Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Salamandre

32
Posts
1
Followers
15
Following
A member registered May 05, 2020 · View creator page →

Creator of

Recent community posts

PERMADEATH !? how rude !! but I love the game.

very nice

Nice game ! made it in 6min10. I would suggest to give a feedback to the player when using the arrows while on ground.  

cool game, interesting mechanics. The difficulty is well balenced

ok so the goal is to spawn 2048 rats to get the ultimage rat, kind of no brain game, but I made it !! I got the pope rat !

Very nice game ! unfortunately I looked the game jam video on your youtube channel, so it was mostly spoiled for me.

I would say it is too forgiving with the bad prevision. If an event occurs before you thought it would, you didn't predict it, so it does not reset your "two in a row" prediction. I think it should.

And as always with a good game-jam game, I'd love to see more of the same !

I liked it. very simple and efficient gamplay. Two bugs that spoiled a little my experience :

- when the ui buttons are above your raft, clicing them makes the character move towards the button.

- when you are on an edge of the raft and you build something diagonal to your position, the character jumps in the water and its game over.

sometimes it occured at a clic, sometimes, it occures when not doing anything. It makes itch crashes along with the game. I use Ubuntu 22.04, itch-setup 1.26.0.

here after the warning log of the very minut of the crash. It is Itch log because I can't launch the game on its own, I need itch. It is an image because I cant copy past from the log. If you want the compleat log I can send you the log.txt.


love the update ! but since then the game crashes now and then. Makes itch crash along with it.

great ! I specially loved the final

spoiler ahead

I

v

I

v

I

v

I

v

I

v

I

v

I

v

I

v

I

You need a clue. It has to see with the graveyard. 

loved it ! it took me like 1h30. I got puzzled by the shovel. I had it before knowing why and found 3 statues shovling around randomly.

loved it, good job

An example : I had 7 or so robots, each doing a task. all of a sudden, the northern fire pits started to run off fuel. I looked for the robot in charge of feeding those to see what was wrong with its program but I couldn't find them in the crowd, and problems cascaded. From that point, each time there is something off, I hit pause immediately and hover every robot with my mouse to see their name. This breaks the rhythm of the game. My suggestion is to let the player change the jacket color of each robot as well as their name to differentiate them easily.

I hope my explanation is cleare

good job ! it reminded me the deck builder Frost.

loved it. I would suggest to color swap the robots so you can spot them easily

playing on linux. The mouse control is very hard.  the view turns in the direction of the mouse when it's moving. It looks like a bad emulation of an analogic stick. It would be easyer if the view would only turn when the mouse goes off a big threshold around the center. 

love it

very cool, love it. I did some levels a unintended way I guess (flooding all the stage with mices),

I like this game. the short yet significant gameplay part (the day of work) settles the univers very nicely. the art and voices are cool. I am just a little surprised by the conclusion *alert spoiler* You try to illustrate the sentence "be careful what you wish for", but the "punishment" the player receive is the cause of its wish and not its consequence. He wishes for *ALERT SPOILER LAST WARNING* two hundred credits. It could have brought bad things like having to pay more taxes, leading smuglers to attack them, or loose frendships. But the punishment is the way he optains those two hundred credits. Maybe I'm the one not understanding your point, but it seamed wierd to me.

  The way the two last wishes are used is interesting. 

very cool game. shame that you spoil it in this page, in the very first sentence :"A game where exploiting bugs is the only way to progress."
I would have loved to discover it by myself.

love it

cool game

nice little game, I like it

cool game ! it took me a while to understand how to connect a gear between two others, but after that it was fun.

its very hard. It is very hard to understand the direction and speed of the bullets, enemies and the player. It was more frustrating than fun for me. The fact that you have to go through the tutorial every restart is very anoying.

I like it.

fun

Very cool game ! I like the reload mecanic. the only thing that bothered me is the texts. I couldn't read the log entries as they moved on their own (I cant read moving text), same for the text that appear when you pick up amo.I would suggest replace those text with an icon

nice game.  I enjoyed the easy controls and the fast pace. I did not feel a lot the acceleration, it took me some time to understand that it was usefull. 

The fact that the camera zooms back to show the whole level before sooming in you position is cool, but for the big levels, you dont have time to think, it zooms very quickely.

realy cool game