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Game Jam Progress - Post here! Sticky

A topic by Matthewpalaje created Jul 14, 2017 Views: 9,052 Replies: 304
Viewing posts 101 to 124 of 124 · Previous page · First page
Submitted(+1)

Update progress have a sword swing another one coming to make a combo and walk and run animation finishing up animations for the enemy's. Have all my areas in each level working so once all the enemy's in the area are destroyed it then makes the next area available. Made some changes to the level design still going to work on it while i have the time, once the level is finished you move on to the next level.  Been working with holland on the music for the levels i think it suits the forest area great. New opening menu.

ho'ho :) very cool! love the title screen and everything T.T so jealous!

Submitted(+1)

thanks man appreciate the kind words so much to still do, hoping I get everything done that I want, I feel proud of what I've done this is my first jam good practice for the next one.

yeah im totally in the same boat. 

Submitted (1 edit) (+1)

Yeah i think i just thought i could do so much more in a month but its hard trying to do this plus full time job and 14 month daughter but i feel like i achieved something even if i dont get everything in the game that i wanted i think people will still enjoy it.


Your game is coming along nice it looks pretty cool man looking forward to playing it, how much more of that have you got to go?

haha... well music / sound / doors / more steal'able objects / pause menu / start menu / end game (or restart) on time end / wanted to have some ai / placing props and finishing rooms / lol and more kind of a laundry list

Submitted

sounds Like you have your hands full if I knew unity I would try and give you a hand. I still have to do assets for a whole other level. But I just finished  with my characters animation's he can now jump run walk idle and does a three sword attack combo and death. Sound effects I'm having trouble with. I want to touch up my AI as well make them smarter. 

Submitted

The animations are great! Are you using UE4? If you are, you can have it blend the swing animation in with your walk animation so he doesn't get all slidey. Looking good, either way!

Submitted

thanks man took way to long in blender first time using it always used 3dsmax before this but thought i would give blender a try. yeah i'm using UE4 never done stuff with swords before so im a little unsure how to blend walking with Sword attack but im sure i could find out some info somewhere for it. Thanks for watching it 

Update.

Not sure if I'm going to have time to finish T.T

Heres my update though!

Definitely has something about it that is interesting. would be a shame not to get it to a more playable state.

Here's a graphics tweak for you to think about. place a graded dark sprite (going from grey to transparent, below your figure for instant shadow effect. Stops him from looking like he is floating a bit .:)

ooo yes thank u!!! XD totally gonna use that!

Deleted 6 years ago
Submitted

Oh snap! Is that indie Super Mario 3D World I spot? Looking great!

LOL, you beat me to it. Definitely Super Mario - in a good way.

Deleted 6 years ago
Submitted

HI friends, here the video from our first Build.

Title: 30s Apnea Quest
Game Design + Art: Marcos Riffel
Code: Bruno Drago 

(+2)

Here's today WIP

adding some spice to the display. also some more mechanics to do with doors... and rooms... and lighting...

lookin gr8 c: awesome work man!

Still a way to go. but thanks for the encouragement ;)

I'm more or less happy with the flow and feel. I need to get a main menu, and sound sorted now... 

Submitted (1 edit) (+1)

Here's a progress vid leading up to the jam finishing. Left is SFX, music and finishing the boss rooms/ reworking how to end the game as a must haves and about 1000 other things as wants. Pretty happy with how it turned out. I'll be pretty busy on this until the jam finishes, good luck getting something finished everyone!


Submitted(+1)

2 Weeks of hard work bring you this my friends.

Submitted(+1)

Hi everyone,
a video of my project so far. Here's the idea :
You're the tester of a new tech that records your every move in space and time. It's limited to 30sec so you have to figure out how to pass the test rooms.

I hope to finish in time but it will be hard ! 5 days left ><

All your projects are so cool, I can't wait to test them.

(+1)

wow! this is really cool! awesome idea and really well done! GJ!!

Submitted

Thank you !

(+1)

Really interesting mechanic about moving in two time frames to complete. Got to say the look is great - especially the slightly shiny paint.

Unreal or Unity?

Submitted

Thank you. I wasn't sure it would be interesting but well ... I wanted to see :P

And I use Unreal.

Submitted(+1)

Well I've finally finished and uploaded.


https://itch.io/jam/lets-create-game-jam-1/rate/169756

pretty cool man :) good work! like the crumbling enemies!

Submitted(+2)

Thank, it took forever to get it working right. I couldn't find a tutorial anywhere on how to use the destructible mesh so i had to figure it all out on my own.

well you did a great job! :) worth the hard work i'd say!

(+1)

Superb work on the breaking cubes - well done.

Submitted

Thanks, It wasn't easy :P

(+2)

So, today there is no pic ;( Basically nothing new on that front as I have been hard at audio production. Everything coming together slowly.

I need to work on a beginning, and ending now. luckily I have ideas of how it should go.

There should be something ready for the end of the Jam, but I'm not saying it will be (so far) completed. You'll just have to take it as it is...

But it is currently fully playable now :)

awesome!!! Good to see you made it in the youtube update video! :)

Submitted

Damn i got used to your daily pics ^^ Can't wait to see the result !

