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A jam submission

Seal The DealView game page

Can you haggle against the best so you pay less to get more?!
Submitted by Sfunk92 (@SethFunk4) — 15 minutes, 48 seconds before the deadline
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Seal The Deal's itch.io page

Results

CriteriaRankScore*Raw Score
MUSIC#1223.6253.625
INNOVATION#2283.2923.292
SOUNDS#2453.1673.167
THEME#3013.2503.250
OVERALL#3383.2923.292
DESIGN#4043.0423.042
VISUALS#5732.7502.750

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted(+1)

This was a cool concept.  I liked being able to talk my way down to low prices, and that my success was tied to my minigame performances. I also really liked the character art and the dialogue visuals.  I found the tutorials to be too visually intensive for me, but otherwise I thought it was a good submission!

Developer

Thanks for checking it out! And 100% agree the tutorials were not elegant at ALL lol

Submitted(+1)

Really interesting art, fun, and intriguing concept! I enjoyed playing this, it was a change of pace from the other games in the jam! Great submission =)

Developer

Thank you for checking it out! And im happy to hear your kind words!

Submitted(+1)

Fun game! I like it when a game features different gameplay styles that all feed into the other. Great work!

Developer

I appreciate you checking out! It was definitely a rushed product, but I am glad you had some enjoyment from it!

Submitted (1 edit) (+1)

Fun take on the theme that totally makes sense, with a neat enough mini-game. Though more could also be done with the presentation as you're already aware of in the other comments, I was still happy to have played through it multiple times.

- My favorite part of this was the kind of corny game-show like transition into the seal the deal mini-game, it added a fun atmosphere to the experience. I can just imagine someone going into a shop, casually going to purchase something and a bunch of cameras and people jumping out to make a contest out of it.
The characters were pretty enjoyable to interact with and gave some nice pacing/build up between the mini-game moments, and of course their art is amazing. Nice music and fitting sound compliments the experience too.
It was a little thing but I liked the burst off the cube as you transitioned between the rows, that helped give that some more impact. The whole mini-game felt good though simple to interact with.

- I think the game would have benefited from a more over-arching observation point. Especially in the first playthrough, it's not clear what your budget is relative to how much you're wanting to/able to purchase. A price-tag beside each item would have really helped, so you could see that you didn't have enough, and that would also help you understand how much you may have saved through haggling. You would have felt the journey weigh on you, instead of just the individual conversations.
As great as the art is, I think for the characters that seemed to want different reactions, it would have been good to be able to have a different expression at least as they talked, for you to try and tell that you needed to change up your response. You could try and work it out intuitively and change it back if you saw an expression you recognized worked with a previous response. And having a more of an expressive/exaggerated character introduction/first sentence or two could help you feel out the initial responses to use too. Though you also don't want to just say 'hey use this response'.
On the note of responses, I think 'assertive' could have better represented the top option than aggressive. I felt hesitant to use that, but after seeing the some responses my character used for it, I think assertive would have worked much better and not felt like a potentially mean option. Sometimes it was mean, but on average it seemed closer to assertive, especially in the main conversation you use it.
For the mini-game, I think a different approach to based on the impact of the conversation, and some more clarity could have improved the stakes there. I double checked and having the best conversation with the first character, vs, the worst, just set your starting position/potential saving, you could pretty easily fill it and make the conversation you had lose value as a result and felt a bit anti-climactic.
It might be cooler depending on your goal, to have the conversation still set a starting potential instead, and require the player to gain the rest through a bonus. Sorry if this is a bit too much of a suggestion/feedback, but had an idea for it so ended up making a rough mockup of it.
Dodging all the dangers, gets you 70% of the score, any hits give you a penalty that extends from the right. Then the bonus, as a different kind of challenge and to change the pacing throughout the mini-game too, has you collecting yellow blocks. The yellow blocks are a multiplier based on how much you're missing, so that if you got each one exponentially you're haggling would make up for the lower deal you sealed. And if you miss a yellow block it's reset. So say you missed a yellow halfway, that would reset your exponential gain and you wouldn't be able to make it up, though you could still try and save as much as you could by not missing again.
That would create 2 angles of pressure. If you have a perfect conversation, then you still need to try and avoid hitting any blocks as that will reduce your possible savings. If you have a bad conversation, you'll need to dodge but also try and perfectly get all the yellow blocks that would increase the tension, and make you feel the weight of the conversation you completed.
Regarding the art, a few quick tricks you could use to at least bring it closer to the characters and not clash as much, is aligning the palette with the characters. Here's a quick example changing the red and blue borders. You can see it already blends in better on the sides than your original in the middle. Something to consider if you plan to refine the experience after the gamejam.

