Very fun game!! I included it in my GoGodot Jam compilation video series, if you’d like to take a look. :)
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The Floramancer's Trial's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #6 | 4.308 | 4.308 |
Overall | #21 | 3.662 | 3.662 |
Gameplay | #22 | 3.769 | 3.769 |
Sfx / Music | #26 | 3.615 | 3.615 |
Innovation | #40 | 3.423 | 3.423 |
Theme | #86 | 3.192 | 3.192 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Beautiful art! Great little mini games between each station!I don't know if it was just me or if there was none in the game, but I didn't hear any sound effects throughout playing the game, just music. I think there is a lot of opportunity for some great sound effects at each station. Great work!
I had a great time with it! It gives the feeling that you are a merchant so much! Very great cute art style! The mini games are so creative! Nice job!
Wow, nice game. The rune drawing is hard to do with a mouse but could work perfectly in a mobile game.
How did you coded the drawing part to detect how close the player’s rune was?
thank you! Yes the rune drawing can be hard, i actually had to lower it's matching radius a bit to improve performance in browser, so a final version of the game may be a bit easier.
The method for matching is far from optimal, but I didn't have the time to come up with something better. Each rune has a line2d with a set of points matching the sprite loosely. When the player clicks they generate another line2d which is just a series of points following the mouse. Once the mouse button is lifted I took the generated array and added points in a radius around it (otherwise you'd need to have pixel perfect accuracy hitting the runes points, which are not always where you'd expect them)- this value I exported so you can adjust how lenient the matching is. Once I have a 'thickened' array I check to see if the Vector2s match and add them to a separate array of matching points if the point had not already been matched. The match percent is just the size of the matching array in comparison to the rune array. The biggest source of headache came from not having the points being snapped to the grid, so there are several checks that round all the points so they don't have any decimal values. It feels like every step of this process could be done better and is likely why the game crashes or stutters in chrome, but I had to move on once I got something remotely working. I hope this description was clear enough for you and that I didn't leave anything out
Such an adorable game!!! I love the variety of minigames that you created as well as the increasing difficulty that they offer! The graphics are incredible and the music sound absolutely perfect for the artwork and atmosphere you've created! Really really well done! Great job and congrats!! (:
Wow, art is top notch in this minigame collection. A bit more explanation on the controls in-game would have been great, but otherwise is difficult to find negative points. I got only a B, I'll try harder next time. Good job!!
Game has fantastic art style and fun simple minigames. Some minigame instructions came after the minigame had started, so I was a little confused at times. Other than that, great job.
Mini-game variety is great! Rune tracing was especially neat. Great job!
Very cute/ambitious game! The mini games were all pretty neat, However the game crashed on me during the rune tracing mini game(browser). I played it a second time and it didn't crash, but It studdered and the audio skipped. That aside however, the game is really charming! :D
Incredibly cute game (though, early levels of enchanting can be cheesed by mashing WSAD)! :P
I love your game! Your art is so cute and the game is very relaxing
Really cute! the minigames are fun and the art is pretty. Rune drawing is my favorite.
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