The art and sound is great and the gameplay if fun! Good work!
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Bond of Bones's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #204 | 3.643 | 3.643 |
Graphics | #367 | 3.607 | 3.607 |
Overall | #382 | 3.411 | 3.411 |
Audio | #452 | 3.179 | 3.179 |
Theme | #481 | 3.500 | 3.500 |
Game Design | #494 | 3.321 | 3.321 |
Innovation | #502 | 3.214 | 3.214 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You can use a special power to convert the skeletons to your side, and fight with you against the minotaur. Making you stronger together.
Did you write all the code yourself and made all the assets from scratch?
Yes, the majority of the code, music, etc was custom made from scratch. We did use a few Asset store which were credited on our page (and allowed by the rules)
Comments
Nice visual effects and animations! The sound effects are kind of strange though, the enemies are completely silent and the sound of slashes from the sword dont match the animation. Also, if you use roll and move at the same time you become ridiculously fast, I abused that a lot ;) And if you get stuck attacking, you can't cancel the attack or move
Pretty nice game!
The characters and animations look very good and the final boss was very well made. We had a lot of fun playing. It was easy to go out of bounds though and the camera felt a bit jittery.
The role and Sprint combo were fun at first but actually were quite useful in the end.
Great entry and keep up the good work!
Pretty neat game, definitely felt like it had quite a bit of time put into it. Camera could definitely use more work as it feels jittery when walking and too smooth when looking (As well as needs mouse locked / hidden). The roll also seems broken as you can continuously spam it and I fell out of the map pretty easily using it.
Like mentioned below a tutorial would have been nice, but I think it does fit the theme and is overall a pretty neat game, good job!
Wow , I am impressed ... Especially , I loved the animation part ... The spawning animation and special effects were superb . Well done .
Camera and combat feel a bit off here. The boss is a bit tough, when there's only so little you can do and enemies always swarming at you.
There's no tutorial telling me the controls, especially for that special ability that ties with the theme of the game.
Those are excellent points. We might've bitten off a little more than we could chew and didn't get to polish/fine-tune everything before the submission. We'll keep these points in mind for a possible polish run.
We included the controls in the menu, but we'll consider adding something more upfront so that future players have a better sense of what to you.
Thank you for your feedback.
Thank you very much! The camera is wonky, but hopefully that is something we can patch after the voting period concludes.
I can only take credit for the player character and Minotaur models (the skeletons and cloaked enemies are assets from Synty Studios), but I am still charmed that so many people have played a character I modeled (and fought another character I modeled, hah).
Normally I would write out a long review for each game I play, but lately I haven't had much time to do so. I hope what I said in the video is helpful feedback!
Nice graphics, the combat is cool and also the mind control idea.
I think that if there was a good feedback like SFX when killing the enemy that would be way more satisfying. And the movement is a bit bugy.
Other than that it's a great game, good job :D
Thank you very much! The SFX is definitely something we'll need to revisit in the future, along with getting the animations to sync with the movement. Hopefully we can iron that out in a quality pass once the voting period concludes.
All the same, I greatly appreciate you checking out our game! I look forward to playing your game too!
Really impressive for one week of work! And the mind control mechanic is really cool.
Combat is pretty cool, most certainly when you consider it's made in 7 days. The animations don't play when you walk sideways and the mouse cursor is visible but those are the only bugs I encountered. I want to see where this project leads to and feel like it has potential.
I think adding a rolling/dodging mechanic would benefit the game greatly and some other enhancements to make the movement snappier. Overall the gameplay was fun, graphics are simple but goodlooking and the sound was nice too. Good job! I hope to see more of this game :)
Combat is nice, although could use more feedback on the hits (particle, sound effects etc.) Camera controls were... frantic to say the least. Good for a bit of fun!
Wow really fun game with nice combat. I really liked this game because I mostly enjoy combat fighting games. The camera was a bit weird sometimes but in rest I really liked it. I had lots of fun playing this and I also loved the low poly graphics! The boss fight was pretty cool too. I wish there was more to this game :) Amazing job!
I found colliders were not present on one of the starting walls, here's some screenshots to help
I then proceeded to fall out of the world
The attack to walk animation has an exit time which results in the player gliding for a second with his leg lunged out. The motion blur also felt very extreme and made me feel a little bit sickly also. Overall good game though for a game jam. Good job!
Impressive amount of mechanics in this game. I loved the converting mechanic super cool, and the boss fight was intense and difficult! I kept accidently clicking out of the game when moving camera around but that's an easy fix in unity! With a bit more time I think the camera would have been perfect.
It is pretty ambitious to make a 3d action game in a game jam. The convert skill is such a interesting design. Attack animations can be time consuming, and I would say it will looks better if your character move forward on attack.
Yea, I can see how many works you put into the project.
I just built a web version but I would say it is too laggy to be playable... It is just a mini game so not something must play...
In case you still want to check... https://hendumain.github.io/JAMTOGETHERWEB/index.html
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