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Criteria | Rank | Score* | Raw Score |
Graphics | #199 | 3.880 | 3.880 |
Audio | #224 | 3.480 | 3.480 |
Theme | #261 | 3.800 | 3.800 |
Overall | #283 | 3.513 | 3.513 |
Innovation | #394 | 3.360 | 3.360 |
Game Design | #470 | 3.360 | 3.360 |
Fun | #550 | 3.200 | 3.200 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Closer together you are, more strength you have, which determines speed.
Did you write all the code yourself and made all the assets from scratch?
All code was written by myself, and no assets are used from the internet. Grass tileset was made few days before start of the jam. Music was made by NickDev. Some SFX are from freesound.org
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Comments
Cool game, fun to play.
The graphics look good and the music/sounds fit well :)
Good Game! You really make me experience a hell...........
Yeah, Ill make a post jam update that will make you experience even bigger hell >:)
Cool little game. Frustrating when you don't have any friends.
It is supposed to be played as a singe player. To make it harder. Thank you for playing!
The visual looks cool, the music is well done too.
Quite challenging gameplay, especially on high difficulty :)
Yeah, you are right, but thats the point. Thank you for your feedback!
That was quite fun!
I did not entirely enjoy the fact that hitting a wall sends you back to the beginning but I can see it as an extra difficulty. The hitbox seems to be kinda large as well, as even if I'm not touching the spikes I die from them (and the bomb seems to have quite a bit of radius, I lost HP while being a bit far from it).
I'm not entirely sure if I died because I was stuck (i died right after) or if it was because of a large hitbox.
It is hard to play as two players when you are only one! Overall it was a nice game, congrats!
Hmm, what are you talking about? Hitting walls doesn't seem to teleport you back to the beginning. Also players share health, so both must be pretty far away. Thanks!
Oh my bad. It is not a wall, just looks like it because it has the same texture.
Oh, sorry
Wow , the overall gameplay was amazing ... but , I sometimes i faced a wired glitches and wierd things ... I hope you repair is soon ... Overall , Great Job .
Yeah, there are some bugs that I'm aware of. Thanks for your feedback!
Great game! The music was very good and the game was really hard haha, one thing is that the main menu was strange on my computer for some reason the buttons were hidden outside the right area, but i managed to click the start button.
Hmm, what is your resolution? Also I can't take any credit for music, NickPlays156 made it. Thank you for the feedback!
My resolution is 1280x1024
Oh, yeah, thats the problem
Nice game, the idea of them being weaker from there distance is cool. I also like all the text you put there.
Sometimes I just died and I wasn't even sure from what, and I think it will be better if you make the 2 characters more different because it's a little bit hard to tell who get controlled by the WASD and who by the Arrows keys.
Great game, good job :D
Yeah, I took a lazy approach of just recoloring one player. Also at that tiny way in first level in the easy difficulty ground collision decided to die, idk why, so or go perfectly in the center, or blow up the left crate and go the invisible way (thats the only way in hard, spikes block the way). But if you actually played hard, both spikes and turrets are invisible >:)
Btw thanks for the feedback!
The game is ok, and I really like the music but hard is a bit too hard. I'm fine with difficulty but blind trial and error is really annoying. Easy mode is kinda fun but for some reason it kept bugging out at the end of the (I think) first non-tutorial level.
Yeah, ground just stopped working as intended, idk why, I checked the collision box. But there is hidden invisible way (which is only way in hard) behind the left crate. And at that part in easy you are at the first third, and in hard you are at the last fourth (I had to shorten it, else it would be probably impossible). Also thanks for playing and rating!
This was actually a refreshing idea, the rules reminded me of the Move or Die indie game, and thats a good thing! Making the player juggle with two characters was definitely a good decision, just trying to coordinate both hands was enough to make the levels interesting. I also got an I Wanna Be The Guy vibe from the game.
I got stuck in one level where you have two box and a path in the middle, I tried blowing up the boxes but the spikes in the middle were unavoidable no matter what, maybe I missed something? I do have to admit tho, I cheated a little bit with the Debug Mode just to try the next level, I was having fun :)
Most of the issues I can think of are probably pretty easy to fix, stuff like the radius of the bomb or some additional visual feedback when about to trigger spikes or spears (but maybe this will defeat the concept of the game a little?). Maybe also I clearer way of knowing how much time you have before dying when you're not moving, the bars werent really clear in my opinion.
All in all, a good entry, you can be proud!
Yes, you missed the invisible path. And I see you played hard :D! Behind the left crate is invisible way that you must go. In easy for some reason ground collision bugged and decided to stop working, so you or go perfectly straight, or go the invisible path. And a lil easter egg in the beginning of the hard level: there is a small yet visible path filled with spikes that leads you to invisible path, that if you go straight up, leads you right to the end.
You are right, visible timer would help. About visible indication of spikes in hard, hmmm, not too interested in doing that. It is supposed to be hard. If you beat the game click surprise button for a surprise >:)
Thanks for playing!
Fun game although im not that good with rage games I tried my best, the bomb sound and explosion radius are a bit weird to me like the sound effect is way too loud and the explosion would hit me even though I wasn't really near it, I really like the mechanic of having to stick together with both characters and I think it was well implemented.
Ty for the feedback! Also I will update bombs and difficulty after the voting period is over
Great Game, nice music, the character movement feels smooth. The menu is a little small. Great Job!
Yeah, I think menu buttons aren't so visible because of postprocessing. Music was made by NickDev (https://nickplays156.itch.io/, https://nickdev.indie.af). Ty for feedback!
I really liked this, I'll be honest, I was pretty terrible at it but I enjoyed playing it. One thing, I couldn't quite figure out the blast radius from bombs, at times i was quite far away from the orange/yellow blast but still took damage from it. But the shared health and speed mechanic were really clever.
Thanks for your feedback! Also particle radius is lot smaller than actual blast radius.
The game is really amazing!
I had a bit fun playing it, but you should add some details to the spikes when you hit them.
You are right, spikes look kinda like gray grass, and there are no spike sfx. Thanks for the feedback
The game is really amazing!
I had a bit fun playing it, but you should add some details to the spikes when you hit them.
An amazing game I really liked the art style and the camera movement I like the concept very much but I am wondering about the debug menu why is it there xD. But Great Work!
Thanks for the feedback! Also I put it because everyone wanted to remove bomb cooldown for more satisfaction (and bigger earrape)
You have a very cool game! But maybe a little too hard haha, i didn't know where to go, and the menu is a little too much on the left, but the game is great, continue !
Also, don't forget to play and rate my game!
Thanks for the feedback!
The concept behind this is really really good for a rage game! I don't like the random chance element but the fact that if you stand still for 5 seconds you die and the fact that you lose speed if your not close is honestly super clever. Puzzles being built off of this mechanic would make this really good. Good work overall but i recommend leaning into your core mechanic more.
Great job overall, this has a lot of potential
https://itch.io/jam/brackeys-5/rate/927683
Yeah, I agree. Thanks!
Hey, you've done some good job, especially, considering that you've done all the assets yourself. I haven't encountered a single bug, the only complaint is that the debug mode is active and i accidentally hit it, barely manage it to get out of it, i thought it was over:P. Here is my rating.
Thanks for the feedback!