Developer(+1)

Incredible feedback! Thank you so much for that! There was definitely a disconnect in the dialogue system. We were going for a pheonix wright vibe where you had the over the top characters, and interactions would be based on  personality traits/likes/dislikes and more dialogue to help pick the correct response. I actually had a pretty decent size dialogue tree written out for each character, but ran out of time to implement it :,o 

I just wish me and the team had more time to put in. I put in roughly 9 hours into programming, making the backgrounds, and do all the putting together of the game. And a good chunk of that was writing dialogue that didn't get used *facepalm* And there was going to be the price tags on the objects, and less money given to the player to force you win deals to actually advance all the way, with the dialogue section determining whether or not you actually got the chance to do the seal the deal or not. But I had about 2 hours before the deadline, and made the executive decision to cut all of it, make it so everyone could experience everything the game had to offer. But that is the beauty of game jams, figure out what you can do, cut what you cant, and try to make it all work! lol so either way, I had fun!!

Submitted(+1)

:D no worries! Happy to hear it appreciated and potentially helpful.
Ahh that's a shame, could so see phoenix wright-like dialog being perfect for the setup of this concept, and has me liking the idea of it even more. Time can certainly catch up to you in a gamejam for sure.
Wow you got a lot out of it for that amount of time, nice work managing to cut what was needed to still end up with a nice submission as is. Hope if you/the team find the time and passion for it you'll be able to polish this up after the game jam, but real glad you still got a fun experience out of it all for what you were able to achieve :) , nice work.

Developer(+1)

I hope you had a good time with the jam as well. Your game Less Tally Cosmically was really fun. I played it a few more times off camera! lol

Submitted(+1)

:D just got to respond to your comment there now which I'd appreciate you getting to whenever you find time as it looks like you missed a few things. Though nothing could make me happier to hear the short experience you had on camera was enough for you to come back to it, glad I could provide a fun enough game for you to do so :) .

Submitted(+1)

The character portraits and setting backgrounds look great. I like the Aggressive/Neutral/Friendly response more than the typical choose-what-to-say-but-then-itll-say-something-else approach of most dialog systems in AAA games. The tutorials were a lot. Loud colors, arrows everywhere. I felt a bit overwhelmed. I like the idea of entering a minigame after the initial VN-esque negotiations, but the minigame didn't feel thematically connected. I would have liked that to have felt less random. The minigame was fun though.

Developer(+1)

Thank you for the thoughtful feedback! And could you have guessed the tutorials were put into the game 40 minutes before the deadline? lol And the minigame was very disjointed! There were going to be transitions, the character head floating around mocking you in the background.  There was planned polish, but pretty much zero execution on it. I ended up working at my day job longer hours than expected that week, and also had to have family time, so the jam was my backburner project and it really did show x0

Submitted(+1)

Insanity mode made me broke! 🤣 It was definitely interesting. I especially like how it has multiple layers of experience. From the adventure clicking navigation, to the visual novel-like interactions and lastly the minigame "Seal the Deal!"
My one suggestion is to use the actual dialogue lines within those buttons. Similar to the game "Catherine" where Vincent uses his phone to reply to text messages. With that probably it would be easier for us players to gauge how to respond, instead of just guessing.
Good job on making it guys!

Developer(+1)

Thanks for checking it out!. That has definitely been the biggest issue with the game. The dialogue options. There was going to be a stat/personality trait assigned to each character which would have been told to the player, But I did not get to implement it x( 

Submitted(+1)

There's a lot going on in this one. You managed a dialogue system AND an endless runner in a single jam!

