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antitype

59
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3
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A member registered Jan 31, 2021 · View creator page →

Creator of

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Interesting idea, I couldn't figure out how to get past the dark room.

This game is great, I had lots of fun. The movement physics need a bit of tweaking, I got stuck on things a couple of times. I loved the intro. The mix of 2D sprites and 3D environments is really well done.

I like the pixel art , the game fits the theme. Its a bit tedious swapping between characters.

Very unique game, lots of fun, its connection to the theme is a bit loose though. I love the voice overs, reminds me of portal.

Cool idea, I kept playing because I was interested to see how the zombie looked assembled. I would have liked to see some new gameplay mechanics introduced with new parts being added, it got a bit repetitive after a while.

Fun game, but everything looks too similar (spikes, characters etc. are hard to tell apart).

Cool game. Fits the them nicely. You have to place the characters very precisely to activate the goal, which is kind of annoying, otherwise, it was fun. I would like to see some more challenging levels.

Recruiting new heroes was a cool idea and sticks to the theme. Different movement speeds was not a fun mechanic, I kept getting stuck.

Cool little game. Frustrating when you don't have any friends.

Not a bad game. The music was amazing. Couldn't hear many of the other sounds but that was okay because the music was good haha.

Fun game, as previously mentioned, I don't think the cooldowns are necessary. Encountered a place where I got stuck and was unable to move again but not sure how I did it so can't give steps to replicate.

This game is fun, maybe a bit easy, especially the bosses. There was good feedback from everything, and the sound effects and particles were well done. I didn't see how it fit the theme, but I have read your replies below that explain the cut content. It's a shame, as I was left wanting more when I finished.

I could not read the text as it was the same colour as the background. 

Neat idea. The ability to undo was much appreciated in this sort of game.

I like the art style. I fell off a lot because I couldn't see the holes until it was too late and sometimes my followers would walk into a hole if they were too far behind me and I went around a corner, maybe you need to implement some pathfinding.

Cool idea. Some levels are frustratingly difficult, and the difficulty is in the pixel perfect manoeuvres you have to pull off, not actually figuring out the puzzles. The game is very polished and the character movement feels good.

Genuinely scary. Will follow this games development.

Very unique, interesting take on the theme. Kicking the head around was so much fun, I especially enjoyed the way it would bounce you around if it hit you. The game does get a bit repetitive, it could probably use a few more enemy types. I didn't feel like having the robot's head attached was much of an advantage, but it didn't stay attached for very long anyway.

Cool idea. It took me a few deaths to figure it out. There is no feedback when you lose a minion and its very unforgiving. I could have benefitted from having a minion shield above as well. Once I figured it out I was just clicking like crazy because there is no ammo pool or cooldown. Holding click to shoot would probably work better.

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Very fun game, it reminds me of the ice cavern puzzles from Pokémon. I played by myself and I would sometimes forget which keys controlled which robot. Pushing blocks then added more keys to keep track of. I definitely recommend playing with a friend. The move timer was a smart addition, it prompted me to replay levels to complete them in a "perfect" amount of moves.  The levels are well designed. Giving the player the ability to control the robots on the title screen was a nice touch too, I knew what to expect before the game even started.

We appreciate the feedback. I watched your stream from the other day, thanks for playing (and persevering). The grapple timing was not a bug, it was intentionally difficult, we were planning on increasing the difficulty more gradually but didn't get time to design more levels. 

This is a crazy amount  of development for such a short time, well done!

This game is an interesting take on stronger together! Apparently there is a 4+ minute high score which is crazy to me haha.

Liked the look of this, was an interesting mechanic. Keep up the good work!

Cool idea, glad I had you on stream for tips haha.

Hi, I like the concept but the rules are a bit inconsistent, example: a red cube will pass through a green floor but not a green wall. I also think the art is great, simple but effective.

Hi, I got the two pieces of heart together in the first level and it just reset. I liked to concept. I think it would have been better if it counted your moves instead of only allowing you the perfect amount.

The download was just an exe, it looks be a a Unity game, which usually comes with folder containing game data. Unfortunately the game would not run.

The game was very hard, even on the normal difficulty. Only one bug that I killed dropped an organ for me to collect, I would have liked to see more of this mechanic as it was the concept of the game.

Hi, the download is a *.unity file which I was unable to open.

Hi, I got the cube into the hole in the second stage and nothing happened. I would have played more but was unable to.

It took me a bit to understand what was happening but it worked well once I figured it out. Sometimes the projectile would not follow its intended path which was a bit frustrating. Interesting idea, definitely unique.

Beautiful, I love the art style, but the game was a bit slow and I didn't quite understand the puzzles. The story was enough to keep me playing until the end but I felt like I fluked my way through most of this game.

Thanks so much for the feedback! Starting with only 2 robots in a very confined space was an intentional decision, so I am glad it worked well.

Thanks for the feedback. We would've loved to add a UI but the week went by so fast!

Thank you for the kind words!

Thanks for the feedback. The plan was to have a more a more gradual difficulty curve, but we ran out of time to design levels. We were late to add graphics to the website which probably didn't help us get noticed. We appreciate the share in the Discord server!

This was amazing. Absolutely make more levels for this!