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GuilloTeam

448
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139
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A member registered Oct 04, 2020 · View creator page →

Creator of

Recent community posts

Funny gameplay! Love the grumpy face :) In terms of game design, it might lack an additional element to support the main feature (the angry phases), but in the given time you did very well, very coherent. Overall solid entry, nicely polished!

We'll check this out, thank you very much for including our game!

You can add Admins on the game's page, it should display everyone on the team! :)

What a screenshot haha, I feel so bad for you!

Thank you very much for playing and giving feedback!

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Super cool that you thought about all that, have fun implementing! :)

🐍

Aaaaaaaaah why is this soooo hard x) Really good take on the theme, I loved it!

Sweet idea, solid execution! Only complaint is that sometimes controls are a bit harsh. I'd recommand watching something like this for future reference, if you didn't already: 

Simple and effective, it's a little hard to my taste (character is zoomin'), but you got some solid execution. Good job, keep it up!

Really clever idea, fits the theme in a sweet way! Nice art overall, and the general storytelling / mood is top-notch. Great job team  whaaaat you were by yourself?! Congrats!!

Simple and well executed, good job! Good jam game and nice take on the theme!

2 days indeed! I'll check yours!

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Oh, you're the one who made Caverse, gotta go back playing to get to 15 haha!

Thank you very much or the kind words! Glad you liked our little game!

Thanks for the feedback, it's much apreciated! We are currently working on a post-jam version which should fix the visual feedbacks for better understanding of the player's moves.

Thanks a lot for playing and giving feedback! 

That's strange! Did you use a mouse or a pad?

Thanks a lot for the kind words!

true

It works like a charm!

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Thanks for your feedback! There's some room for strategy and the start but yeah it gets repetitive unitl you get your first upgrade. We'll think about setting a cooldown-based movement option!

Thank you very much, glad you liked it! Sorry for ruinning you next Stardew Valley runs 😙

I see, it makes sense! I guess i'm juste bad then cause I was stuck first run in the first jump obstacle haha so I caught myself immedialty hahaha x) I'll try again!

Great game, fits the theme. Plus it's actually fun and got me thinking more than once! I'll get back to beat 15!

Excellent job team!

Sweet presentation (pun intended!)! A little easy for my taste tho, as there is no monetary system involved, it relies on your ability to spam units when cooldown is on.

I get that's a jam game though, and it's a good one! Nice reference to that 2000's candy :)

Good job team!

Nice game! It's good to be in both positions, even if I had trouble planning ahead due to lack of informations (maybe description of what the turrets/ennemy does?)

Really good job overall, fits the theme :)

I'm too good at defending it seems, I can't get anything through at wave 6 x)

Amazing presentation! There's something that itches me about the gameplay though: you run 1 cycle, then you play as a second runner and are supposed to catch yourself (well, your first runner). But the leaderboard incentivises you to go as low time as possible; so are you supposed to do worst as the run go, and try your best to not catch the target?

Maybe I got that wrong. Enlight me!

Good work overall, the controls feels a little cluncky at times, but i'm maybe not used to runners! Congrats to the team!

Hey! Sorry for that, it's a bug that happens when you level up at your final action. Thank you very much for playing! I could only recommend you to try one more time to see the ending, if you enjoyed the game!

Thank you very much! Was a delight to see you theorycrafting the game!

Well the intro art gives the game an additionnal meme-ish layer, it's perfect 

That's sweet! If you're interested, we are currently working on a full game (based on one of our Ludum Dare entries), you can try the demo here: https://guilloteam.itch.io/midnight-blood-rush

Ok, this is a winner 👑 Fits the theme perfectly, the gameplay is innovative and feels smooth, the presentation is at the top! Good job, that's a 5 stars overall in my book! Plus it references one of the GOAT games: perfection.

Noooooo poor Toma-tim :'( I can only think of all the toma-tas adn it makes me sad.

"Cute" game (well, in a way haha), nice references to Overcooked, and the introduction is priceless 👌 Good job team! Fits the theme!

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Thank you very much for the kind words!

You're the first mentionning the title, here's your prize 🥕<3

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Thank you very much for playing and giving feedback! I get what you mean with the Thanos reference haha, it fits :D I'd love to collab'!

Btw if you're interested, we are currently working on a full game which is a follow up on one of our jam games (made in a previous ludum dare)! Here's the link of the demo, I'd love to hear your thoughts and opinion about it: https://guilloteam.itch.io/midnight-blood-rush

Take care, 

Clement

Hey! Indeed, we didn't see that before submitting haha, it will be fixed in the post-jam version!

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Thank you! Being use to work together + many jams experiences adds up to be a big plus when it comes to those time restricted productions, definitly!

Thanks you very much!

Hey, thanks a lot for the detailed feedback!

I'd say you captured the essential design choices we tried to convey! Mainly, the fact that skills dont synergise is supposed to represent the clumsyness of the boss, who's more used to crush heroes mindlessly than growing veggies!

In a design stand point it's a bit frustrating, but when you get the hang of using skills while managing you positionning it gets interesting (imo).

Content que ça t'ait plu ! ✌️

Merci beaucoup ! 😊

Honeslty, I have no Idea haha