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A jam submission

Drunk BulletView game page

For the first time in history you are the bullet that decides fate
Submitted by Neonage (@_neonage), feedmeplzs, tsukimizu (@tsukimizu13) — 21 minutes, 23 seconds before the deadline
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Drunk Bullet's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1714.0424.042
Overall#7093.7643.764
Creativity#9233.7923.792
Presentation#17463.4583.458

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of controlling player aiming, you control the bullet of revolver.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Good concept, but controls are all over the place, really hurting the game.

Developer

What do you mean by that?

Submitted

OMG it's weird you have few reviews it's a must play! good job! extremely hilarious and funi love the jojo reference!

Submitted

Very Fun! I'd buy a whole game with this idea!

Submitted(+1)

This game is so much fun!!!!! The effect when playing as the bullet is so cool! I think the only thing I found a bit frustrating is the bullet controls. Maybe just have to bullet follow the mouse or something rather than using WASD. Other than that great game!

the best of the you play the ammo not the weapon games so far.

Pretty fun

Submitted(+1)

Once I started looking at the drunk guy's gun to see what direction it was facing, it clicked. Piloting the bullet and seeing the JoJo's *Menacing* as I flew towards my target was exhilarating and fun. The concept is really cool and believe it can be pushed further, like what if you could shoot multiple bullets at once and cycle between them to orient several bullets towards a target?

Submitted(+1)

Would love to see the idea fleshed out with some more levels, but this is incredibly impressive to put together in 48 hours. Well done!

Developer

Thanks! I've spent entire first day on active ragdoll, so it was "put together" in like, 12~ hours 😓

Submitted (1 edit) (+1)

So wild! I could never pull off such smooth ragdolls with active movement, let alone do it in 2 days. Incredible.

Developer

They're made using Animation Matching technique (every joint follows animator bones of "ghost rig"), but the ragdoll and rig itself is very junky and poorly configured

Submitted

Yeah I know about, still you managed to hide the junkiness pretty well

Submitted

wow that was really fun, took me a few minutes but i did clear out the bar and somber my way outside to find this,

Weird and funny concept! It's all very random (maybe too much). I never manage to block a bullet with my bullet, seems waaay too hard.

(1 edit) (+1)

Great idea, it's fun to play! If this continues into a standalone product, I think it will be a hit. I'll wait for the finished version of this idea

Submitted(+2)

Unexpectedly fun and funny. VFX turned out pretty good.

did you manage to make even a video in 48 hours?

Developer

Just my friend recorded the gameplay after we finished

Developer(+1)

This was HELL. Please do not enforce making games in just 2 days, especially on annual jam. 

It's an unnecessary crunch that leads to extremely poor and unpolished quality, while wasting health and tons of nerves.

Submitted(+3)

The crunch is the point of the jam! And you made something extremely goofy and fun. Love it