An Oceanic Survival Game · By
Suggestions to add to Raft by my 5 year old - He LOVES Raft!
My 5 year old LOVES Raft and wanted me to let you know what he wants added. He even did some of his first writing on paper to send to you!! :-) (That's his writing on the attached image!)
1. Pirates (may or may not actually attack)
2. Doors (for building with)
3. Dolphins (he wants to see them jumping in the ocean & over the raft)
4. Crabs (to catch and be able to eat)
What he wants to see removed/fixed:
Shark swimming 'through' or 'on' the Raft.
Hey Redbeet, can you make the game have more things to do, more things to build, and things like landmarks or other places or worlds to explore, different types of modes (maybe a shark mode where you play as the shark (may or may not be multiplayer), or a sandbox mode), or MORE CHALENGES. Yes, more challenges. That would be great because once you have a steady food and water supply, the game becomes too easy.
Hi My Name is Richard, And I Would Love To See A Multi Graphic Customization Type Setting To Enable/Disable Features Like particles And Textures Like The Tools In Your Hands Ect. It Would Also Be Cool To Add Stone To The Game When You Have To Go Under The Water To Get For Items Like A Smelting Station To Get ingots For New Tools AndPossibly Armour.
rly hoping you guys going to add random islands where you can make stops and farm some ressources too would make it rly awesome. i know the game is called raft but you can make a journey like from island to island =p the videos showed only water to me cant imagine you can find all kinda stuff only in water ^^ islands could make that game rly deep with more crafting options and ressources to farm. maybe even tame an ape for your raft^^
I like that this game has options for most of the different systems, however am I on break right now and only really take my Chromebook with me when I'm on break. This would be the perfect game to kill some time when I have some to spend... would there be any way to make this game run on a Chromebook?
I like that this game has options for most of the different systems, however am I on break right now and only really take my Chromebook with me when I'm on break. This would be the perfect game to kill some time when I have some to spend... would there be any way to make this game run on a Chromebook?
There isnt much else to suggest that the first page of this post doesnt already cover but if anything id just like to remind you that YOU are the developers of this amazing game so let the community influence you but not lead you since i really dont wanna see another 7 days to die or stranded deep. The game has so much potential if you just stick with your original idea and build upon it.
Here's some suggestions/what i would like:
- Multiplayer coop and pvp(multiple enemy rafts)
-More enemies (Pirates & fauna[with differents resource drops])
-More weapons (bows, crossbows, cannons [see pirates], harpoons, throwable knives&spears)
-Underwater exploration
-Sailing (move raft) and boats
-Spawning mini-islands (and eventual map and/or compass/stars for orientate)
-Need to light fire in order to use torches and cook.
-Birds (hunt, catch&breed for eggs and meat)
-Status effects (cold, sunburn, injuried, bleeding, etc..)
-Advanced cooking, sleep and medicine/healing (see status effects)
-More base resource like clay, bamboo, leather, glass, coral, rocks, fuel and/or biofuel (see need to light fire)
-More intermediate crafting like planks, pipes, cloth, brick, etc..
-Specific crafting benches for advanced crafting (crafing bench, foundry or furnace for smelt scrap, flyer for cloathing, etc..)
-More and upgradable structures (rain collector, shark-cage & oxygen-tank/bubble [see underwater exploration], sails [see move raft/boat], wind turbine for some kind of simple machinary or sailing [maybe?])
-Wheather and effects (rain, storm, strong wind, hurricanes)
-Easy, Hard, and Extreme difficulties
-Challenges & Achievements
Some of your suggestion are already implemented or planned for the upcoming Steam Edition of Raft coming to Early Access sometimes this year:
* There will be multiplayer coop
* Eels as new enemy protecting underwater reefs
* Underwater exploration is in
* You can now sail your base raft
* There will be islands though they'll be small in size.
* Seagulls are in and will eat your crops if you're not careful. You can keep them at bay with scarecrow but Seagulls will eventually tear it apart.
* iirc furnace is in (for smelting metal), and there will be research station and with it research. There are changes to existing stations as well.
* There is a new resource: plastic and there are number of new fishes to fish and new crops and trees to plant.
* Number of new tools will be available (makeshift binoculars and oxygen tank) and you can make better ones given materials and research.
