PERMADEATH !? how rude !! but I love the game.
Salamandre
Creator of
Recent community posts
Very nice game ! unfortunately I looked the game jam video on your youtube channel, so it was mostly spoiled for me.
I would say it is too forgiving with the bad prevision. If an event occurs before you thought it would, you didn't predict it, so it does not reset your "two in a row" prediction. I think it should.
And as always with a good game-jam game, I'd love to see more of the same !
I liked it. very simple and efficient gamplay. Two bugs that spoiled a little my experience :
- when the ui buttons are above your raft, clicing them makes the character move towards the button.
- when you are on an edge of the raft and you build something diagonal to your position, the character jumps in the water and its game over.
sometimes it occured at a clic, sometimes, it occures when not doing anything. It makes itch crashes along with the game. I use Ubuntu 22.04, itch-setup 1.26.0.
here after the warning log of the very minut of the crash. It is Itch log because I can't launch the game on its own, I need itch. It is an image because I cant copy past from the log. If you want the compleat log I can send you the log.txt.
An example : I had 7 or so robots, each doing a task. all of a sudden, the northern fire pits started to run off fuel. I looked for the robot in charge of feeding those to see what was wrong with its program but I couldn't find them in the crowd, and problems cascaded. From that point, each time there is something off, I hit pause immediately and hover every robot with my mouse to see their name. This breaks the rhythm of the game. My suggestion is to let the player change the jacket color of each robot as well as their name to differentiate them easily.
I hope my explanation is cleare
I like this game. the short yet significant gameplay part (the day of work) settles the univers very nicely. the art and voices are cool. I am just a little surprised by the conclusion *alert spoiler* You try to illustrate the sentence "be careful what you wish for", but the "punishment" the player receive is the cause of its wish and not its consequence. He wishes for *ALERT SPOILER LAST WARNING* two hundred credits. It could have brought bad things like having to pay more taxes, leading smuglers to attack them, or loose frendships. But the punishment is the way he optains those two hundred credits. Maybe I'm the one not understanding your point, but it seamed wierd to me.
The way the two last wishes are used is interesting.
nice game. I enjoyed the easy controls and the fast pace. I did not feel a lot the acceleration, it took me some time to understand that it was usefull.
The fact that the camera zooms back to show the whole level before sooming in you position is cool, but for the big levels, you dont have time to think, it zooms very quickely.