Funny gameplay! Love the grumpy face :) In terms of game design, it might lack an additional element to support the main feature (the angry phases), but in the given time you did very well, very coherent. Overall solid entry, nicely polished!
GuilloTeam
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Amazing presentation! There's something that itches me about the gameplay though: you run 1 cycle, then you play as a second runner and are supposed to catch yourself (well, your first runner). But the leaderboard incentivises you to go as low time as possible; so are you supposed to do worst as the run go, and try your best to not catch the target?
Maybe I got that wrong. Enlight me!
Good work overall, the controls feels a little cluncky at times, but i'm maybe not used to runners! Congrats to the team!
That's sweet! If you're interested, we are currently working on a full game (based on one of our Ludum Dare entries), you can try the demo here: https://guilloteam.itch.io/midnight-blood-rush
Thank you very much for playing and giving feedback! I get what you mean with the Thanos reference haha, it fits :D I'd love to collab'!
Btw if you're interested, we are currently working on a full game which is a follow up on one of our jam games (made in a previous ludum dare)! Here's the link of the demo, I'd love to hear your thoughts and opinion about it: https://guilloteam.itch.io/midnight-blood-rush
Take care,
Clement
Hey, thanks a lot for the detailed feedback!
I'd say you captured the essential design choices we tried to convey! Mainly, the fact that skills dont synergise is supposed to represent the clumsyness of the boss, who's more used to crush heroes mindlessly than growing veggies!
In a design stand point it's a bit frustrating, but when you get the hang of using skills while managing you positionning it gets interesting (imo).