* Game will have three game modes: Creative, Normal and Hard
* Plenty of new things to build and decorate your raft with including upgrade options for some.
And plenty more. Check out the development blog and Steam page for further information. Also do note that there is not going to be any further updates to free Itch.io version of Raft (it'll remain as free prototype/demo). All future development will be done on the Steam version.
Hello, I think its way to "expensive" to repair structures compared to the price they costed to build. Why should i repair my foundation using for example 3 planks if i can replace it for just 1 (you get 1plank+1rope for deconstruction it) ? Also i think the chest uses way to many planks. On the other hand - floors are to cheap. I would sugesst the same amount of planks as the foundation and a thatch (isolating - for maybe coming temperature). Thanks for your attention and i hope my englishs not that bad ;)
There will be co-op multiplayer in the upcoming Steam release. You can see it in action in the trailer.
Great game, just binged for the last 4 hours simultaneously with a buddy...cant wait for the steam version and co-op.
My suggestions, possibly noted above (apologies)
-Mid game meter such as "sanity" once you have the food/water/living situation sorted there isn't much of a challenge so incorporating sleep/rest & fun activities to keep you sane would be a decent challenge.
- Pirates...yup!
-Larger chest, wider inventory, higher item stacking later game. So you can spend less time micro managing and concentrate more on other aspects of the game. layer on
Besides that ...all the other stuff mentioned above sounds great! and I look forward to playing more.
-Dirt or fertilizer made of palmleavs to make the tree clopplot / cropplot (maybe u can get it through diving)
-A pet
-shark respawn time, but if the shark there he/they attack more. (maybe 1 till 5 sharks at the same time)
-fight music( if the sharks attack)
- give more points that you have to eat and drink less
-more wappons
-skillpoints
-glass to make windows, wappons or a lens to make fire
-maybe some other gamemodes like storymode, survivalmode, sandboxmode or last man standing (so u need to have a paddle and a map)
-mental state (if u sleep drink or eat status is not ok u can get: illness, unstable, nausea, diarrhea,scurvy or infections.)
-vr
-Wilson :-P
Seagulls are already implemented in the upcoming Steam version of the Raft, to be released on May 23th with launch price of 19.99$. See relevant development blog post for further details.
Release date announcement: http://blog.raft-game.com/2018/04/06/blog-32-a-date-has-been-set/
I know this is niche and non-standard but please add 3rd Person Perspective support to the game. Most games in the survival genre already include this, such as Ark, Conan, etc. First person perspectives make me nauseous and I can't really play them so while I would love to purchase and play the game, I will not be spending any money purchasing the game if it cannot support 3rd Person. Again, I know this is niche, but this would be a personal suggestion as I am sure there are others like me that have a hard time with 1st Person and prefer to play in 3rd Person.
Thanks.
Having played through to what I might guess to be the "end" as it were, I have the following feedback:
I hope this gets the creative juices flowing. My son and I are greatly enjoying the game and I look forward to seeing it continue to grow!
Please make suggestions related to Steam version in Ideas subforum on Steam: https://steamcommunity.com/app/648800/discussions/2/
I really enjoyed playing this game after I bought it a few days ago. As I was playing with my friends, I start to realize it would add more purpose to building a house on your raft if you can have a open sea type of online game.
What I mean by that is that it would be so cool if they can expand the game to making it so that there are more people than you and your friends. You can either choose to go online or play a lobby like you do now with your friends. But if you go online. there's a chance while sailing in the seas you will meet with other players and their friends. When you do, you will have the freedom to do whatever you want with them (ie. socialize, trade, raid and start a raft war, etc). It would add a lot more dynamic to the gameplay and it would also make people build forts and defenses to safeguard their crates and other goods the enemy players can steal.
Furthermore, if this would be possible, joining an online server would allow you to start a new raft game and you can invite party members for them to co-create your fortress.
I'm making this suggestion to make the game more interesting and competitive, feedback or adding onto the idea would be much appreciated.
-DJpicklerick
Trees, flowers, watermelon, pineapple, etc should give all give a minimum of one seed for the purpose of replanting. 1 seed in 5 mango trees is ridiculous imo. A rudder would be great so reorienting your boat could be done without running into islands. It would be nice if the candle in a bottle could be lit.
