Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Salamandre

49
Posts
1
Topics
3
Followers
17
Following
A member registered May 05, 2020 · View creator page →

Creator of

Recent community posts

It remided me of a very old game I had on a machintosh back in th 90', where you had to spin a stick between dots.  I finished it at last, with around 300 steps.  Nearly gave up on last level because of the ball sticking in the corners. 

I loved the twist !, then I waited for the end but it never happend

The pace is good. Even if its not finished, it's just short enough so I didn't get board.

really enjoyed it ! the difficulty curve is very well balanced, and the humor is great

Cool, very responsive gameplay, and good feedback. But come on, 10 minutes ?? thats too much 

Very hard, and very fun and inventive, bravo

Cool game, juicy and efficient

Can't play it

you just posted the godot project. You must export it.

I like the humor ! Couldn't tell if "turn into a cat" was a punishment, nor if "not paying taxes" was a crime. I got 4 point in my best run, not sure how.

It's not a bug, it's a feature, like a ghost in Mario Kart. No, joking, I noticed this bug when I programmed the restart button at 11:53 pm yesterday.

Those flat-bottom kayaks do spin a lot, it reminds me of some summer vacations.

I like the visual art and the Lovecraftian vibe.The UI is cool and really serves the purpose of the game.  The risk/recompense balance is very interesting, and all that with just one input ! good job !

If I had to spot a downside, I'd say that it's hard to understand the link between spinning the mouse wheel and the effect on the game.  It makes it feel unfairly random at first. 

I had 3 chests in my best run, and like 5 gold fishes

Nice game ! It took me a while to understand the difference of mechanics between spinning while on the ground and spinning mid-air, but it's an interesting mechanic.

For linux users, if the game does not fit in your screen, just execute the line

xrandr --output you_device --scale 1.2x1.2

to scale everything down. In my case, your_device was eDP-1, but you can hit tab after --output, it should give you a list of possibilities.

I test the game and give you a feedback 

Those flat-bottom kayaks are indeed very spinny, it recals me some summer vacations. 

I made it finally !! thanks to additionnal  25 min granted

sad 

PERMADEATH !? how rude !! but I love the game.

very nice

Nice game ! made it in 6min10. I would suggest to give a feedback to the player when using the arrows while on ground.  

cool game, interesting mechanics. The difficulty is well balenced

ok so the goal is to spawn 2048 rats to get the ultimage rat, kind of no brain game, but I made it !! I got the pope rat !

Very nice game ! unfortunately I looked the game jam video on your youtube channel, so it was mostly spoiled for me.

I would say it is too forgiving with the bad prevision. If an event occurs before you thought it would, you didn't predict it, so it does not reset your "two in a row" prediction. I think it should.

And as always with a good game-jam game, I'd love to see more of the same !

I liked it. very simple and efficient gamplay. Two bugs that spoiled a little my experience :

- when the ui buttons are above your raft, clicing them makes the character move towards the button.

- when you are on an edge of the raft and you build something diagonal to your position, the character jumps in the water and its game over.

sometimes it occured at a clic, sometimes, it occures when not doing anything. It makes itch crashes along with the game. I use Ubuntu 22.04, itch-setup 1.26.0.

here after the warning log of the very minut of the crash. It is Itch log because I can't launch the game on its own, I need itch. It is an image because I cant copy past from the log. If you want the compleat log I can send you the log.txt.


love the update ! but since then the game crashes now and then. Makes itch crash along with it.

great ! I specially loved the final

spoiler ahead

I

v

I

v

I

v

I

v

I

v

I

v

I

v

I

v

I

You need a clue. It has to see with the graveyard. 

loved it ! it took me like 1h30. I got puzzled by the shovel. I had it before knowing why and found 3 statues shovling around randomly.

loved it, good job

An example : I had 7 or so robots, each doing a task. all of a sudden, the northern fire pits started to run off fuel. I looked for the robot in charge of feeding those to see what was wrong with its program but I couldn't find them in the crowd, and problems cascaded. From that point, each time there is something off, I hit pause immediately and hover every robot with my mouse to see their name. This breaks the rhythm of the game. My suggestion is to let the player change the jacket color of each robot as well as their name to differentiate them easily.

I hope my explanation is cleare

good job ! it reminded me the deck builder Frost.

loved it. I would suggest to color swap the robots so you can spot them easily

playing on linux. The mouse control is very hard.  the view turns in the direction of the mouse when it's moving. It looks like a bad emulation of an analogic stick. It would be easyer if the view would only turn when the mouse goes off a big threshold around the center. 

love it

very cool, love it. I did some levels a unintended way I guess (flooding all the stage with mices),

I like this game. the short yet significant gameplay part (the day of work) settles the univers very nicely. the art and voices are cool. I am just a little surprised by the conclusion *alert spoiler* You try to illustrate the sentence "be careful what you wish for", but the "punishment" the player receive is the cause of its wish and not its consequence. He wishes for *ALERT SPOILER LAST WARNING* two hundred credits. It could have brought bad things like having to pay more taxes, leading smuglers to attack them, or loose frendships. But the punishment is the way he optains those two hundred credits. Maybe I'm the one not understanding your point, but it seamed wierd to me.

  The way the two last wishes are used is interesting. 

very cool game. shame that you spoil it in this page, in the very first sentence :"A game where exploiting bugs is the only way to progress."
I would have loved to discover it by myself.

love it

cool game