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(+1)

Amazing presentation! There's something that itches me about the gameplay though: you run 1 cycle, then you play as a second runner and are supposed to catch yourself (well, your first runner). But the leaderboard incentivises you to go as low time as possible; so are you supposed to do worst as the run go, and try your best to not catch the target?

Maybe I got that wrong. Enlight me!

Good work overall, the controls feels a little cluncky at times, but i'm maybe not used to runners! Congrats to the team!

(+1)

So the idea is to get the quickest possible. But the quicker your time the harder it is to catch yourself, idea being that you have to improve on your first run to catch yourself to be able to submit it to the leaderboard 

I see, it makes sense! I guess i'm juste bad then cause I was stuck first run in the first jump obstacle haha so I caught myself immedialty hahaha x) I'll try again!

(+1)

it’s maybe a little too hard currently, something we’d like to work on!