I have played this game for about 8 hours straight now, each hosting a different session with a few friends. I would suggest :-
- Definitely an engine instead of a sail, and different speeds available. as once you go against the wind its very hard to paddle back!
- The ability to turn the boat 360 degrees.
- Game chat/text chat
- Definitely like abandoned villages or something, like a larger island for loot?
- My MAIN bug bear is..... food and water go down FAR too quickly. I'm eating/drinking every like 3 mins which is ridiculous! Atleast 6-7 mins would be great!
I have played raft around 15 hours on just one world and I want a few things to be added
A rudder would be nice
Fall damage introduced
multiple sharks during an event like storms or such
adding fences or rope fences to slopes aka roofs to make ramps with sides on them
some sort of boss (megalodon, whale shark)
Propulsion against the wind or multiple sails working
Better ax for more resorces collected from everything you can hit normally like destroying boat
When shark destroys a foundation planks and plastic put into ocean where foundation died at
No more shark eating middle of the boat
Fishing net like the net to catch drifting loot but for catching fish or something to raise fish like a spawn pit/net, or an auto fisher (fishing pole on chair)
Better shark bait or a shark bait that hurts shark (poison,explodes,spikey,etc)
stackable stacks, So I want to be able to get a stack of stones build a barrel and put them in it like a chest but for only 1 resorce and tons more storage space than chest. Compressing items so to speak for late game (I have a chest full of ropes and one of leafs and Im only on like day 20)
Harvestable abondoned camps (so where there is a crate on a raft or island/underwater being able to use a tool and harvest the walls or high value ex. scarecrow the crate is nice but I feel its too convienent for a survival game
A way to split the raft into 2 peices or something like that for multiplayer and a way like ropes and wenches to put them back together (the seperation should be designated like having a sail to not break like it does now to make the seperation proper)
For bigger rafts a zipline would make traveling fun and fast
I agree with a lot of your suggestions. I feel like the shark eating the middle of the raft HAS TO GO! The shark should only eat the edges of a raft. I also think a Zip line would be really fun to add as well as an upgraded axe. Fall damage will most likely be added in the future, for realism, and I hope they do add it for the games sake. Lastly, A boss fight would be pretty cool to see, it can get pretty boring just fighting sharks and birds. Plus 1 from me!
My husband gave me the game this morning and I love it so far.
Things I'd like to see tweaked:
-You grow a pineapple plant by chopping the spiky top off and sticking it in the ground. There are no seeds. I'd love to see little spiky tufts instead of seeds.
-The bird seems to be broken. She flies through my walls (or maybe my closed door) to eat my plants. She seems to ignore the 4 scarecrows I have surrounding my crops, but maybe I'm doing something wrong with the placement.
-Ranged weapons. Maybe an addition to the spear to anchor it to the boat with rope like a harpoon? I think I'd like something like that more than a bow and arrow, but only for theme purposes. Arrows would probably be easier on resources, but perhaps some kind of feathered dart would be okay.
-Shark weapons. Look up Hawaiian Weapons. A lot of them are carved wood with shark teeth embedded into the edges. I think that would be a cool way to make killing the shark more rewarding. It's hard to fully engage my inner homicidal maniac when all I have to look forward to is a more-pointy pointy stick.
edit: How do you pause the game?
My biggest complaint is not being able to turn my raft. I built a wide rectangular raft to collect stuff and today I ran into an abandoned raft and it turned me. The only way I found to turn myself is to run into another raft or an island.
A Rudder would be a great and simple way to turn your raft if anything happens. I also think moving with a rudder and static sail rather than a turnable sail would be simpler and would make multi sail rafts function better.
Just completed the game. I like the idea of the ending with global warming and water pollution but once you have completed the game, there are no other goals for you to aim for. I think it would make more sense if there was a world map (scaled down so you can go around the world) and have hints to the story line (global warming caused sea levels to rise and submerged continents etc). For example "Australia is submerged" so if you were to travel to the location of Australia on the map, it will be an open ocean which will confuse new players at first as to why this is as it is and then they will find out when they find the radio tower at the end of the game. I also think that the islands should be more like the tips of islands. For example if you where to travel to Nepal/Mt Everest on the map, you might find the tip of Mt Everest, also hinting at the story line.