A lot of people have commented on the inconsistent nature of the visuals, but I think it adds to the quirky game show aesthetic of the game. There's also a great deal of juicy feedback that makes every interaction the player has feel really satisfying. 

The audio suits the feel of the game perfectly, and really adds to the sense of polish on show.


My only real issue is that navigating the dialogue choices felt mostly like guesswork. The effect a dialogue choice had once it was made was very clear, but I was mostly just clicking the buttons randomly, and hoping for the best!

Developer(+1)

Hey I appreciate the precise feedback! Thank you for thinking it was quirky. Makes me feel better xD, All art outside of character art was done by me, which I struggled to try to make look remotely okay, especially since our team's artist is insanely good, so I couldn't even attempt to get to that level of polish. 

And for the dialogue options feeling like guesswork was solely due to the cut content. We originally had it planned so there would be personality traits/stats for each person you bargain against (likes/dislikes). I didn't get to implement it though. A week seems like a long time, but when you only get an hour or so a day, that time flys by lol

Submitted(+1)

Yeah, you'd already implemented what basically amounts to 2 different games, a third would have been a stretch! 

Submitted(+1)

Charcter art was really cool and the music is great :D I think  the game was pretty easy tho maybe adding a third line or more can make the game more challenging but thats just a personal thing :d

Also like other comments pointed out the UI and the game art is too diffrent and that makes the game a bit weird to look at. 

Other then these it was a really fun experience i played this with my brother he choose the options and he loved :D

Overall  great job !

Note: I would be happy if you could check out my game as well :d

Developer

Thank you for the feedback! I agree with the minigame being a little easy. I was going to do a third line but already had the 2 line setup working and didn't want to risk breaking it right before the deadline lol. I think we had like 20 minutes before the jam closed. Which is why a lot of the disconnects are in the game, such as the visuals and the guess work of the dialogue choices.  And I would be happy to check your game out. I will try to stream it tonight!

Submitted(+1)

I liked your game. The Art and music were great. I loved the main part of the game where we had to play the minigame. I wasn't able to run Insanity mode but I still had a lot of fun. The Visuals and music matched your gameplay. It's an overall fun game. Thanks for submitting this!

Please consider playing and rating my game as well. I would really appreciate it! Thanks!!

Developer (1 edit) (+1)

Hi there! Thank you for checking out the game. The feedback really does mean a lot to our team! Also, I will check your game out too. I will play it during my stream tonight!

(+1)

That was very fascinating experience. There are many elements that could be upgraded, but overall I had a lot of fun.



Theme:

I like the overall idea of the game and it fits the theme pretty well, but to make it more connected to gameplay I would reduce the amount of money we have, to really make a difference if we don't 'seal the deal', as it didn't really matter if I did good or bad.



Visuals:

Oh, very tricky part, as some parts are beautifully made (characters, backgrounds for 'seal the deal' etc) and some elements are not really fitting rest of the game (room furnitures, seal the deal racing). In art consistency is really important. You can have very basic game in terms of art (like minecraft for instance), but if everything in that game follows the style you have used, then it's much harder to point any mistakes and look negatively on that part of the game (minecraft has everything cubic, even sun and water :P). I suppose it's the matter of time as it's just a week and you did many very high level arts there (they take time), so I hope that one day you can finish it :)


Innovation:

Oh it's really innovative and I love the ideas with dialogs connected with minigames. 

Also if shopping in real life was based on 'seal the deal' I would be rich by now :P


SFX:

Sounds were well made and music fits game great. 

Loved that voice at every seal the deal, it gives a lot of depth to it :P


Gameplay:

Very enjoyable and there is a lot to build on. Really wish to see where you take that idea.


Game Design:

Game feels as a whole, is rather interactive (good job on those particles while changing side (you could add little screen shake out there to make it even more immersive). Would be great to see some story-telling in it as you can really easily dive into the climate here.

So overall, great job and thank you for participating!

Developer

That was some fantastic feedback! I appreciate you checking the game out! And I really wish I had better art skills so I could have helped assist the teams artist to make everything more coherent! lol And that is a good idea to add some camera shake during the player movement.  I didn't even think about doing that!

