It remided me of a very old game I had on a machintosh back in th 90', where you had to spin a stick between dots. I finished it at last, with around 300 steps. Nearly gave up on last level because of the ball sticking in the corners.
Salamandre
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Those flat-bottom kayaks do spin a lot, it reminds me of some summer vacations.
I like the visual art and the Lovecraftian vibe.The UI is cool and really serves the purpose of the game. The risk/recompense balance is very interesting, and all that with just one input ! good job !
If I had to spot a downside, I'd say that it's hard to understand the link between spinning the mouse wheel and the effect on the game. It makes it feel unfairly random at first.
I had 3 chests in my best run, and like 5 gold fishes
For linux users, if the game does not fit in your screen, just execute the line
xrandr --output you_device --scale 1.2x1.2
to scale everything down. In my case, your_device was eDP-1, but you can hit tab after --output, it should give you a list of possibilities.I test the game and give you a feedback
Very nice game ! unfortunately I looked the game jam video on your youtube channel, so it was mostly spoiled for me.
I would say it is too forgiving with the bad prevision. If an event occurs before you thought it would, you didn't predict it, so it does not reset your "two in a row" prediction. I think it should.
And as always with a good game-jam game, I'd love to see more of the same !
I liked it. very simple and efficient gamplay. Two bugs that spoiled a little my experience :
- when the ui buttons are above your raft, clicing them makes the character move towards the button.
- when you are on an edge of the raft and you build something diagonal to your position, the character jumps in the water and its game over.
sometimes it occured at a clic, sometimes, it occures when not doing anything. It makes itch crashes along with the game. I use Ubuntu 22.04, itch-setup 1.26.0.
here after the warning log of the very minut of the crash. It is Itch log because I can't launch the game on its own, I need itch. It is an image because I cant copy past from the log. If you want the compleat log I can send you the log.txt.

An example : I had 7 or so robots, each doing a task. all of a sudden, the northern fire pits started to run off fuel. I looked for the robot in charge of feeding those to see what was wrong with its program but I couldn't find them in the crowd, and problems cascaded. From that point, each time there is something off, I hit pause immediately and hover every robot with my mouse to see their name. This breaks the rhythm of the game. My suggestion is to let the player change the jacket color of each robot as well as their name to differentiate them easily.
I hope my explanation is cleare
I like this game. the short yet significant gameplay part (the day of work) settles the univers very nicely. the art and voices are cool. I am just a little surprised by the conclusion *alert spoiler* You try to illustrate the sentence "be careful what you wish for", but the "punishment" the player receive is the cause of its wish and not its consequence. He wishes for *ALERT SPOILER LAST WARNING* two hundred credits. It could have brought bad things like having to pay more taxes, leading smuglers to attack them, or loose frendships. But the punishment is the way he optains those two hundred credits. Maybe I'm the one not understanding your point, but it seamed wierd to me.
The way the two last wishes are used is interesting.