The shark, thirst and hunger currently doesn't add enough difficulty to the game, as the game progresses the shark should become stronger and possibly include several sharks at once into the game. Currently The shark does about a quarter damage of your health and you can cancel its attack by hitting it with the spear before it hits you. It also destroys your raft at only one block which is easily repaired. There simply isn't enough risk and loss in the game making it very easy. You could also make the game harder by having to maintain you raft and add some sort of float mechanics so that the construction and placement of objects actually matters. During storms you could have to constantly be repairing and fixing your raft from holes and other issues with the sails for example.
The game can be beaten very quickly as well, and there should definitely be more emphasis on exploration and dangers such as the shark. More items and materials to be found would also be a good improvement to make the game last longer. I also think an introduction of a pickaxe would be appropriate, for acquiring materials underwater rather than the hook. The hooks is for scrap, axe for trees and pickaxe for mining minerals and scrap underwater.
Here are some ideas my friends and me made up:
-A map and/or compass
-Houses on island(maybe the compass can show you the way back home)
-Villages
-NPC Quests & trading/shopping
-Being able to build multiple Rafts
-Bigger sails, that make you go faster
-Animals that can be found on islands like pigs, cows etc.
-An animal farm on your raft
Let me know what you think of these! :)
(Suggestions for the early access)
- Boat Motor: This Boat Motor can be placed on the edge of a raft and would work with the sail mechanic. Instead of using a paddle, you can use the boat motor. To use it turn it on (when a battery is in it) and your raft will start to go faster in the direction your raft or sail is pointed. To craft this, you would need: 1x Battery, 4x Bolt, 6x Scrap, 2x Rope, and 4x Iron Ingot. It would take a lot due to it being so OP and it would need a constant change of batteries.
- Island Shipwrecks: Island Shipwrecks can be randomly generated near or on giant to medium sized islands. In it it would contain a loot box like a raft or island would, but would contain better and rare loot. Maybe like vine Goo, Smelted Ingots, etc. The ship would be guarded by an additional shark, due to the insode loot of the ship being so good, making it where you would have 2 sharks on your tail so you would have to work towards getting the rare loot.
- Scuba Mask: A scuba mask would lighten up the underwater view better making it easier to see. It could be used to go deep sea diving so you can see what your doing and whats around you. To craft it you would need: 2x rope, 4x Vine Goo, 6x Plastic, 2x glass.
- Chef Hat: Now this item may seem a bit silly, but hear me out. While me and my friend were goofing off, playing the game, we made a kitchen area. We were talking and came up with this cool fun idea. There should be a Chef hat you can wear, like the shark head, but in order to get it you have to go fishing. When you go fishing, sometimes you pull up a rare item like a lucky cat, candle bottle, etc. When you go fishing, there should be a super rare chance that when you pull up your rod, you get the chef hat, and you can wear it around.
I really hope this game can extend its features so when you have the basics down and have everything researched you’re not just building to keep the game fun for yourself. I think it’s be awesome to add something like villages you could go to by using something like a compass and the game would only spawn the village if you have the compass obtained so you can’t find it randomly in the beginning stages of the game (just an idea.) things like this would make the game so much more fun because it gives me something to look forward to once I am getting toward the ending stages of the game! I am hoping for not just bug fixes, but NEW CONSISTANT GAMEPLAY CONTENT!!!
The point of these survival games are to (survive obviously) but also make life more convenient for yourself. This game needs a higher level feature of using materials that you can create on your boat without having to wait to find islands and manually mine for scraps for your main tools and such.
Hope this isn’t a game that never comes out with new content because I really like this game and I don’t want to get bored
Hi, i linke the game and i hope that i can give some good ideas.
the game is to easy at the moment on hard
1. There are too little stuff.
if you find nails you can craft all stuff
2. more sharks at islands will make it harder. one shark is too easy if you know how to attac him.
if there are more sharks -> bigger bait for 2 sharks or more crafted with the otther big fishes?
3. use the clock to see different seasons. At winter you cant plant crops or fishing. so you must stock your food.