(+1)

There are plenty of ways to deal with graphics when you are a programmer, check that out : 

Also, you can learn a bit about glow, it really gives a lot, here you can check one of my games as a reference (I'm also not an artist at all :P) : https://manus.itch.io/beyondtruth
Developer(+1)

I have used glow before! I just didn't have time to implement it in this game lol And I have actually watched that video more times than I can count. I love GDC videos. So much information!!!!!

Submitted(+1)

Nice game I like the character desings, I dont understand how to choice right dialogue options, By the way insanity deserves its name

Developer

Lol Thanks for checking it out. The dialogue options had cut content. There was suppose to be personality traits assigned to each character which would help you decide which dialogue options where best. It honestly split the game in half not being able to get that content in! :( haha

Submitted(+1)

it was a nice game, visuals were a bit rough though, but liked the idea.

Submitted(+1)

I like the idea

i'm a fan of visual novel-style games

But perhaps the visuals needed a bit more work

Developer

Sadly our artist only had enough time to do the character art. I filled in the rest of the pieces and i'm mainly a programmer. So, sadly there was an obvious disconnect between the styles.

Submitted

I feel you.

Pretty nice game anyway 

Submitted(+1)

I am very impressed by the sheer quantity of music there is in this game and it's all really good. The audio overall is exceptional. I also really love the character art (especially the last guy with the hella good cheek bones). The options menu playing a preview of the volume for the sound effects and dialogue was something I will definitely be using in my future games cause it just showed an extra level of attention to player experience. I think the concept for the game is really good, getting to bargain for a better deal but then having it be harder to close the deal if it's a bigger saving. It also fits the theme really well which is a bonus but I feel like there's a bit of a disconnect between the dialogue section and the minigame. Because the dialogue bit is so narrative and detailed then having the minigame be completely abstracted and not at all related thematically was something that I think could have used work. I also noticed a bit of a UI glitch if you click insanity mode as soon as you open the game. Overall an excellent game and I'm blown away by how much you all achieved in just a week.

Developer

Thank you for checking out and giving such detailed feedback! The disconnect between the minigame and the narrative section was noticeable by even us. There was a portion of game that I couldn't finish up, which really made this noticeable. And I'll pass on the compliment about the music to Seb and Edie! I'm sure they will love hearing that!

Submitted(+1)

I really liked the graphics and the music was really good! The conversation system also worked well too! On the little minigame when you "Seal the Deal" maybe there could be a timer to show how long there is left in the game. Other than that, overall I really enjoyed playing!

Developer (1 edit) (+1)

I really appreciate you checking the game out! Thanks for the feedback, also the less or more theme was incorporated by haggling/bargaining with the people in the game (the dialogue section), the minigame also helped determine the final "discount" of the items.  So pay less to get more.

Submitted(+1)

Great game! I like the animations on characters. It’s a really cool visual novel. It was interesting to choose the right option between the conversation.

Good job!

Submitted(+1)

Seal the deal stuff is fun. Dialogs are interesting. But Fallout 4 style choices are very unclear. Lost most of the dialogs because of that,

Submitted (1 edit) (+1)

I laughed so hard great job

Submitted(+1)

I didn't expect a visual novel inspired game to pop up in the jam! The minigame was fun, and though I had trouble trying to figure out how to get the right dialogue options, it was an interesting experience!

Developer(+1)

Thank you for leaving a comment! I understand completely that the dialogue options probably felt difficult. There was planned content to show stats of the person you are going against, like personality traits, likes and dislikes type of thing. But since that was cut, it was hard to choose the "optimal" path. lol

Submitted(+1)

That totally makes sense considering the jam's time limit. Either way, cool concept!

Developer(+1)

The team appreciates your comments! And I liked your game too!

Submitted

Awesome! Thanks a lot to you as well!

Submitted(+1)

my antivirus thought it's a virus lol


im too scared to play it :/

Developer

Yeah, I noticed a lot of games that I download do that. It is safe. I was planning on putting up a play through video of it as well, if that would help change your mind to try it.

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