"Since you have enemies coming from the sides why not use those as arrows" - Yeah, I think this is the route that I WISH I had taken. I'm glad someone called this out. I started by prototyping the arrow movement and patterns and then added the monsters, but if I had a little more time to design the game, I would have went this route and had the monsters be the actual arrows. And, yeah, the lack of beat matching is a drawback too. Anyway, I really appreciate that you took the time to write up this great feedback!
mattkainlewandowski@gmail.com
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A member registered Mar 03, 2017 · View creator page →
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decode images and see how YOU perform as a computer
Educational
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detect corrupt data and see how YOU perform as a computer
Educational
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create a message to send into the cosmos
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a radio science story game set in a near-future Puerto Rico
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a basketball game... sort of
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a version of Conway's Game of Life that incorporates cell age and color
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an homage to Bertie the Brain, one of the earliest videogames ever created
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more dogs, more wigs, more jumping
Action
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dogs, wigs, freedom all in one game
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collect compost and grow your garden
Action
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a voxel art infinite driver set in the frozen tundra
Action
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a melancholy clicker with no reward other than love and monsters
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an underwater shooter featuring design and art by my 7-year-old cousin
Action
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a colorful voxel art biplane racing game
Action
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ease the pain of rising inflation
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a trivia game about '80s political leaders
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a shape matching quick reflex game
Action
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a micro-game about cats and distractions
Action
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a pop-star themed variation of Flappy Bird
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