Really liked the visuals and audio in this one! Good job doing all that from scratch.
Could you please play and rate my game too?
Criteria | Rank | Score* | Raw Score |
Audio | #237 | 3.500 | 3.500 |
Theme | #632 | 3.224 | 3.224 |
Overall | #663 | 3.078 | 3.078 |
Graphics | #723 | 3.121 | 3.121 |
Innovation | #726 | 2.931 | 2.931 |
Game Design | #758 | 2.966 | 2.966 |
Fun | #873 | 2.724 | 2.724 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You have to recover your last 24 hours of memory in the past (rewind the past) and rewind the black holes coming into the scene.
Did you write most of the code yourself and made all the assets from scratch?
Yes, 100% of the code was written from scratch EXCEPT the path finding code.
All the art is custom except the wall around the factory and the blackholes themselves
100% of the sound and music is from scratch
100% of the writing is from scratch.
Really liked the visuals and audio in this one! Good job doing all that from scratch.
Could you please play and rate my game too?
Great game, the story and the audio is so well designed. But sometimes I felt lost. I don't because of the map being too big, or missing some indicators in a minimap where to go. But great entry, nice job!
Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.
Version 1.21
New Features:
Bugs Fixed:
The story is interesting, visuals and sound play well. The only problem is the map, it's a little bit tedious task to travel through it. Maybe some kind of mini-map would be great. Othere than that it a nice adventure game, congratulations!
Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.
Version 1.21
New Features:
Bugs Fixed:
I had to put it on hold but I wanted to give you review first! I didn't closed the tab haha Nice game and I really like when it has a good story, and this one does! The art style is nice! I would like to see it with more time to work on it! Good game!
I would really appreciate your opinion on mine as well if you have a moment.
The Good:
Could Improve:
Overall:
It seems a lot of hard work was poured into this game. It was a big project, so it's understandable some parts weren't polished. It was a cool experience, but I'd recommend cutting down on the unnecessary playtime when the player is just aimlessly wandering about, trying to interact with objects that aren't interactive.
Awesome feedback thank you. I'm glad you could tell we did put a lot of work into such a simple game. 50hrs of development alone, not counting art, story and sound time.
I plan to address your concerns. I've already added for the next version, a quest task on the screen and adding a mini-map as well. The artist is working on walking sprites for all the npcs as well and I plan to address the collision objects like you pointed out. Along with your other feedback. Thank you!
Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.
Version 1.21
New Features:
Bugs Fixed:
I played it, managed to get to the end with ease this time without any walk-throughs. The game feels a lot better to play now, although felt a lot shorter too, simply because a lot of the inflated play time was removed (which is good).
However, the game is still not absent of issues. For example, the player can't walk up in front of objects. Try walking towards a lamp post from below. Realistically, the player should be able to walk really close to the lamp post, and obstruct some of its view. However, right now the player can't walk up as soon as their head touches the lamp sprite.
The problem is that, unlike other objects, the player's collider covers their entire body, when it should only cover a part of their legs. This is tricky to solve because you'd need to change the player's sprite render order dynamically, so you might want to leave it be if you do not plan to expand this project.
I also found a bug where the player is still rendered in front of people when behind them. There are also some areas still lacking polish, such as UI scaling, being able to play during an event (when you get an image displayed on your screen), and sound of text playing when you skip the dialogue.
Nice entry,
I was very lost at first and kind of frustrated since I dint know what to do. I think the game needs a simpler explanation at the begining before throwing the player into the large map. Keeping the player at the begining is very important.
Congrats on the entry.
Rem
Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.
Version 1.21
New Features:
Bugs Fixed:
The idea is nice I think it can be improved, I notice some little issue: Tiles didn't match perfectly and also you didn't show in from on back the object. you can work on the Y position and the positionlayer to show this in a good way..
Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.
Version 1.21
New Features:
Bugs Fixed:
Now I see that the quality has improved and you have polished it a lot.
I didn't play all the game but I can give you a more couple of suggestions.
The you go to the left you see the black border.. I suggest to put a limit on the camera movements.. when you go near the border the player moves but the camera stops and you cannot see the borders.. (similar you can do when you go down).
For the rest I think if you animate a little bit the other player will improve it .. also you can add a little shadow to the player (you can add a spriet with negative scale Y and a color black with low alpha )..
Loved the aesthetic of your game. But the speed of NPC dialogues could have been increased. Also the collision was a bit odd. Overall , nice game
Checkout my game at https://itch.io/jam/brackeys-4/rate/724912 . I would love your feedback.
great job, the mistery keep me playing. but the collision is kind odd.
Thanks for the comment. I enjoyed my time in this world. The plot was compelling but I got stuck in a few places, specifically at the plant with Martha and the Deputy. Looking forward to how it improves after the jam. Good work!
Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.
Version 1.21
New Features:
Bugs Fixed:
Good game! I liked the music and the idea. Congratulations and good job!
Game looks well. It's fun to explore and read the dialogs - good job. But finding where I was supposed to go was hard
Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.
Version 1.21
New Features:
Bugs Fixed:
Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.
Version 1.21
New Features:
Bugs Fixed:
I love the atmosphere created by the music! There are some minor bugs here and there, some textures glitches, skipping through dialogs still leave the dialog sound effects going, but overall it looks like you put lots of time and effort to it, good job! Would appreciate if you could give my game a go too, thanks!
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