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Keywarn

270
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A member registered Feb 22, 2022 · View creator page →

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Cute concept. Very enjoyable and a really nice level of polish

Really nicely made and a fun puzzle game

Neat tactics game

One of the more interesting concepts I have played so far, well executed!

Hilarious and simple but in a great way!

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Haha, seems we aren't as original as we thought! Fun little game

Woooow everything about this is top. The style, audio, the smooth UI. Holy moly the polish. Feels like when we're going on holiday and I am helping my partner pack (I take a single small bag everywhere and still have plenty of space) 10/10

Love the theming along with the music. Cool retro vibe

I like the concept and I think what you have achieved in a short period is very cool. Personally found the game a bit confusing but got the hang of it. Nice

Really cool concept, the difficulty certainly ramps up! I like the idea and the execution is good. One minor thing i I think the 'next ship' button may be sending you to ships in the wrong order

Fun game, liked the artwork and especially the variety of enemies made in such a short period!

Thank you for the kind feedback! Some of the times are getting pretty spicy!

Wow, thanks for the super detailed feedback. I won’t address every point here but there are some super helpful insights there and a few things we have currently planned too (a fast descend option, smoothing our controls/restart flow, official levels). 

Super happy you enjoyed the game and would love to chat some more! Maybe you’d consider joining our discord?

Glad to hear you enjoyed our game!


Polish and game-feel is definitely something we’d like to work on!

Wow, super nice! Really love the presentation and the music. The puzzles are nice too, just simple enough that I didn't get frustrated but still had to think a bit, real shame you didn't get this done in time for the jam, really great game!

Glad to hear you enjoyed it! The focus for this build was really nailing the fundamentals and improving the overall flow/feel so super happy you like the gameplay. We're working hard on the art and adding more levels. Eventually you'll be able to share your levels with others too! Thanks for playing

Thanks for playing, glad you liked the game! For sure the level isn’t super complex currently, in the future we plan on adding more levels with more variety

Neat idea, clearly a lot of polish and updates went into this!I found the controls a little floaty/tricky at times but overall, nice game!

Found the puzzles quite hard but an enjoyable game! Nice work!

Really neat game, shame you couldn't submit in the deadline. I like the pixel art a lot and the concept is simple but well executed! Even managed to get on the leaderboard after a few goes

Super cool game. Really enjoyed the variety of abilities/upgrades available! Nice level of polish too. Found it a little confusing at first with all the different stats but figured it out after a few rounds :)

Thanks for checking our game, spending an hour playing our (currently) small demo is a huge compliment! We have plans to expand the game by adding new obstacle types/mechanics and allow users to create/share levels which should hopefully add a lot of interesting content!

Thanks for the feedback! We’d love to keep working on Neon Shift to add more levels/mechanics/features!

Thanks for playing! Glad you liked it, eventually we’re aiming towards having a map editor and a way for players to share their levels

Thanks for the feedback! Glad you like the game, we’ve got a few more updates coming this weekend so be sure to check them out later :) 

Thank you! Dropped a message 

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Thank you for this tool, it is fantastic. Very much considering the premium version for our project but have a few questions...

- Are there any security measures in place to revent a malicious actor from sending their own data from outside our unity game to the leaderboard (since we only use a public key), could they send a new 'bogus' highscore and get it on the leaderboard? (Or worst case, remove other entries)

- Is it possible for users to 'share' their username across multiple devices (without completely disabling unique usernames)

Yeah I think we need to tweak the momentum, happy to hear you liked the game overall!

Haha glad you liked the twist!

Wow! Some great feedback, thanks for that. We’ve been looking at a lot of the points you mentioned and agree the second phase does need just a *little* something extra to make it so that the player has a bit of an edge and doesn’t feel like they need to set two world records in a row to keep their time. Jumping and controls is definitely something we need to look at, both could be smoother and there are a couple of bugs we need to get rid of. Glad you enjoyed our game, thanks for the feedback!

Thanks for playing! Happy to hear you liked the twist!