Play adrenaline
Adrenaline's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #258 | 2.500 | 2.500 |
Enjoyment (Best Game) | #284 | 2.357 | 2.357 |
Aesthetics | #292 | 2.643 | 2.643 |
Story | #383 | 1.357 | 1.357 |
Horror | #427 | 1.143 | 1.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I love the innovative idea of having the platforming mechanics transform based on where you are in the level. It creates a fun tradeoff between easy and slow and difficult and fast that could be explored further in a time trial type game mode!
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Comments
Very cute little platformer! I do wish you could run a bit faster because it felt very slow in the beginning
I wish the camera zoomed out a tad bit more, it would be nice to see more of the map when playing. As other people have said, yes I also agree player speed could be increased. Otherwise, it was fun to play and I like the graphics (more specifically the player) a lot
Hey Devlakh!
I made it through adrenaline! Definitely a cozy little platformer that could be expanded upon and made into something great.
Some notes after playing:
What I liked:
Definitely continue developing out the game and getting some more mechanics/polishing in here :) Cozy little entry
I made a video of your game. It's at the 2:46 mark of this video.
Cute and cozy art, classic games
Not really horror. Character moved kind of slow. Sort of easy.
I like the vector graphics. They are really cute. The character is a little bit slow though. Hope you continue working on it.
Cool platformer, I like the idea of being rewarded for taking risks, but not frightening enough :/
to bad the little guy couldn't swim, fell right between two platforms twice right into the water. good game :)
Great music and very cute art.
Solid little platformer here. I dig the music and enjoyed playing it!
While the game didn't really fit with the horror theme, I like the concept of how the player character would go O_O when they were on the bottom of the screen. I think it would've been better if the platform graphics had a bit more inferno-like textures on them to make it feel like the player's going to burn alive if they fell too far down.