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A jam submission

Eyedol ContactView game page

A challenging puzzle game about buttons and Eyedols with an amazing sountrack made by Levi Ellis and Fırat Zengin!
Submitted by RedTeapot — 1 day, 4 hours before the deadline
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Eyedol Contact's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#484.1994.199
Fun#554.1494.149
Presentation#724.4574.457
Originality#2943.9893.989

Ranked from 188 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
If you look straight in the eye of an Eyedol, the magic beam joins you together

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 113 to 94 of 113 · Next page · Last page
Submitted(+1)

nice puzzles, it was fun to play! game is really nicely made and polished!

Submitted(+1)

My my, I'm really bad at this one!

It took me a while to solve the puzzle compared to other puzzle games! For that, I have to praise how well thought out the puzzle is! This seems well-polished and I like the fact the music wasn't a pre-existing audio! Wow! It's not just fit with the game but the music is really good! Well done!

Submitted(+1)

One of the best jam games I've played! The mechanic is really great and the art style is simple yet amazing.

Submitted(+1)

Fantastic puzzle game. You somehow got tons of content in here, too. The puzzles start off pretty straightforward but get really difficult later on. I like that some of them introduce new applications/rules without actually introducing new mechanics. That's clever. Music and presentation were nice, too. Good job overall, and an impressive amount of game for 48 hours. Well done!

Submitted(+1)

Simple yet clever idea with a great level design. It's super well polished for 48 hours. One of the best puzzle games I've played so far, awesome work!

Submitted(+1)

Grsat puzzle game with nice aesthetics and awesome music!

Submitted(+1)

This game is amazingly satisfying. Great difficulty curve and very nice gameplay. One of the best games I have played in this jam!

Submitted(+1)

Not the most original idea, but the various twists on the mechanic and the astounding polish on the game makes it excellent.

Submitted(+1)

A challenging and inventive puzzler with a simple but engaging mechanic. 

(+1)

Interesting concept. Well polished, with good art and sound design. The puzzles are novel.

Submitted(+1)

This is a lovely concept and the level design is good. It's not really clear enough what objects are which but that's an easy fix.

Submitted(+1)

I saw this getting played on stream. It was really lovely! Great job. The art for the laser connection is my favourite part. 

Submitted(+2)

Really polished and clever puzzle game with a mechanic that fits the theme nicely. Big fan of this!

Submitted (1 edit) (+1)

Just fantastic, you killed it

Submitted(+1)

I guess I’m a Tpussy now…

T-T

Submitted

Stop being so noob

Submitted(+1)

This is awesome! The color scheme and art style are so aesthetically pleasing and the puzzles are challenging and fun to solve :D

Submitted(+1)

i think the art style and music are pretty rad, and the mechanics were well used for the puzzles. can't comment on difficulty though since i skipped like 3. it's still pretty interesting though :)

Submitted(+1)

Chill puzzle game! Good job!

Submitted(+1)

Beautiful design and amazing presentation overall. Not exactly much else to say. I suppose a little more focus on the tutorials would have been nice. Maybe just a hint or two, but otherwise, it was really fun with great and simple presentation. Great job

Submitted(+1)

These are sweet puzzles! I think it could be a bit clearer that you can do things like slide around on the connection, but otherwise the puzzles do feel fair and I feel like it's always an "aha!" moment when I figure it out. Controls-wise, I kept double-pressing the movement buttons by just kinda holding them down, so maybe limiting movements to only onw square per button press could help feel like the main character is a bit more under control.

Speaking of tile-based movement - the idea of having the tiny dots at the center of each tile is brilliant. Made it super easy to count out how many spaces away I needed to be from something so I could better plan my moves!

Overall, a great puzzle game with a cool, unique mechanic!

Viewing comments 113 to 94 of 113 · Next page · Last page