The pink plant reminds me of Plantera from terraria. Great work!
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The Well's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #70 | 3.925 | 3.925 |
Audio | #95 | 3.763 | 3.763 |
Innovation | #132 | 3.737 | 3.737 |
Overall | #149 | 3.685 | 3.685 |
Fun | #151 | 3.725 | 3.725 |
Graphics | #239 | 3.813 | 3.813 |
Theme | #745 | 3.150 | 3.150 |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The plants and the player need each other to make it back to the surface. The player uses the plants to progress through the level and the plants will wither without the player nearby.
Did you write all the code yourself and made all the assets from scratch?
Our team did, yes
Comments
Really well made, I also meet the bug that player stuck in the ground lol.
And I really hope you add some short key, there are some timing stuffs that can't be done when inventory is closed.
Added to the collection.
Pretty cool game! I love the metroid feel of it. Could easily be expanded into a full game. Found one bug, if you stand under the gun flower you can get stuck in the ground. Otherwise epic game!
Great game! I love the art style and the sound! After climbing a ladder somehow I couldnt jump anymore though. I will try the game again later to see if I can complete it, because I really enjoyed it!
Fantastic game, i love art-style used, i like the idea of the plants to jump over them amazing work.
I just got a big visual and sound slap while playing your game. Visually, your game is very beautiful, very well done and the sound is great. Moreover, in terms of game design, the game guides the player VERY WELL. I immediately understood where to go, how to use my abilities. The controls are super fluid. Very good game.
Very good work.
Great game - good level design(challenging but not difficult), great art work(like the little details eg. the cursor) and the music is very nice too. The character controller is nice and smooth.
However there are a few bugs one to note is my character flipping and some other bugs like my pc crashing when I press quit or escape. (This may be my pc having a bad day but I've never had it on other games). Overall nice work, and maybe you could fix it up polish it and create a steam post. and w and up key are missing jump functions. as well as the tediousness of clicking the plant you want to plant -hotkeys would work nicely.
Interesting platformer game! Here are my complete feedback:
* Positive points
- The graphics are pretty nice, it reminds a lot of Celeste
- The controls felt very responsive, which was very appreciate, moreover the jump feature felt also the same
- The concept with the water & seed is quite interesting, which allows to think differently than a classic plateformer game
* Negative points
- Some visibility issues for the next jump, if the camera was further, I think that it could help
- In some spots, I felt that the timing between the jumps and to grow a plant in order to access to the next part, was sometimes too tight for me
- I found the font too hard to read
Overall good work!
I also got stuck, a couple pixels down into the floor it seems. But I got a few plants by then and think you have a really fun game!
This is a good game you have here. I like the animations and music a lot. the mechanics are nicely implemented. I like that the different plants can be used in multiple ways. Some minor bugs are there like getting stuck in the ground, but nothing too bad.
There are so many great deatails and the controls are nicely polished and feel great!
"Well" done! (pun intended)
I love your game! it's really fun! but like someone else here I fell trough a platform and got stuck. did you use the edgecollider instead of a full collider?
What a wonderful game! I enjoyed the premise and enjoyed a lot of the smaller details. I liked how well watering seeds worked for creating different types of plants to aid with exploration. I liked how the plants slowly fade color over time to show their health. I also enjoyed how the central pit was used as a focus point to always take the player back home. I also liked the feeling of learning and exploration. You didn't need a complex tutorial and that led to a lot of 'ah-ha' moments with things like riding on the plant spikes or using projectiles to destroy walls. It all felt very natural and was super fun!
I really enjoyed this puzzle platformer, it felt refreshingly creative and the atmosphere was both creepy (in a good way) and yet colorful and hopeful with the plants! I also liked the lite Metroidvania level design, seems like something your team can definitely expand upon and flesh out for a full release. My one problem was that at a certain point, my character's collider got stuck in the ground, so I wasn't able to jump anymore. If you do come back to this after the jam, please check the player collider. Otherwise, this was a great entry and one of my favorites so far! Great job!
I really liked the idea of using the plants, I felt smart for climbing on the shot of the second seed. Nice art too, the vines on the inventory are a really nice touch. I found a bug where you can get stuck on the ground by standing directly in front of the shooting seed. One suggestion would be to bind the seeds to keyboard numbers like 1,2,3... I felt that clicking on them was a little tedious. Anyways great game, congrats.
I really enjoyed this! I like how you made the platformer something you could use multiple seeds in various situations. I didn't know I could throw seed by jumping... then I did it and was like OHHHH that's how you get across... then later when the missile seed was fired I accidentally was jumping to throw a different seed and landed on it... Then I was like OHHH or maybe THAT's how I was supposed to get across! The amount of water needed for growing seeds felt like the right amount and the platforming wasn't so bad that I couldn't escape any part of the map if I ran out of water ... and even if I did there was no real consequence to death.
I also like how the platform seed protected from lava drops which was a nice added touch. The audio was mellow and slightly repetitive but not to an annoying degree.
I feel the theme could have been used a little better here but I also noticed how there looked like there were plans for more seeds? (at least in the UI) So maybe this wasn't everything you had scoped out for.
I just read your description I thought the plants were on a timer I didn't realize they withered based on their distance from me... so the theme was better used but I still think it could use some seed synergy.
Great game!
Thanks for playing and leaving a detailed review! Glad you enjoyed figuring stuff out in the game!
We definitely had more plant ideas but decided to limit it to 3 so we didn't overscope. Yeah it was a bit difficult expressing and incorporating into gameplay that the plants also needed the player. We had an idea of there being some sort of energy tether between the player and the plants as a visual indicator but decided against it and decided to go with the color shifting like what's in the game now., but that might have been too subtle.
Nonetheless, thanks for the review and the feedback!
Woah, really nice game here. It controls super well and the platforming is just the right level of challenging. Well done!
I ran into one glitch where the character's rotation was changed, so basically the character was on their side. This made it difficult to throw the seeds.
Other than that the game is at a super high level of polish.
It would be cool if you could check out my game too and give it a rating. https://itch.io/jam/brackeys-5/rate/925013
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