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A jam submission

Til Death Do Us ApartView game page

There is only one thing I love and I will do anything to keep them safe. My friends.
Submitted by IAMST (@IamstGame) — 11 hours, 53 minutes before the deadline
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Til Death Do Us Apart's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#4143.2113.211
Graphics#4733.4743.474
Game Design#5433.2633.263
Fun#5983.1583.158
Overall#6123.1673.167
Innovation#7932.8952.895
Theme#8333.0003.000

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The main character can't live without its friends and she's only stronger with them.

Did you write all the code yourself and made all the assets from scratch?
I did write the code myself but it was mostly exactly like the demos cause this is my first game and this is literally my second week learning. The assets were not made by me however they were free assets used on permission.

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Comments

Submitted
  • The game throws a lot at you as soon as it starts

  • The music is good but it’s really loud

  • The tiles have a weird grid effect which I assume is a bug:

  • The parallax is all kinds of broken:

  • I don’t understand what this area is for. It looks like what you’d see at the end of the game but it’s just to the left of the starting area

  • The player is blurry when they move

  • The art style is really inconsistent. I know that you didn’t make the assets yourself though

  • I got to the “Congrats” part of the level but I don’t understand if this is the end of the game or not. It still says I’ve got 80% of the game to complete and that I’m only on level 1 so I don’t know where I’m supposed to go. I also don’t understand how the theme comes into play

Submitted

Love the graphics,  the "GO" sign is a little obstructive, but I loved the UI and the overall graphics of the game.

Submitted

First thoughts on the game was that it is really graphically well done, i felt a bit pushed in at the deep end with not knowing the controls. The big 'GO ->' sign i believe should not have colliders and should just be a sign and not apart of the actual collidable level due to it being in the air.


I got stuck at this section for a while due to me believing that the section to the right of the player had a wall in between and also not knowing how to climb ladders or if you could climb ladders.


The music and sfx in this game are generally spot on for a game that has this feel to it, very good job with that. Only complaint with the sfx is when you jump on those red circle guys it just sounds like an old man in pain and does not fit the enemy at all in my eyes. The death impact felt a little slow and the character should not be frozen during this time and just have the effect still happen while being able to move with a slightly louder sfx but still the same sfx for when damage is impacting the player.


The colleectibles in this game don't feel like they fit the world in my opinion, i'm talking about the blue gingerbread men. It does not fit the world in my opinion and feel a little stationary, an animation for them wouldn't go a miss.



Over here i believe that the purple things should not be collidables as it seems that it is just part of the background and took me a little off guard that these were collidables. Pelicans are cool and a good fit for this game.



The level design over here seems a bit rushed in my opinion with the world not loading in on the right which was a common theme when going from one part of the level to the other that the world just took a second or two to load in. (here's where i realised the gingerbread men had an animation, this needs to be more obvious too the player)



And then I reached the end which was nice too see this little animalistic face looking back at the player.


Overall thoughts are that this is a good game that could do with some attention and polish in rendering, animations and level design. Also a title screen so the player isnt pushed into the game so abruptly with a how to play / controls menu would be nice, good game overall, good work!

https://itch.io/jam/brackeys-5/rate/927683

Submitted

It was fun. I advise to make the movement more precise so the player doesn't slip off the edges after trying to stop on a platform.

Submitted

Good game. Enemy movement a bit wonky but overall good job.

Submitted

Impressive for a first game, I think you spawn the background in wrong position or maybe showed then on wrong layer?

It is pretty well made, good job.

Submitted (3 edits)

Cool game, this is quite impressive for a first game with minimal experience.

There seems to be some strange glitch going on with the sprites? They seem to load in and out at random? o.0 Also, the collision tilling could use some work, there are some places where it is nearly impossible to jump from/to.

But nice work on your first game! Finishing a game is a great accomplishment that few people have achieved, lol.

Deleted post
Submitted

It's awesome! Looks like Mario, but with better graphics =)

Have my Rate Dev. your art is amazing!