this game was super fun :)

Very creative! I had some trouble finding the ingredients initially, but got the hang of it quickly. Would play more if it was longer :)

Beautiful atmosphere. I Wish I started in the town, because it was my favourite spot in the game, but the scenery was pretty too. Nice solo dev!

Very fun game! The hat steal is a really nice touch. Some more music and SFX would really tie things together, but it’s a great game overall :)

Couldn’t decide if I should press the button 1000 times or kick the flower, so I did both. Great game!

(Nice music btw)

Pixelated 3D games are my favorite. Wish the turning was a bit tighter, but this game is chaotic in the best way!

Would love to see this built upon (new tiles, mechanics, etc). Very cool idea!

I got fired :(

Cute game! The UI could be improved (like moving the task selection to the instructions and in it’s place, putting energy and work progress bars). Some music and SFX would really tie everything together too. But my favorite so far :D

Nice lil with great animations!

The introduction was a bit tricky, but it’s great game overall

hey hey! i’m a composer/sound designer, looking for a team

i’ve been making music for 8+ years and sometimes do jams. i make digital fusion and use lots of soundfonts, so this jam is right down my alley. lmk if interested!

https://linktr.ee/atthetone

Very fun! Would love to see some of the fixes listed here, but I imagine those will be done with the steam release. Some extra stuff–like 1-2 new resources or biomes–could be a nice way to flesh out the final game, but simplicity is key! A way to send workers to resources could also reduce wait times and add a little multitasking. But again, simplicity is key. Apart from that, it might be nice to have a minimap to how things have scaled. Overall, it’s really fun and everything scales quite nicely. Looking forward to the steam release :D

Great game! But your record was taken >:D

Took me a while to realize that you could move during combat, but it became much better after. The music and sound effects are very well implemented. Characterization is great. Nice entry!

The levels and movement really stands out to me here! The levels easily guided me alongside the tutorials, everything was conveyed perfectly. It felt nice to have a variety of movement abilities too. One thing I’d note is that level 3 was a little bit frustrating as I kept falling down to the lower bit and had to restart because the zipline was single-use. Overall, everything was really solid and I feel like there is a lot more going on in this world!

Thoroughly enjoyed this one. The art, music, SFX, characters, and writing are all very well done!

This entry cracked me up. Love it!

Incredible game. I'd love to see more!

As others have mentioned, the idea is very creative. Also, good music.

Nice game. I liked the mix of using combos and puzzling.

Short n sweet. Nice!

I like the take. Aesthetic is neato as well.

Solid game. Like others have said, fits right into the flash scene!

Great mechanic! Not much to add here, but there's much room to expand upon, in case of a post-jam game. Nice job!

Finished the sandwich. Nice!

Well done! Really appreciate the level design!

Great idea! If you ever work on this post-jam, I'd suggest a smaller map with more to juggle.

Every mechanic fits together nicely. Good job!

A couple issues, as mentioned below, but great game overall!

Nice

Solid.

Good idea!

Wish it went a little faster, but still very good!

Got stuck on the second part as well (you have to right-click the sticky-note). Despite that, great level design; you did a great job at leading the eye.

Super polished. Although, it does need a few more mechanics to spice it up.