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RGB's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #52 | 4.281 | 4.281 |
Overall | #59 | 3.859 | 3.859 |
Game Design | #96 | 3.875 | 3.875 |
Theme | #124 | 4.031 | 4.031 |
Audio | #159 | 3.625 | 3.625 |
Fun | #172 | 3.688 | 3.688 |
Innovation | #181 | 3.656 | 3.656 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You cannot complete the game with only one cube, to win you must cope with difficulties as a team.
Did you write all the code yourself and made all the assets from scratch?
Yes.
All were written by me during the game jam.
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Comments
So nice! Your game was one of my favorite. I really enjoyed playing.
First I couldn't understand that I should hold the F button.
I rated 5 stars for everything. :)
This game looks so good.
It fits the game perfectly, plays nice, and has good audio.
Thanks :)
I like the mechanics used in this game as well as the different puzzles. The graphics and sound design were great! It may be easier if there were specific buttons that switched to either red, green, or blue as a lot of the time i was trying to figure out which block I was controlling.
Thanks for playing and for the idea) Sounds pretty interesting, it remains to think what to do with the merged cubes.
so cool :o I love the art style, with the fuzzy blocks and platforms and the glowing of the players :D The puzzles/levels were nice to play and felt unique :)
I spent quite a lot of time trying to pick colors and set the bloom, glad you liked it!
Really cool and simplistic art style! Although it is very similar to other game ideas in the jam, this one stands out! I enjoyed playing through the first few levels. The only thing that was a bit weird was the audio, the game was very quiet with almost no sound effects. Other than that nice game!
Thanks for the feedback! Yea sounds are not the best part of my game because I remembered about them three hours before the deadline)
Nice game,i think jump with W can be better but i like it!
I will reassign the jump to the W button and Spacebar. Thanks for the playing!
I really enjoy playing your game. Control is smooth. Graphic is simple and stylish. Level design is so great! Glad that you have made this!
Thank you) There is still a lot to improve in the game, but I'm glad that you liked it!
Ery noice game but the one thing I hate is that when I accidentally fall into a spike, it restarts from the beginning, but the whole game is excellent, the graphics are very good and I think I sometimes cheesed some levels. Good Job!
Thank! Yea, falling into spikes is very unpleasant) I'll think about some "checkpoints".
I enjoyed the gradual complexity in the puzzle through the colours! This was a fun puzzle.
It took me a while to get the hang of it as the cause-effect of things and the "rules" of the game's puzzle were not super clear -- clarifying the mechanics I think would be helpful. After I figured it out the game started to piece together a bit better.
Thanks for sharing!! <3
After the jam, I will add a few tutorial levels that would explain game rules more carefully.
Thanks for playing :)
Wow, amazing game! Underappreciated for sure. The artstyle was gorgeous, I loved the ink blotch look, and the puzzles were fun. The color palette was also very pleasing! I do have a few points of feedback though:
- The clarity on the level elements could be improved. There isn't much distinction between the switch doors and the parts which everyone can pass except that color
For example:
Why can blue not pass through the green thing in the middle? I know it is because it is a switch door but that isn't visually apparent when playing through the game. Some visual distinction between the doors and the normal platforms would be nice since they do wildly different things. Also there are some levels where the switch doors are black so it's basically trial and error in your first playthrough of the puzzle since you don't know what the switch is going to do
- The controls could definitely be simplified. I think having a separate button to interact with the switches is unecessary and they could be a proximity based thing instead. I would always press the wrong button since there was so many controls. Also the long switch opening animation got tiresome after a while
Overall a really awesome game! I could definitely see this being released on Steam, with maybe a few minor tweaks, it's at that level of polish!
Thank you for your feedback!
After this jam, I will add a different texture to the doors or make them more recognizable. Also, I want to add a few levels to remember the controls. Now I'm thinking about how to simplify controls. And yeah, the switch opening animation is too long, I will decrease it.
The game fits the theme really well. It has clean graphics and fluent controls.
By the way, your itchi page looks really good!
Thanks) I'm bad at drawing, so I had to spend some time on the design of my itch page
Hi, I like the concept but the rules are a bit inconsistent, example: a red cube will pass through a green floor but not a green wall. I also think the art is great, simple but effective.
Yea I will fix this after jam, I realized that it is pretty difficult to distinguish the door from the floor when it was too late. I will add a different sprite for the door, or just remove this feature. Thank you for playing :)
Really nice Puzzle game. I absolutely love the graphics and the audio. The mechanics fit the theme and make up good puzzles. Could not get past the bug/feature level thoug. But until then it was super fun.
Also looks really polished. Thats something i did not see often in this game.
Well done!
Thanks for your review! I am not an artist and so I am glad that you liked graphics:)
Sorry for this bug/feature level it's truly incomprehensible( If you wanna know how to solve this level this video can help.
Om my! Where do I start, the transitions between scenes are super cool! Nice detail :)
The design is truly beautiful! The neon colors on the cubes add so much to the game, I love the minimalistic style, it even feels a bit nostalgic and I love that.
The sound design is super relaxing and beautiful, nice choice!
And the mechanics, so smart and fun, you have a great project here. Are you thinking of expanding it in the future? :) I can imagine myself playing this on my phone to relax!
Congratulations! You are very talented and I hope you make more games in the future <3
ps. I can't believe I played this for free <3
Thanks) Yea I wanna polish this game after jam and add some levels! But I'm not very good at making puzzle levels( Also I have a developer account at Google Play and can try to port this game to android.
This was very good. A few minor issues I noticed:
Sometimes a block can go through walls and floors of the same color, sometimes it can't, and there's no way to tell which wall or floor is which.
It's very easy to get stuck on the walls when jumping.
In my opinion, switches take too long to activate.
The game is otherwise gorgeous, and I can't wait to see more of it.
Yea switches activate too long, I understood this after submitting( Thank you for this information! I will try to repair this after the jam.
really nice gameplay!
Thanks for playing)
This is a very cool idea. I have often imagined such puzzle platformers but this was executed perfectly. Good game! I enjoyed it very much!
Thank you for this review! Now I can see how players playing in my game, this is very important for me. After this gameplay, I added some tasks to my TODO list, thank you for your help!
Nice puzzle with perfect realisation!
Glad that you enjoyed :)
Loved it! Awesome idea & execution, totally fits the theme. Great job!
Found a few bugs: sometimes the cube can go through several different walls without changing color (the first image); also when you collect all three colors for the first time the displayed colors are wrong (second image - the inner colors are blue and green, the outer is green as well).
Thanks for founding these bugs! I will fix this after the jam. And next time I would playtest more)
You should have the platforms to be more forgiving, not everyone is a fan of precision platforming unless the game is centered about it, you can frustate people even though they know how to solve the puzzle, I think the puzzle should come first than precision platformer.
And the rest of the game is pretty good, nice chalck textures and puzzle levels.
And sorry if I sound like a game journalist. Please don't degrade me to that level but anyway the game is pretty good, hope you are doing great, thumbs up!
Thanks for your review! No need to apologize, it is vital for me to receive such feedback about my game, due to that I can make my games better :)
I added to my TODO list your request. In the development process, I realized the complexity of creating puzzle games. And decided to make the platformer a bit harder to make some challenge (I overdid it, sorry for that). After this jam, I will make an update to lower platformer difficulty.
And thanks again)