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Aiursrage2k

71
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3
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15
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A member registered Sep 19, 2014 · View creator page →

Creator of

Recent community posts

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Boo  

Keep the scope small.

Nice interesting concept that worked well, stopping movement  when charging was a nice touch.

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I guess you should explain that hacking slows down the guards but other then that it seemed good reminded me of hotline miami. 

Okay surpassingly fun it really gets going fast, seems like a good evolution on the vampire surviors formula. 

Simple but pretty fun, you should add the ability to restart a room after you run out of rewinds. 

I was thinking about doing it but I was using unreal5.1 and didnt have the space.

This cool as heck. You should give it a screenshot

I like where this project is going. 

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I tried to work on 2 games today as well but gave up for today. 

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The only folder you dont need is libary because unity can generate that by the editor which is usually huge.

Oh wow this looks good.

Its a free asset that comes with the engine.

Unreal comes with starter content and templates like the car example are we allowed to use this as a base?

I was able to simply walk through the wall without solving the puzzles.

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Are you sick and tired of relaxing well try this stress simulator and you can feel what its run to run a colony on mars. I feel the game starts off too hectic/hard you should ease the player into it but otherwise it seemed great. 

Great game! 

Pretty fun

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I wish you could invert the y-mouse movement wasnt able to get any points, but seemed like a nice concept well executed.

Really fun

No idea how to do the rocket jump properly.

Considering they listed ultra kill a FPS game as an example I would assume yes

i am only going to use catitude 

Okay thanks I wont bother with that idea.

Can it have "perma-upgrades" so that the player can level-up but still have the 20 second 'run limit'?

I voted for towering over you.  I am thinking giant against an army of small men

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A perma death roguelike -with some permeant upgrades and a perk system -- think hades. This is basically skeletal avenger 

1) A Randomized multifloor dungeon with boss at the end.

2) Upgrade system to keep the player hooked into the game

3) You gain crystals when you defeat a boss, you lose crystals when you die. All perks are lost when you die.

4)  It costs crystals to try to beat the more complex dungeons. If you run out of crystals you will have to go back to the low level system.

Game is really good, cant believe you did all that in a jam!

Wow amazing

Why did you make another fps.

The Marathon Jam community · Created a new topic 2d

Does it have to be 2d only, not 3d?

very  sad

fish

Oh I love it I didnt know how you could get health back

Very funny game I enjoyed playing it. The only two suggestions i have is to change the "drop" command from space to down arrow (since I didnt read the instructions) and thought it was slow, and add more of a satisfying line clear animation. You might be able to go viral if you change the faces to famous streamers. 

Nice game, I really liked the upgrade mechanic. I got to the second level, the jump seemed a bit finnicky where sometimes it would work and sometimes it wouldnt. My only suggestions would be to add a checkpoint system and maybe coyote time (if you havent already).

Okay thanks guys I will rate your games. Thats it for me today.