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DoubleChain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #847 | 3.649 | 3.649 |
Fun | #1196 | 3.216 | 3.216 |
Overall | #1721 | 3.126 | 3.126 |
Presentation | #3109 | 2.514 | 2.514 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
DoubleChain combines the movement and combat of a shooter into a single mechanic.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Huge props for adding a sensitivity slider.
This is an awesome mechanic that has so much potential. Its all the fun of Zelda's hookshot but with an added "reverse" hookshot. I would have loved to see a more platformer / adventure style map, rather than just a wave shooter arena, because a feel like this mechanic is all about movement, and I wished I could have utilized it to navigate around a large map. Even still, launching myself up in the air and taking out enemies as I was falling was a lot of fun.
I really enjoyed the simplistic controls (reminded my of Portal in that way), and the intuitive blue / red markers to let you know if you're in range.
Great work.
SOOOOO COOL, sensibility and lack of background made a little bit hard to recognize where you are, but besides that this game is super cool! You could transform this into something big
I really love what you were going for. I just wish I had more floor to grab on. Maybe a midair slowdown would be great haha but good job!
I got really excited when i saw the thumbnail for the game! the 3d art looks cool! I found even when I adjusted the sensitivity, nothing changed. I got disoriented really quickly but i love the fast paced gameplay. Great work!
this is very nice, i try to make something you did with my game but i run out of time. anyway cool game!!
Okay this is cool ! I love how fluid and instantaneous movements is, it's very well done !
Personally I would have prefered a platformer game but hey, still good :)
This is so much fun!!!!
Oh god i got dizzy after a while and its abut too difficult, nice concept tho
Cool concept but :
- Sensitivity is too high, you might wanna lower it or let peoples configure it
- Being able to just walk around when grounded might help too
you can navigate the environment surprisingly well without walking
Very cool idea, sensitivity is way too high though for sure. I had it at the lowest and I was still spinning all over the place. Did you remember to multiply the change in angle by Time.deltatime so that it's frame independent? I only say that because that was the exact issue I had making my game at first lol. Once the controls are tamed, I feel like this has the potential to be a very addicting, fun game! Great job! :D
Very fun to play, just needs a smidge more polish.
Cool concept!