Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

That was very fascinating experience. There are many elements that could be upgraded, but overall I had a lot of fun.



Theme:

I like the overall idea of the game and it fits the theme pretty well, but to make it more connected to gameplay I would reduce the amount of money we have, to really make a difference if we don't 'seal the deal', as it didn't really matter if I did good or bad.



Visuals:

Oh, very tricky part, as some parts are beautifully made (characters, backgrounds for 'seal the deal' etc) and some elements are not really fitting rest of the game (room furnitures, seal the deal racing). In art consistency is really important. You can have very basic game in terms of art (like minecraft for instance), but if everything in that game follows the style you have used, then it's much harder to point any mistakes and look negatively on that part of the game (minecraft has everything cubic, even sun and water :P). I suppose it's the matter of time as it's just a week and you did many very high level arts there (they take time), so I hope that one day you can finish it :)


Innovation:

Oh it's really innovative and I love the ideas with dialogs connected with minigames. 

Also if shopping in real life was based on 'seal the deal' I would be rich by now :P


SFX:

Sounds were well made and music fits game great. 

Loved that voice at every seal the deal, it gives a lot of depth to it :P


Gameplay:

Very enjoyable and there is a lot to build on. Really wish to see where you take that idea.


Game Design:

Game feels as a whole, is rather interactive (good job on those particles while changing side (you could add little screen shake out there to make it even more immersive). Would be great to see some story-telling in it as you can really easily dive into the climate here.

So overall, great job and thank you for participating!

That was some fantastic feedback! I appreciate you checking the game out! And I really wish I had better art skills so I could have helped assist the teams artist to make everything more coherent! lol And that is a good idea to add some camera shake during the player movement.  I didn't even think about doing that!

(+1)

There are plenty of ways to deal with graphics when you are a programmer, check that out : 

Also, you can learn a bit about glow, it really gives a lot, here you can check one of my games as a reference (I'm also not an artist at all :P) : https://manus.itch.io/beyondtruth
(+1)

I have used glow before! I just didn't have time to implement it in this game lol And I have actually watched that video more times than I can count. I love GDC videos. So much information!!!!!