4. you can find the blueprints in a box on a raft with pirats or so
pirats try to board your raft
5. a steering wheel that you can turn your raft to sail straight and dont at teh side
6. a storm damage the raft
7. a tool to climb on islands
8. you need the feather for arrows
9. elixir / bandage to heal or you heal very slowly
i hope my english isnt to bad that you know what i mean ;)
Please note that we are most active over at the steam forums and the official Raft Discord at: https://discord.gg/raft
Not sure as to how or what direction you are taking this game, but I have idea that I believe would bring a nice twist to the game. when players finally find utopia. flip the script and turn it in to a mission base survival game, more tech to be learned, giving better gear and such. maybe missions to help keep utopia running and functioning. missions that take players out in to the depths of the area around utopia to add to the game play, with co op in game this would bring even more game play to this already great game, but like most survival games you get to a point of board and what is the point of playing. So turn market on its ear and give this game a twist when they get to utopia. Just idea
Making Bruce(shark) more fun
Fighting with Bruce could be more fun.
I would LOVE to see dedicated servers more than any additional gameplay elements. It's irritating beyond belief when the host has to leave but there's still 4 other players who just put 6 hours hard work into this world and want to keep playing. Not only that but our poor Australian friends who have potato internet really need a break :)
Other than that, me and my friends are loving the game.
1. A Smithy to craft better tool like the metall spear.
and so use the smithy you need coal and you can craft coal witch 2 different wood types. soft wood from the palm and hard wood from rare woods on islands
2. a rudder for self-rotation
3. a harpoon
4. a mortar to craft chemical like a underwater torch
Dear devs,
So i really like your game, playing this with friends has been a very relaxing and alround fun experience, i think you have a golden formula of gameplay on your hands right here but right now the main thing that seems to be lacking is the end game. Exploring the world and making your raft better is nice and all but it won't stay fun forever.
I think i have thought of a pretty good solution for this problem though. Now disclaimer: i know nothing of gamedesign or the technical capabilities of your engine so if the things i'm saying are actually borderline impossible ignore them i guess.
When i played this game for the first time i couldnt shake the feeling that it was kind of like sea of thieves but way WAY better. So i started thinking about how good a game could be that combines the best elements from both.
I will now try to describe the gameplay experience for a new player the moment he and his friends download and boot up this game.
1. Building a raft. This stage would be really similar to the gameplay as it is right now. You load into a singleplayer game with your friends and you just start collecting stuff to build up your raft. on Islands you can find weapons and you have a map that fills the places where you have been(would be nice if you could name places you discover yourself on that map). after a bit of exploring you find a corner of the map where there are a lot of enemies, obviously you only want to go there once your raft is trong enought to take them, so for now you keep exploring.
2. going PvP after some time you and your friends have built a pretty strong raft and you feel confident you can take on that area, a boss fight ensues. if you manage to beat that boss your ship is repaired and you are teleported to the next world, this world has better loot to make your raft even stronger, it has some ai that bother you every now and again, but most importantly you are playing a PvP game now!!. Just like in sea of thieves you will have to watch out for enemy ships who will try to fuck you up all the time to steal your cargo. Now i'm thinking the destruction of your ship will make your ship reset completely to what it was when u entered that area. The endgoal in this area should be the same as in the first one. you beat a boss to progress to an area with even stronger ai, even better loot and even stronger player controlled enemy rafts. this system of progression could also be used as some kind of ranking system where that first world is unranked, the second bronze, the third silver etc. this will make sure this game doesnt die like sea of thieves because there's no progression.
I think this system could work really well especially since the downfall of sea of thieves was that nothing was customizable except clothing which made it hard for me to really care about my ship. whereas in this system, you and your friends will have build your ship with blood sweat and tears and you will want to show the world shes the best and reach high elo with her.
of course this is a very rough draft of my ideas for this game and i would like to hear from you about why you think it can or can't work.
regards and kisses
Abe Wichers (abewichers@hotmail.com)
i was thinking about how to improve/add more content to the research table aswell as possibilities within the game. i've been noticing that when a bit further in the game the general need for plastic goes down whilest they do always end up in my collection net, i feel like a good way to expand the research table aswell as dealing with the plastic. is to create a new researchable the ''chemistry set'' in wich you can turn a glass into chemistry cups (and perhaps use other materials for other chemistry components) and in real life you can turn plastic back into oil, or a different liquid fuel. so with a chemistry set in game, and therefor unlocking the ability to make oil and other potential substances we can expand the list of things to research/build like for example having oil and fuel as a requirement for a motor that can drive your boat.
also perhaps other materials that can be converted by the use of a chemistry set, maybe materials that arent yet in the game but can be found on or around islands in the future.
im looking forward to seeing new suggestions regarding the idea of a chemistry set.
