Quite fun to play. The rope is really rigid, and the guy hanging has weird physics, he kinda float with a lot of damping
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Heist of the Century's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #769 | 3.438 | 3.438 |
Originality | #1283 | 3.458 | 3.458 |
Overall | #1475 | 3.229 | 3.229 |
Presentation | #2480 | 2.792 | 2.792 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The 2 players are joined by a physical rope, and one of the player can connect/disconnect from it
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
A really good idea, and well executed! It was really fun to play, congratulations!
Really good game and idea, but may be will be better if you add some tutorial texts inside your game, like ASWD etc. :)
Really interesting mechanics and really fun, the rope gets wonky sometimes but that also happened to us so I understand the pain that is to code good rope physics.
I honestly think this could make an interesting bigger game
Great game, interesting mechanics. I can imagine the chaos when it's played by 2 players. The music made it feel like an English spy movie and I like that.
The rope can get glitchy and clip into the walls sometimes.
Good job on the game.
I don't have anyone to play with, but it was still fun! However, walking with the guy who goes down to get the diamond is glitchy at times.
This was really fun! I'm a master thief now! :D
Also very cool rope and nice suspenseful music.
i realy liked the concept, i havent seen a similar game yet, the controlls felt a bit fiddly, but i think that was because i played it alone, well done
Hello! We think your idea for this theme is a good one! We played it together, so we think we got the intended experience! For improvements we'd like to suggest added feedback on when you hook/unhook the rope, there were also some issues with getting stuck on the floor. All around fun game!
yeah sorry about that
both the diamond and the end of the rope are just objects you can interact with, using the same interact functionality
the game was originally have more mechanics involving interacting with objects, if I knew I'd have to cut them I would've dedicated the button to hooking/unhooking and made the diamond auto pick up
I do like the ambiance of the game. My only gripe is the unhook/grab diamond button: I'm not sure if it's really required. Just grabbing the diamond without having to press a button would feel a lot smoother, and would have the added benefit of not accidently unhooking from the rope.
The unhooking is a great idea, but only really sees use in the later levels. It's easy enough in the beginning to just trip the alarm and get back to the top. I would suggest weaving in the mechanic somewhere early on - so that you can get used to the small platformer segments.
I quite enjoyed the game. Good work!
Really fun little game ! :D
I'm quite amazed at the rope physics
This game was a lot of fun! I really liked the concept and the mood was on point with the heist sound vibes. When I was brainstorming I had some rope ideas but scratched them because I didn't think I'd have time to do a cool rope, but you did it! Awesome rope physics! Great work.
Glad you enjoyed it
The rope physics actually turned out to be the easier thing to make in the game. It's basically a bunch of copy pasted rope segments with physics joint connecting each of them together, and when the roof player pulls it back, it moves the first rope's joint to the right, with a big invisible object underneath to make it actually move up
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