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A jam submission

What The HoleView game page

Recover your memories from the past 24 hours while trying to figure out what happened
Submitted by Mastro2k, IvanDbeltran, EpicJellyfish7, ChezForShire (@chezforshire) — 1 hour, 27 minutes before the deadline
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What The Hole's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2373.5003.500
Theme#6323.2243.224
Overall#6633.0783.078
Graphics#7233.1213.121
Innovation#7262.9312.931
Game Design#7582.9662.966
Fun#8732.7242.724

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You have to recover your last 24 hours of memory in the past (rewind the past) and rewind the black holes coming into the scene.

Did you write most of the code yourself and made all the assets from scratch?
Yes, 100% of the code was written from scratch EXCEPT the path finding code.

All the art is custom except the wall around the factory and the blackholes themselves

100% of the sound and music is from scratch

100% of the writing is from scratch.

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Comments

Viewing comments 40 to 21 of 49 · Next page · Previous page · First page · Last page
Submitted

Really liked the visuals and audio in this one! Good job doing all that from scratch.

Could you please play and rate my game too?

https://itch.io/jam/brackeys-4/rate/723414

Developer

Thanks for the feedback. I rated your game as well.

Submitted (1 edit)

Great game, the story and the audio is so well designed. But sometimes I felt lost. I don't because of the map being too big, or missing some indicators in a minimap where to go.  But great entry, nice job!

Developer(+1)

Thanks for the input! Minimap and some other features coming in the next release after we're allowed to update.

Developer

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape
Submitted

The story is interesting, visuals and sound play well. The only problem is the map, it's a little bit tedious task to travel through it. Maybe some kind of mini-map would be great. Othere than that it a nice adventure game, congratulations!

Developer

Thanks for your feedback, mini-map and character quest log is actually coming in next release! Rated your game as well.

Developer

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape
Submitted

I had to put it on hold but I wanted to give you review first! I didn't closed the tab haha Nice game and I really like when it has a good story, and this one does! The art style is nice! I would like to see it with more time to work on it! Good game!

I would really appreciate your opinion on mine as well if you have a moment.

Developer

Thanks for the input. I plan to clean it up after the rating is over. I rated yours as well, it's awesome.

Submitted

The Good:

  • Story and dialogue - I like games with stories and this one definitely made the game more immersive, while supporting the theme of the jam. It was also nice that there was a lot of different dialogue that changed with the situation
  • Art and sound - good job on making everything from scratch. I especially liked the variety of characters
  • Theme - the story and the gameplay supported the theme, and it was clear the game was created for this jam

Could Improve:

  • Polish - the game didn't feel very complete to me. The collision boxes were too big, the player could appear on top of and behind different objects in a weird manner, and the movement of the characters was all over the place
  • Clarity - most of the time I wasn't sure what I was supposed to do. I think that adding clear objectives the player can follow (e.g. look for the truck) and making interactive objects distinguishable from everything else would've gone a long way to make the game more enjoyable
  • Map size - the map was just too big, and there was a lot of aimless walking. A big chunk of it was just unnecessary. There's a lot of things you could change to improve it:
    • Simply remove some of the map
    • Increase movement speed or add a sprint key
    • Zoom out the camera a bit

Overall:

It seems a lot of hard work was poured into this game. It was a big project, so it's understandable some parts weren't polished. It was a cool experience, but I'd recommend cutting down on the unnecessary playtime when the player is just aimlessly wandering about, trying to interact with objects that aren't interactive.

Developer

Awesome feedback thank you. I'm glad you could tell we did put a lot of work into such a simple game. 50hrs of development alone, not counting art, story and sound time.

I plan to address your concerns. I've already added for the next version, a quest task on the screen and adding a mini-map as well. The artist is working on walking sprites for all the npcs as well and I plan to address the collision objects like you pointed out. Along with your other feedback. Thank you!

Developer

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape
Submitted

I played it, managed to get to the end with ease this time without any walk-throughs. The game feels a lot better to play now, although felt a lot shorter too, simply because a lot of the inflated play time was removed (which is good).

However, the game is still not absent of issues. For example, the player can't walk up in front of objects. Try walking towards a lamp post from below. Realistically, the player should be able to walk really close to the lamp post, and obstruct some of its view. However, right now the player can't walk up as soon as their head touches the lamp sprite. 

The problem is that, unlike other objects, the player's collider covers their entire body, when it should only cover a part of their legs. This is tricky to solve because you'd need to change the player's sprite render order dynamically, so you might want to leave it be if you do not plan to expand this project.

I also found a bug where the player is still rendered in front of people when behind them. There are also some areas still lacking polish, such as UI scaling, being able to play during an event (when you get an image displayed on your screen), and sound of text playing when you skip the dialogue.

Developer

Thanks for that feedback and for trying it out again! I might look into tweaking that collision! Much appreciated!

