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Idecamuffs / Muffs

26
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A member registered Jun 07, 2020 · View creator page →

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Cool visuals, nice interface, good AI, it's a shame I have no idea what I'm doing. I try using spacebar to enter first person blowtorch mode, but it only works on some of the guns. Also the line still shows up when not in 1st person? Is that supposed to happens? I don't know and I'm getting shot in the face. It seems like the idea would make for an interesting game, where you literally slay guns. If you decide to update the game, I'd be interested!

Very interesting gameplay mechanic, but the fire fighter dialogue was so slooow and unskippable. The levels themselves were a bit simple. But I didn't get past the 5th level to be fair. Really interested in seeing how such a concept could be expanded into a full game with faster dialogue.

Fun VN! Visuals have a very distinct style. Dialogue can be clunky at times and a couple of typos, but nothing that's unexpected for a game jam submissions lol.

Much fun, the random names and conditional hair is a nice touch. Controls need a it more tuning. Undeniably fun though!

Very well polished! After getting used to the controls, it was good fun. I liked setting up my slimes to launch them as far as I can!

Very stylish and well made game. Takes a little getting used to, but the responsiveness and the aesthetic kept me going! Well done!

Did I? oooooooooops, I'll fix it

That makes sense since I didn't make one 💀 My first Jam so I completely forgot to take MacOS into account. Next jam for sure 😁

What the hell! I don't get it! I don't usually like these types of games, but for some reason I couldn't stop! I got addicted to watching the numbers tick! With some upgrades to presentation, balance, a story mode, and additional modules, I could easily see myself buying a game like this. Please let me know if there's ever a full release of this game! :D

Amazing presentation and puzzle game design. Mechanics are well communicated, controls are responsive and quick, and the music and animations are top-notch! :D 

Absolutely ingenious idea. Given a bigger spaceship with more components, asteroids, or maybe PvP(?) this absolutely has the makings to be a very fun and intense game. The supernova is a bit intense though, causing it to lag when it's on screen lol. Great job! :D

Very simple, but excellently executed! Comments on the sound side have already been made and heard. The about and levels button lead to the same level select screen! Honestly, just touch up the presentation, add music and SFX, and make like 40 new levels (probably the hardest part X_X) and I could totally see this being a fun mobile game! Well done! :D

Very well done! It's almost hard to believe such a polished product can be produced in 48 hours! The controls, presentation, and level design are phenomenal!

You were supposed to stand on both Enders with both players at the same time lol. But that's fine, all that's after it is the end screen.  Thank you very much for the compliment!

Since a lot of people seem to be getting stuck, one hint. The button in the room with the locked door is not supposed to open the door, it activates the teleporter next to it. It can't transport living (or in this case, cylindrical) matter, put something besides yourself on it, then activate it.

Lots of fun! Can't wait to see what you cook up next

Thank you very much! That's the current plan! Maybe I'll actually get some character models too lol.

Amazingly done! I can hardly believe this was done it 48 hours! Bravo!

Love the art style. Controls need a little polish and some functionality, like dying!, are missing but I like it! I'd recommend not putting red lava as your hazard in your red level though lol. Great job making it and getting it done though! :D

Very cool idea, sensitivity is way too high though for sure. I had it at the lowest and I was still spinning all over the place. Did you remember to multiply the change in angle by Time.deltatime so that it's frame independent? I only say that because that was the exact issue I had making my game at first lol. Once the controls are tamed, I feel like this has the potential to be a very addicting, fun game! Great job! :D

Well done! The game is a little basic (per the norm of a game jam) but the idea is fun. I find the arena joined to your input reasoning a little flimsy, but hey, that's not the biggest deal. You still made a game that works in 48 hours, impressive! Be proud! :D

It's not an issue with the game or anything, just took me a minute to wrap my head around it. Once I did though, it was great!

Downloaded and wouldn't run! Threw an error I wrote below, hope you can fix it!

"Error: Couldn't load project data at path ".". Is the .pck file missing?

If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension)."

Great job! The presentation is great, very atmospheric. I would just want an added sprint function. With how much walking you do, especially in later levels, a lot of time is devoted to just getting from point a to b by holding a single button. Definitely got my eyes on you guys though!

Hey, downloaded the zip and extracted it but no .exe file? Instead there's a UPROJECT file.

Great Job! Took a bit to get used to playing two characters at the same time, but once I got used to it, it was a lot of fun! :D