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Omega grim

147
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A member registered Nov 22, 2020 · View creator page →

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I am glad you liked the game, the sound effect does get a little bit annoying after awhile. My Wife made me wear headphones when I was play testing :) Ding !, Ding!, Ding! 

The monsters art work is really good , :)

it works fine in chrome. its a fun art style.  could use some details about the controls in the description though :) 

the art style is great, I always like anime style characters. 

I like the power up and shooting fireball animations. walked all around, didn't seem to run into anybody.  do the trees set on fire? that would have been cool :) 

got a score of 9 for my best, hard to dodge those comets and things coming down randomly. 

made it to the house with $210 on my second try. the car handles better if you can keep it up to speed. 

felt like the beginnings of something Rare would have came out with in the n64 times.  the collectibles could use a slightly larger hit box, but the particle effects when you get them and sound effects are exactly the kind of thing you would see in those games. Great Job :) 

is that a  bone rigged sprite you have for a main character? if you have any references on building one or rigging it up please share :) 

love the ghosts, don't need boxes to hide though, e works anywhere, which is fine with me. :)

the animations on the sprites look good, the scissors should respawn when I do, unless that was the intent.  I didn't realize the cult guys could shoot balls of fire :) 

the monster thing in the hat walking around by itself in the third maze was cool, I bet it was fun to get the logic going on his walking pattern :) and getting it to stop when the light hits it. 

Killing the witch was fun, this had some good ideas. 

to bad the little guy couldn't swim, fell right between two platforms twice right into the water. good game :)  

how does it know if I got it right? I mad it to the purple crown, fun little game. 

I thought I was driving out of the city on that bridge over the lava, lol turns out the bridge just stops. 

the mini games were good, I like the one where your restoring pages, that was a good mechanic.

I don't know who's knocking on the door right after I get a Tetris, but I am busy dude :). I don't know if someone was breaking in or what's going on, I got a square and need to find somewhere to put it.  made it to level 3 with 21 lines. 

Thanks for playing :) I think the art work came out really good this time. 

made it to level two, got my lightening up, should have not doubled back. 

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Give me a life bar dude :)  couldn't get past the third dog, but that might be my platforming skills, the controls were solid, and the animation on the sprites was well done. good job!

This is a very rich and detailed game, with lots of lore and world building elements. Very well done :) 

I liked the sprites animations, that slash animation is really well done. 

didn't expect that red skull to come flying at me. 

I did not expect a giant black monster to come out of that painting, I thought it was just going to float around or something. 

I survived for 31 seconds, but it was a fun 31 seconds, I kept trying to press the direction of the nearest monster, that didn't always go the way I thought it would. 

I love the song! I really didn't think I could get past level 4 it seemed hard to get in the right spot to get all of them, it was worth it though because level 5 was fun. I love that you added the pumpkin blinking its eyes every once in awhile. 

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I like the hand drawn art, just to bad I didn't have a second player here. I will have to come back to this next time I have someone over. fun game :)

That's definitely one of my favorites, that's a cool mechanic to have the weapon also be used to get over obstacles, felt just like an original NES game 

the walls had a cool effect on them couldn't tell if its a lighting trick or some kind of 3d objects that the camera moves around. The ghost follow motion was great too. 

you really have the beginning of something special there. third puzzle took me a couple tries.  I love the little animation at the end. 

Hello :) I’m glad you liked the game, I didn’t really explain the controls or the rules, usually I put all that in the description so it’s my fault for not explaining. Thank you for the feed back. I’m gonna try and point out the full meter, maybe in the description.

I noticed that it was hard to see the meter when I was building, but I thought it was probably just me, staring at a project to long tends to do that to me. next time I will have to put a white background and a border on it, think that would have helped.  Anyway thanks for playing :)

Thanks for Playing! I noticed that too, next time I build something like this I will have it shade the selected tile. 

alright, its  a little to late in the day to be playing that. some of us need to sleep at night. 

I have not seen windows 98 in a long time :) this was good and reminded me of how things used to be where you would just have to know a site because there was no google. #Stickdeath.com

the aesthetics give this wicked City/ghost in a shell vibe in the cut scenes, the game graphics remind me of the mini games in five nights at Freddie's where your the princess trying to solve puzzles. the game play feels like trying to survive the war of the worlds movie with Tom Cruise.  overall its a good game and props to whoever made some of this pixel art  because it is truly haunting. 

you know... all I want is to eat my pumpkin soup, take a bath and go to bed. this is exactly why I keep Candy by the door on Halloween, haven't had a kid here in ten years, this is exactly why I have it. 

I love the pc at the beginning, where did you find that thing? it has a zip drive, large floppy, small floppy and a cd ROM probably 256 k Ram to right?  the part where it goes from 2d t 3d was a pleasant surprise too.