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A jam submission

Paul's Cube RollView game page

Roll and assemble cubes to pass obstacles and press buttons
Submitted by bl4st (@Hardcore_c4sual) — 12 hours, 17 minutes before the deadline
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Paul's Cube Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#84.3194.319
Overall#293.9513.951
Fun#493.9723.972
Audio#693.8133.813
Innovation#1113.7783.778
Graphics#1254.0564.056
Theme#2893.7713.771

Ranked from 144 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You have to merge with other cubes to pass obstacles and press buttons.

Did you write all the code yourself and made all the assets from scratch?
Yes

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Comments

Viewing comments 87 to 68 of 87 · Next page · Last page
Submitted(+1)

This is a great game design & a great puzzle, so satisfying when you figured it out. IMHO, the art style also fit the whole vibe, good job! Hope you do more with it & keep expanding the game!

Submitted(+1)

This is really really good. From the polish to the level design everything looks and feels amazing. One of the best entries I’ve played

Submitted(+1)

Brilliant game, like the art style

Submitted(+1)

I really liked the calm flowy music to go with the challenging game. Graphics were simple but displayed exactly what they needed to in a clear manner. Theme was on point!

(+1)

Great game with so much potential for expansion! I'm kind of imagining perspective puzzles as well and impossible geometry and so on...

Deleted post
Submitted(+1)

Well done. Classic game with a simple, but awesome twist. My 1 critique is that the difficulty curve was a little steep.

Submitted(+1)

Neat idea. The ability to undo was much appreciated in this sort of game.

Submitted(+1)

What an entry! Probably the best one I've played so far, this Stephen's Sausage Roll homage make me realise how utter useless my 3d spatial vision is, I felt like I was completing most of the levels by pure brute force lol. The only bad thing I can mention of is the difficulty curve of the game, it felt a little inconsistent as sometimes I spent 15+ minutes trying to solve a puzzle, and then be done with the next one in less than 5 minutes. But maybe you do need that sense of easy-to-achieve progress to not give up?

Other than that, the visuals and sound are a perfect match for this type of game, and it must had been fun somehow cause I spend almost an hour banging my head against this thing =P

Outstanding job!

Submitted(+1)

I like this very much.

There is a bug in webgl in linux (using firefox), where a pink triangle is shown in the middle of the screen. However, this did not ruin my experience with the game.

Developer

I can't really fix this issue, i have no linux machine to test this :s

Submitted

That is fine, I was able to enjoy it. Good job!

Submitted(+1)

Incredible! My favorite so far!

Submitted(+1)

It is an amazing, well designed and executed idea.

Submitted(+1)

nice puzzle

Submitted(+1)

This a well made little puzzle game.

Submitted

A well made puzzle game, movement feels good and the minimal graphics looks nice. congrats on the submission!

Submitted(+1)

Incredibly cool & original puzzle game, nicely fits the theme. Amazing job!

Submitted(+1)

Bonnes mécanique de jeu, et bon level design. Les graphismes et sons minimalistes fonctionnent très bien aussi.

Le seul point négatif c'est que c'est parfois assez dur de prédire si on peut rouler ou pas, ou si on va tomber ou pas.

A part ça rien à redire!

Submitted(+1)

A very interesting and enjoyable game. But the defeat screen does not disappear when you press restart and at the 5th level the cubes stop merging

Developer

Thank you for your feedback, i really have to look into this. I witnessed the defeat screen not fading out but was not able to reproduce the cubes not merging did it happen after you did something special ? 

Submitted

No, I didn't do anything special.

Developer

Ok i know it has been a while but i think i found the origin of the problem, is it possible that you had a controller plugged in when you played the game ? 

I've noticed some game breaking glitches when recieving input from a controller and because no deadzone was set, a controller simply plugged in could offset the input by a tiny amount breaking everything. I hope you read this because your answer will really help me !

Submitted

I don’t remember exactly, but it’s quite possible. I play games with my controller sometimes and don't always turn it off.

Submitted(+1)

Very nice puzzle game. Can be hard sometimes, but that is the fun in it. Nice work!

Viewing comments 87 to 68 of 87 · Next page · Last page