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A jam submission

Farming Like A BossView game page

Take on the role of a demon king and grow vegetables to prepare a monstrous salad to the hero!
Submitted by GuilloTeam (@TeamGuillo), Michael Assing, Delphin Casado, Hajide, Romain.P, JRevel, Guilloteam - Clement — 1 hour, 6 minutes before the deadline
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Farming Like A Boss's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1214.1864.186
Presentation#1334.4814.481
Creativity#1474.2794.279
Enjoyment#4263.7993.799

Ranked from 154 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a final boss but in a farming game to befriend the hero

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 80 to 61 of 91 · Next page · Previous page · First page · Last page
Submitted(+3)

I never felt so badass gardening before. What you managed to get done within 48 hours is seriously impressive, it's very well-polished and with satisfying gameplay too. This is easily my favorite game jam game so far from what I've played. Absolutely great job!

Submitted(+3)

This was really well made and polished. Interesting mechanics and overall a good submission. 

Submitted(+3)

Love this game guys. Arts and music are both amazing, and the concept is truly lovely. Good job, really!
The only issue I had is the rigth mouse click for moving the camera, which was behaving in a funny way, dont know if I was doing it wrong or what else, but this is just to report it to you, not a big deal xD

Submitted(+4)

Considering this is a 48-hour game jam, what you guys did here was amazing. I am still confused about how you guys coordinated to create such a fleshed-out game! Kudos to all of you! The game felt so well-made and was incredibly fun to play. I did encounter a small bug with the upgrading UI and the end screen, and that is the only nitpick I can give you guys lol. Everything is just so goodddddddddd.

Developer

Thanks a lot! It's not our first jam and we're used to working together, so our coordination begins to be on point, glad it shows!
And sorry for that UI bug, we're aware of it, we didn't see it before the release unfortunately :/

Submitted(+4)

This game is so fun. It is so simple but it still has an interesting game loop.

Developer

Thank you for playing!

Submitted(+4)

Very unique game idea and gameplay.

The mechanics for the farming are simple yet so interesting. 

Great Job.

Developer

Thanks a lot for you kind words, glad you enjoyed it :)

Submitted(+3)

This game is amazing! In fact, it is the best game I've seen in this jam so far!

The idea is pretty simple, actually, but it was executed pretty well! It is neat, that all different actions do is affect different regions of relative to your... uhm... "hero". My real only nitpick, is that it's often not immediately clear, what tiles new moves will affect, but that's not that big of an issue, really.

Your team did an incredible job at making this this! The game looks very polished, and the art of the game is great! I especially love, when games have 3d stages with 2d characters on it!

Developer(+1)

Thank you very much or the kind words! Glad you liked our little game!

Thanks for the feedback, it's much apreciated! We are currently working on a post-jam version which should fix the visual feedbacks for better understanding of the player's moves.

Developer (1 edit) (+1)

Oh, you're the one who made Caverse, gotta go back playing to get to 15 haha!

Submitted(+3)

Its really fun and I'd love to see it expanded. My biggest issue is with the camera. I repeatedly missed what I was trying to do because I'd move the cursor to where I wanted to do the action, then the camera would suddenly jump right before I clicked

Developer

Thanks a lot for playing and giving feedback! 

That's strange! Did you use a mouse or a pad?

Submitted

Mouse, fullscreen 1080p. The boundary for moving the camera seemed to be around 30% of the screen

Developer

Ok I know what happened, it's because of how the camera is implemented, I had to cut corners when implementing the camera to make it doable during the timeframe of the jam... It works quite well for most effects, but not those that can be placed on a specific cell, like teleportation, the camera movement prevents you to place it too close from your character ...

I'll try to improve it for the post jam patch that we'll release right at the end of the jam, so stay tuned ! And thanks a lot for your kind words !

Submitted

I'm looking forward to it!

Submitted(+3)

Wow, that's an amazing game!
I've replayed it multiple times, but I'm not very good at it, haha. It would be nice to have some sort of free movement card to help with positioning. It was really difficult to use the skills in the most effective way without destroying most things.
But overall, I had a lot of fun playing it!

Submitted(+3)

That was really fun ! The whole overly dramatic vibe of it all is hilarious, and the art and music is really good and feats pretty well. Nice job !

Submitted(+3)

Wonderful game from art to design to music. Incredible work for 48 hours

Submitted(+3)

That music! That art! That gameplay! Did you guys really made it in 2 days? Check ours too!

Developer

2 days indeed! I'll check yours!

(+3)

Fantastic work yall. This concept has legs. Delicious music and sounds, great character.

Submitted(+3)

It's sot so easy, but it's pretty fun  and really clever ! I laughed out loud at the intro and wanted to replay the game even though i didn't quite get to the good ending. Really well done !

Submitted(+3)

I can't believe that there are such incredible concepts in this Jam, I've had so much fun playing it, I've come back again and again.

Developer

Thanks a lot for the kind words!

(+2)

From the beginning the choices are often forced - only one choice.
Could be solved by having an always available movement choice.
(That would also remove initial confusion on how movement works)

Music was a great fit, but gets repetitive.

Developer (1 edit)

Thanks for your feedback! There's some room for strategy and the start but yeah it gets repetitive unitl you get your first upgrade. We'll think about setting a cooldown-based movement option!

Submitted(+3)

Good jams, strong vibes. I wanna be the wholesome demon lord that runs a restaurant. Definitely a lot of room for strategizing. Unfortunately, I am bad at strategizing. 😅

Submitted(+3)

Oh no. How can I go back to tossing seeds on tilled soil now that I've planted them by meteor shower?

Great game, wraps an interesting puzzle mechanic in very charming visuals and premise. I really enjoyed this one!

Developer(+1)

Thank you very much, glad you liked it! Sorry for ruinning you next Stardew Valley runs 😙

(+4)

I enjoyed that, unfortunatey an ability choice showed up right as the panel for seeing how good my salad was showed up. this sfotlocked the game as ressing the "see how good.." button did nothing. 

Developer

Hey! Sorry for that, it's a bug that happens when you level up at your final action. Thank you very much for playing! I could only recommend you to try one more time to see the ending, if you enjoyed the game!

Submitted(+3)

This game is very, very well done. Excellent job!

Viewing comments 80 to 61 of 91 · Next page · Previous page · First page · Last page