Hi, its been a while since comment but, I just downloaded and played the game. I havent read all the comments but yet there is something I would have like to have in game and its perhaps a slow calm and relaxing music. I tought it might have been by design but, if in the debris we can gather there was more useless stuff like old bottles or balls or stuff just to hang somewhere, but also a music box. A music box that the player would have to crink to get like 15-30 sec of music. I think it would be great. thanks.
Several of your suggestions have already been implemented in one way or another in the Steam version of the game.
Shark can't attack foundations and collection nets reinforced with foundation armor.
Most tools have upgraded version made from scrap or metal. There is also upgraded grill and water purifier among others. The official Raft wiki, while bit outdated, shows most of the new things introduced.
There is Peaceful mode where hostile animals don't attack the player or their raft.
Next large update will introduce tamable animals and animal pens among other things like personal armor and backpacks.
I think there should be an oxygen tank that you can craft out of metal ingots, and also maybe reinforced flippers. These would allow you to stay underwater for much longer, the goal of which would be to go to a new area: the Deep Sea.
The Deep Sea could have new precious metals and resources used for crafting new, more powerful items that might be used for other things within the same update. I'm imagining an obviously dark underwater place (you'd need to be able to craft a headlamp as well) full of:
- Deep sea vents that damage you if you swim into them, but also have small white crabs (like the Hoff crab) near them that you can catch to cook up
- Anglerfish that bite you but drop glowing bio-luminescent 'pearls' if you kill them, these could be used to craft an upgraded headlamp
- Other creatures such as viperfish, isopods, giant tube worms, pelican eels, etc.
- Shipwrecks and/or sunken submarines, in which you could find lots of good resources
I'm just riffing with the thought that there should be something deep underwater, and I feel this could be a fun addition. Thoughts?
Love the game :D I'm playin on macos and everything fine (no errors at all).
- I love that there is possibility to automate catching garbage and would love to have posibility to automate catching fish and cook, and grabing a salt water as making it fresh. so I don't need to do this manually.
- Yet another one: is to making something like Spike around the "boat" to protect it from the sharks.
my twitch account is: https://www.twitch.tv/entond and I'm helping with localization to ukrainian/russian for free (let me know if you interested).
I really Love this game! Watched alot of streams and now started to play my self! I really have one issue. When i bump into an island and my raft is turned there is no way to turn it back. I would love to see if we can make a rudder or something. That you can turn the same way as the sail. Hope to see something like that soon! Other than that the new Steam version is amazing!
It seems there will be rudder in the next update:
https://steamcommunity.com/app/648800/discussions/0/2944710017709057539/?ctp=2#c1626286205696683405
Devs can you please make the signal receiver stay on the number it is set to when the game is exited? Every time I reload the game the number is set to the first signal so when I go exploring I always end up going in circles and it is very frustrating. I know this thread is old but I figured that you might like to have more recent feedback.
There is Creative Mode in the Steam version of the game (Raft can't move and there are no islands or anything else to discover in that mode though). There is not going to be further updates to the free prototype available here.
hi there
i really love the game keep it up!
when i play the game and saved SHOGO, the guy who was in the ice land
i thought he could be usefull if he come to my ship
so please add some thing like that "finding people in the game who could be recruited to help us in our journeys"
some things like:
fighter: who could fight the shark and follow us in the island to fight other monster "able to die and respond later in the bed" don't want to lose em xD
farmer: who could auto farming
cleaner or worker : "i find that there is birds eating my fame xD" but they are soo clean why the dont do any drops from the sky ? and the water should make ur ship green the player should get sick from that , so cleaner is really important other wise u should make a prush to keep ur ship clean, and he can help in collecting items from the net.
sailer: who could drive the ship to the next location if you choose that location in radar
cooker , engneer ,etc,,,
that will help to build a nice village or a pirates crow !
should we push some one to the shark xD?
i love the game as what its ,, it has a really awesome story line and fun to play