Submitted

Nice entry,

I was very lost at first and kind of frustrated since I dint know what to do. I think the game needs a simpler explanation at the begining before throwing the player into the large map. Keeping the player at the begining is very important.

Congrats on the entry. 

Rem 

Developer

Yeah thanks for that feedback. I've already added a quest task and adding a mini-map now for the next version. Appreciate you playing my game and welcome the feedback.

Developer

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape
Submitted

Great game, it was addictive and had a nice story. Some collisions were a bit weird and at the beginning I was a bit lost (maybe just my fault lol) but overall really good! Would be nice if you could rate mine :)

Developer(+1)

Thanks for the feedback. I plan to fix those. Your game was fun too, I think you did the best with the theme.

Submitted

Thanks!

Submitted

Nice Game :)

Submitted

The idea is nice I think it can be improved, I notice some little issue: Tiles didn't match perfectly and also you didn't show in from on back the object. you can work on the Y position and the positionlayer to show this in a good way.. 

Developer

Thanks for the feedback. I'm working on trying to fix this for the next update. That middle picture looks hilarious when you take a screen shot like that lol.  I'm going to try what you said. Thank you.

Developer

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape
Submitted

Now I see that the quality has improved and you have polished it a lot.

I didn't play all the game but I can give you a more couple of suggestions.

The you go to the left you see the black border.. I suggest to put a limit on the camera movements.. when you go near the border the player moves but the camera stops and you cannot see the borders.. (similar you can do when you go  down).


For the rest I think if you animate a little bit the other player will improve it .. also you can add a little shadow to the player (you can add a spriet with negative scale Y and a color black with low alpha )..

Developer

Thanks for that feedback and for trying it out again! I might look into those things! The shadow sprite is a good idea! Simple.

Submitted

Loved the aesthetic of your game. But the speed of NPC dialogues could have been increased. Also the collision was a bit odd. Overall , nice game

Checkout my game at https://itch.io/jam/brackeys-4/rate/724912 . I would love your feedback.

Developer

Thanks for the feedback. I plan to make those improvements. Rated your game as well, nice job.

Submitted

great job, the mistery keep me playing. but the collision is kind odd.

Developer

Thanks for the input. Yes, I ran out of time to make sure the ending had a victory screen :p I have it ready to go. I plan to do an update and clear up the objectives. 

hahah it was weird but the aesthetics, music and dialogue made it an enjoyable experience. Nice submission

Developer

Thanks for that feedback, glad you found some enjoyment. Pass along your game and I'll rate it.

Submitted

Thanks for the comment. I enjoyed my time in this world. The plot was compelling but I got stuck in a few places, specifically at the plant with Martha and the Deputy. Looking forward to how it improves after the jam. Good work!

Developer(+1)

I'm glad you made it that far!! haha. Probably had to talk to the tape or talk to both of them and the tape. Going to give better indications for future update.

Submitted

That was my first instinct (the sprite stands out pretty well). When they started repeating dialog, I approached it from a few directions and tried the talk and rewind keys. Neither seemed to trigger anything new. But I could have missed something, thanks!

Developer(+1)

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape
Submitted

I love the weird atmosphere and music. It is pretty confusing, but nice game!

Developer

Hah, thanks for the feedback. I plan to implement the feedback after the rating is over. Rated your game as well, nice job.

Submitted

Thank you!

Submitted

Good game! I liked the music and the idea. Congratulations and good job!

Developer

Thanks for the feedback, I know there some issues now that need to be addressed.

Submitted

Game looks well. It's fun to explore and read the dialogs - good job. But finding where I was supposed to go was hard

Developer

Thanks for the feedback! I'm going to add a task quest list or something and a minmap after ratings close. Rated your game as well. It reminded me of Antichamber.

Developer

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape
Submitted

Very Nice Man, i like the visual and game design is very fun, rate my game too ;)

Developer(+1)

Thanks for input! I rated your game as well.

Submitted

Great work on the dialogue and branching! Got a couple of issues with colliders here and there but that was probably due to limited time. I liked the "stranger things" theme plus the rewind! Keep it up :)

Developer

Thanks for the feedback! I plan to put out an update afterwards when the ratings are over. Thanks for playing it though.

Submitted

Cool game, but I feel that not knowing what to do or where to find someone breaks the pace of the game. Maybe add a minimap with a ! on where you need to go? I shouldn't need to refer to the play through for every move. But beside that it's a fun game, well done.

Developer(+1)

Thanks for the input. I plan to address those things after the ratings close! Mini-map for sure and some type of quest tracker. Rated your game as well.

Developer

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape
Submitted

Well done!

Submitted

I love the atmosphere created by the music! There are some minor bugs here and there, some textures glitches, skipping through dialogs still leave the dialog sound effects going, but overall it looks like you put lots of time and effort to it, good job! Would appreciate if you could give my game a go too, thanks!

Developer

Thanks for the feedback. Loved your paper soccer game!

Viewing comments 40 to 21 of 49 · Next page · Previous page · First page · Last page