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Huge props for adding a sensitivity slider. 

This is an awesome mechanic that has so much potential. Its all the fun of Zelda's hookshot but with an added "reverse" hookshot. I would have loved to see a more platformer / adventure style map, rather than just a wave shooter arena, because a feel like this mechanic is all about movement, and I wished I could have utilized it to navigate around a large map. Even still, launching myself up in the air and taking out enemies as I was falling was a lot of fun.

I really enjoyed the simplistic controls (reminded my of Portal in that way), and the intuitive blue / red markers to let you know if you're in range.

Great work.