Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This was actually a refreshing idea, the rules reminded me of the Move or Die indie game, and thats a good thing! Making the player juggle with two characters was definitely a good decision, just trying to coordinate both hands was enough to make the levels interesting. I also got an I Wanna Be The Guy vibe from the game.

I got stuck in one level where you have two box and a path in the middle, I tried blowing up the boxes but the spikes in the middle were unavoidable no matter what, maybe I missed something? I do have to admit tho, I cheated a little bit with the Debug Mode just to try the next level, I was having fun :)

Most of the issues I can think of are probably pretty easy to fix, stuff like the radius of the bomb or some additional visual feedback when about to trigger spikes or spears (but maybe this will defeat the concept of the game a little?). Maybe also I clearer way of knowing how much time you have before dying when you're not moving, the bars werent really clear in my opinion.

All in all, a good entry, you can be proud!

Yes, you missed the invisible path. And I see you played hard :D! Behind the left crate is invisible way that you must go. In easy for some reason ground collision bugged and decided to stop working, so you or go perfectly straight, or go the invisible path. And a lil easter egg in the beginning of the hard level: there is a small yet visible path filled with spikes that leads you to invisible path, that if you go straight up, leads you right to the end.

You are right, visible timer would help. About visible indication of spikes in hard, hmmm, not too interested in doing that. It is supposed to be hard. If you beat the game click surprise button for a surprise >:)

Thanks for playing!