did you join 2 game jams at once, damn.
this games hella good but i keep glitching into floor and getting soft locked
| Criteria | Rank | Score* | Raw Score |
| Game Design | #70 | 3.925 | 3.925 |
| Audio | #95 | 3.763 | 3.763 |
| Innovation | #132 | 3.737 | 3.737 |
| Overall | #149 | 3.685 | 3.685 |
| Fun | #151 | 3.725 | 3.725 |
| Graphics | #239 | 3.813 | 3.813 |
| Theme | #745 | 3.150 | 3.150 |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The plants and the player need each other to make it back to the surface. The player uses the plants to progress through the level and the plants will wither without the player nearby.
Did you write all the code yourself and made all the assets from scratch?
Our team did, yes
That's a really good entry, dude.
The level design and sprites are amazing. Including animations. The level desing is really unique. I think one of the best entries so far (for me). However... I didn't got the theme itself. I think it should have a more synergic mechanic with other things. But it's really a solid game!
I'm proud of you. Good job!
I really like the mechanic of finding new plants and using them to progress. Gives a nice Metroidvania feel to the game (which I am very much a fan of).
The Inventory menu can be a bit buggy, I managed to get it stuck in its closed state at one point, forcing me to restart. It would be nice if the menu was always open and if I could select and switch between plants using hotkeys instead of my mouse.
The dialogue text can be hard to read sometime, due to the font changing letter sizes frequently.
I also found this funny bug after dying, where my player was stuck in the tilted forward position for the rest of the game.

I really enjoyed some of the technical aspects like the mouse pointer changing in game and the speech bubble which must trigger at certain point, I'm sure there is a lot more to it. I also think this is the first platformer in the jam where you can jump up through the platforms. I am definitely adding a custom mouse for my next game.
Great game. Really clever that you can jump onto the red projectile.
Really enjoyed it, even tho I've got a lot of bugs. I actually don't remember them all, here's some:
- When I respawned I rotated on the z axis.
- Flowers spawning inside the ground.
- The third flower stopped growing because I was near the top. (which by the way the speed it grew was a bit too slow)
Good job!
Great game guys! Encountered a few minor bugs (which have been mentioned by others below) but nothing big enough to take away from my enjoyment. Y'all created a really cool atmosphere and have a real good idea here. I really like the character and plant sprites. WELL Done! :D
My only complaint with the game was that the text was hard to read due to the font, but besides that, I feel you have an incredible idea here, if you were to polish the level and add more mechanics this can easily be the next celeste/hollow knight I really see the potential you have here.
Please come by and rate my game :)
haha! amazing art! The gameplay style is really awesome! It ran really smooth and I woner how someone could do this in under a week?? so good! ty for playtin my game too! great job!
Cool art and music, enjoyed playing the game well done!
that was pretty cool, but is there only 3 plants in the game? since i see 6 places for plants in the UI but i only found three before exiting the Well
Loved the pixel art style and music, but there didn't seem to be a way to get water for the plant at the beginning? I stood above the water and pushed every button possible but nothing worked, so it ended up being a short one. Any workaround for the water issue?
ah yeah that's one of the things on our list to change, the mouse controls for the inventory was a relic from when the game was more of a slow-paced puzzle platformer game where you had to collect each seed, then plant it, then water it, etc. We ended up shifted away from that but didn't change the way you plant the seeds. Thanks for giving it another shot, appreciate the in depth feedback!
We loved the pixel art style and especially the character design. The idea with the flower was really cool and felt quite new in the way it was integrate in the jump and run mechanics.
The speech bubbles have been disappearing way too fast so we couldn't get the story haha.
All the best - the Wilma & Buddy Team
Really great. Nice mechanics, ideas and level design, and the gameplay is very polished. I would love to see this game expanded upon after the jam. I really liked how every plant had multible uses, and every puzzle was fun to solve using the tools given. The game was very inituitive too, and apart from the controls, everything sort of just made sense without an explanation.
I did encounter a few bugs though, and the text boxes closed a little too fast i think. You probably already know, but in case you don't these are the bugs i found:
Being stuck below ground (near stairs)
Climbing-plant stopped growing prematurely.
Player character rotated slighty.
And a lot of seams when i moved around. (This should help https://tiled2unity.readthedocs.io/en/latest/fixing-seams/)
Nice job very fun and creative game, really like the interactions with the plants, the only problem I found is that we can get stuck below the ground and we cannot jump anymore.
I really enjoyed this game, although it was too hardcore for me. I guess the only 2 thing I could suggest is the ability to throw (instead of dropping the seeds) and and adding "coyote time" so you dont immediately fall of the ledge
Thanks for playing and thanks for the feedback! There was actually both of those features in the game (if you plant a seed while jumping then it throws it forward but that could have been explained better), but we will definitely work on making them more noticeable and explained to the player. Which parts were the ones where did you feel that the coyote time wasn't enough?
Leave a comment
Log in with itch.io to leave a comment.