I like little infinite games like this with simple but repeating cycles of gameplay. Though, for as much as this was a fun little experience, I do admittedly wish there was a little more to do. That said, due to time constraints and the "cycle of life" theme for this game, I suppose I can't wish too much. After all, I got what I expected, and that was a good, simple little project.
Yeofoxeon
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This was actually a really fun game, I didn't expect of all things to play a game about looped cereal and trying to spoon it out, much less in a way that feels like an almost classic kind of "rage-bait" game. Nevertheless, really really enjoyed trying to beat all the levels, and I would REALLY have loved to mess around with the other utensils. It was a good kind of funny but difficult game.
Definitely a pretty interesting take, was actually really fun to have a whole little world to explore (and die) around in, but I had a bit of technical issues playing the game. Thank goodness for game saving! I was going to initially mention one specific crash, but after checking the game page itself, it seems you already have documented it.
I had to replay it a bit, but I did indeed see them! I think it actually explains why I kept seeing text popping up about the character reminiscing about something, if I'm not mistaken.
EDIT: If the gameplay loop was in a sort of "permanent" manner, as in there was a more full story and you could work the way up to eventually fully cleaning the house or actually getting a lot of determination, this could be a really fascinating way to dive into something as serious as depression. Though, I do believe the slow nature of the gameplay and the ending you get is a good indicator that this game might be more impactful as a short experience that tells more through less, if that makes sense.
Honestly, this was actually more moving than I expected. It felt good to finally start making more notable progress the later on I made it. Only issue I experienced gameplay-wise is that every time I wanted to use the guitar, I would end up stuck in place, which meant sometimes I had to reset the game due to being stuck.
I actually do quite like the concept of this game, and the monochrome aesthetic is quite nice with the stormy sounding ambience. That said, when opening it after downloading it, I had to learn the hard way that the cat originally spawned in off-screen. Also, after a few levels in, it cycles back and forth between the same two levels. Interesting idea, but a bit too buggy.
Really liked this game because of the "skill check" kind of gameplay, rewarding you for fast reactions with more score. That's really addictive. Probably the one issue is the sheer number of recipes. Having to flip through so many pages does make it pretty difficult to keep up, especially with the game encouraging a go-go-go mentality by rewarding you for quick efficiency. Really loved this one.
I do quite like the unique controls of crossing your path to jump, which is something I definitely haven't seen before. Though, I do feel it'd be a bit easier if there were shadows under the stars, so that it was easier to line up. Also admittedly more difficult than I expected, though I don't consider that bad. Always healthy to have a bit of challenge.
Honestly, pretty fun little adventurer/RPG kinda game. Really liked the vibes of playing a classic, retro top-down Zelda-like game, and I do think this is a really well made game for the time constraints. I also do see why you mentioned a few of the areas being a tad buggy, wound up stuck in a wall at one point.
Though it's definitely a bit difficult, it's actually quite a welcome challenge when considering the controls are quite simple and easy to grasp. I think the one true issue I have is that it's a bit hard to know where to go sometimes, since there's a lack of indication on where the next interest point is. Aside from that, shockingly well polished and delightfully fun platformer!
A very interesting game, although it does get a little repetitive over time. The art style is really quaint and cute, and the only issue I found is that you can drag the enemies behind the trees. Music would enhance the experience, but there's also something kinda calming about the use of only ambience.
This feels like a game that you'd pay to play, that's how good this is. The visual style is incredibly clean, detailed, and distinct; the amount of juice in the game interactions is incredibly satisfying, and a shockingly good amount character in the game, despite being such a short game! I could see this becoming a small indie hit if given more time to expand upon, because playing it made me feel like I was playing a game I willingly paid for. The gameplay is simple, but the experience is grand!
Really, really liked this game! A shame there's only two levels and that they're short, because I could see this becoming a much bigger puzzle platformer game! The style was very clean throughout, although the music scale at the top was a little pixelated and crisp in comparison to the smoothness of the rest of the game. I'd love to see this expanded upon for more levels!
I'll say, this game really is a confusing one, since it was hard to understand initially, even with the tutorial. I think if there was a hands on example in the tutorial, it'd make it a bit easier to get used to and understand. That said, I like the style, and I think if it was just a tad slower and had a better tutorial, it'd help with the complexity and make it still accessible and fun (although it definitely is once getting used to it).
I really love the unique take on scaling by making the window size actually change, I didn't actually expect something like that. I also really enjoy the therapeutic theme you went with, it's a nice slow down and change of pace from many other games in the jam. I'd love to see the visual design cleaned up a little more, but at the same time there's also something oddly relatable about it, if that makes sense.
This was a really great puzzle platformer game! I do think it's a bit funny that, since it's open world, you can ignore some of the button puzzles, but if anything, that's kinda the joy of an open world game, doing what you want. Also, the staccoons are absolutely adorable. Probably the only issue is that the camera can be a little distant at some points, making it a bit hard to see.
I really loved the art for this, and these kinds of games are games I love to play over and over again! It reminds me of Papers Please to some degrees, and having to carefully analyze stuff to make good choices is something I find challenging yet entertaining! And lastly, the character designs are amazing, especially the fox.
Dinga (or Dinghy's mom) likely kept waking up due to the sound meter getting too high. The sound system definitely makes the game harder, alongside the long night lengths. I'm glad you found the game cute! I wanted the game to have a bit of that childish feel, like a kid having a late night adventure.