(+2)

just because you asked so nicely, heres a shot of some of relic screen in dev

Hi everyone, I'm leaving the game jam since I didn't have time to work on the game because of work, which is a shame. I have a video showing a little bit of progress since last time. I'm going to finish this game when I get more time for it after next month, but not for this jam. Good luck to everybody else, I think everyone has done some great work and can't wait to play your games :)

(+1)

Awe man :C sorry to see you go. Looks really good.

(+1)

Yep agreed. I was looking forward to this one. ;/

(+1)

So, we're in the final segment now and the pressure is on for all of us ;)

Looks like the same for the Nomicron as well...

Submitted(+1)

http://imgur.com/aXRqUeq

(+2)

Last one for the day. possibly the last one...

The Room is found and the Nomicron has opened with the cards of evil!

The logo is seen, and there is a nice big button to press.

I hear the wind and in the distance the mournful bell tolls...

Such a nice glowing red button! I wonder what it does?

Submitted

fuck me.

Submitted

Hey guys. Had kinda a late start on the game jam but this is what I got . don't have time to fix all the bugs but I hope you guys enjoy it !!!!

Any questions just ask .Thanks

Submitted
Apnea

Take a deep breath. You're going to have to stay under for quite a while if you want to collect all treasures.Watch out the sharks!

This is the final WIP pic - Yep still in dev mode till the end...

This is level 8 (of 8). Looks like this isn't going to be a walk in the park. more like a walk near the swamp and the big ole tree surrounded by bugs. ugh!

1 Relic, 8 Segments, 30 seconds. FIGHT!

Submitted(+1)

So this is super late and it took me the whole jam, but here's Deathtrap.

It is with a very heavy heart that RogueTable 30 will not be entered into the Jam ;[

It is completely finished! works very well, has all 8 levels, and everything you have seen.

The issues started this afternoon while trying to recompile for windows10. Nothing went well. and it has taken until tonight to get the compiler sorted and the sources working.

Then I came up against and unknown opengl error and it looks like part of the display is now missing!

Testing and debugging was started. but I tried a second compile for the mac. Similar issues occurred. I am not exactly sure where the problems lie, possibly memory and also OpenGl faults (which cannot be solved in time)

The dev system is a big mac with lots of memory and special source and a few pickles thrown in as well, so it may be that there are issues to do with that.

On running on the lower machines I also found the speed was taking a big hit as well.

With all of this taken into consideration. I have to pull out.

I am not exactly sure what to do now, but I have an idea to drop the entire programming language and move to something more stable and predictable like Unreal!

I am also sorry to all and any of you who were waiting to see the real thing in action. I think you might be able to understand my own disappointment in this too. ;(


Brilliant luck to everyone who takes part though. We all deserve some sleep and thanks for all the hard work.

Signing off now... Goodbye Dave... Daisy, Daisy...

Submitted

Oh, wow, that is very unlucky, sorry to hear that. It was looking very promising. I'm getting close to submit my entry (a bit late, I know). Out of curiosity, what did you use to create your game?

it's a fairly new cross platform language: Monkey2 with a custom opengl renderer by me ;/

Submitted

Oh no!!! I feel your pain Adam. Something similar happened to me in a previous jam once. It's a crushing feeling I know. I'd say keep working on the issues, after some much needed rest though. You can still upload it on your itch page and people will still get a chance to play it when and if you do figure out the issues! Never give up man haha ;)

Submitted

Damn, sorry for you ;( I was just looking for your game in the entries and then I came and checked back here.
I think the trip is worth more than the arrival so, you didn't lose your time !
I though did a stupid mistake ><' I released my entry and forgot that I was setup in AZERTY ...

This is such a shame :(
I hope you will find the issue and upload the game anyway. It looked really interesting :/

(+1)

currently there are no plans to release the game until I can work out where things went wrong. It's all been a learning process so nothing wasted.

Hopefully the game issues can be solved and I can think  what to do later ;)

Submitted

Just submitted my entry: https://itch.io/jam/lets-create-game-jam-1/rate/170914

Unfortunately I didn't have time for music and more complex stuff like enemies, better character, story. I worked on it for 2 weeks and only after work. I had no prior experience with any of the software used (UE4, Blender, Photoshop).

I'm pretty happy with the result, it was a really fun experience and I already look forward for the next game jam.

Good luck everyone!!!

Good luck. Last JAM we cannot deliver our game, but now its done (without sound either):

https://itch.io/jam/lets-create-game-jam-1/rate/170617

Submitted

I know the feeling. Music is overrated anyway.

Submitted

Well Pretty Sure i screwed up the whole submit thing, sucks but that happens would of been awesome to get my game on here.

ill Put up a video of how it all it came together in the end

Submitted

Am I allow to fix game breaking bugs?

Submitted

I don't know. Put a separate download link for the fixed version.

So I didn't quite managed to upload my game in time, which is very frustrating. It's really a shame and I think I did a great job for my first game jam. I wanted to share my game with others and I'd loved to get some feedback on it ^^.

There it is (it's called Elcyc):

https://newpuldrix.itch.io/elcyc

Viewing posts 101 to 124 of 124 · Previous page · First page