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A jam submission

What The HoleView game page

Recover your memories from the past 24 hours while trying to figure out what happened
Submitted by Mastro2k, IvanDbeltran, EpicJellyfish7, ChezForShire (@chezforshire) — 1 hour, 27 minutes before the deadline
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What The Hole's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2373.5003.500
Theme#6323.2243.224
Overall#6633.0783.078
Graphics#7233.1213.121
Innovation#7262.9312.931
Game Design#7582.9662.966
Fun#8732.7242.724

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You have to recover your last 24 hours of memory in the past (rewind the past) and rewind the black holes coming into the scene.

Did you write most of the code yourself and made all the assets from scratch?
Yes, 100% of the code was written from scratch EXCEPT the path finding code.

All the art is custom except the wall around the factory and the blackholes themselves

100% of the sound and music is from scratch

100% of the writing is from scratch.

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Comments

Viewing comments 49 to 41 of 49 · Next page · Last page
Submitted

We proudly present a new Netflix production: What The Hole. The story would fit into a dark ambient science fiction series. The collection of the memory images was a cool element in your game. The graphics of those images had the right characteristic dark mood style. Displaying the names above of the characters was very helpful. Adding the current mission to the UI was a very good decision since it would be caused frustration to find the correct npc's. I believe a pixel art environment would have pushed this game ambient much further. Maybe its an option in the future? 😉

Well done working out this title! 🎆

Developer

Thanks for your feedback! you got to play it after I was able to make the updates it seems! 

Submitted

Hey we love these sorts of games! We made a mystery dialogue game too but we are set in the apocalypse. I got to stage 4 of your game with the light and wires... Martha and Dan the deputy keep telling me to go into the plant. I'm so there, and it looks like i should be able to pick up the red device on  the table but I can't seem to figure it out? I've wandered around th edges and talked to all the NPCs again... not sure how to unlock it.
Love that you were as ambitious as us! How hard are the colisions with the NPCs. We managed to fix the bugs(so we don't walk through them) but we can't impliment till the jams over :) Great game, wish I could have completed it and I do like the music :) 

Developer

Haha, yes lots of dialogue trees and yes they are along the same lines, so nice to see someone else do a story adventure. For that last stage you had to talk to Martha and Dan again. We added a quest tracker and minimap for the next version so people know what to do next.  I'd like to know what tool you used for the dialogue tree. Did you use Dialogue System or something else?

Submitted

Ah yeah a minimap and a quest tracker would be very helpful. We ended up building our own dialogue system just with a sequence of JSON files. It took us a bit of time to get that part going because we implemented the flow ourselves. Would be interested in looking into using some kind of pre built system in the future.

Developer

I found Yard Spinner for dialogs now, it works with Unity.  Check it out: https://yarnspinner.dev/

Developer (1 edit)

Add me on Discord, I was looking for you in Brackeys. @Mastro2k

Submitted

You took on a huge challenge trying to finish a mystery game like this in seven days. What you have managed to complete is very impressive. The audio is a really standout feature for me in terms of creating a spooky ambience. I really think the visuals could be amped up a bit to match the effective audio. A simple vignette, or fog, or some shadows would really lend themselves to the mood. I'm sure you see this yourself, but the order in layer needs to be dynamic, based on the y-value of the object's base, so that the player renders in front of the object at certain values and behind it at others. I hope you continue developing your game, because there really is a lot of potential here.

Developer

Thank you! It was quite an undertaking but we're really proud of what we created and we're working to polish up all the rough areas.

Developer

Took your feedback and added post-processing and fixed some of the layer issues. Not expecting you to play it again, but If you want to see the difference, check it out.

Version 1.21

New Features:
-Player can now run holding shift
-Camera has been zoomed out a bit to see more of the map
-Mini-Map has been added
-Quest Tracker has been added
-Added Post-Processing Effects

Bugs Fixed:
-Sidewalk and street tile edges have been fixed
-Better collision layer, so player walks behind poles, trees, and houses.
-Player now facing the correct direction when stopping, and stopping to talk
-Device particles now come out form the direction based on which way the player is facing
-Fixed Victory Screen and talking to the Tape

Submitted

I really liked the game and would've loved to play it full. But, sadly I didn't know what to do and it was confusing as to where to go and all. Maybe add a objectives panel to let players know what the should do? I really like the concept where you're trying to recover your memory. Everything was thought out well and I loved the dialogues with NPCs. The audio made me instantly realize this was a mystery game XD. 

Pretty Cool Game.

Developer

Thanks for that feedback. We incorporated changes when the ratings are over to provide more info, a quest tracker and a minimap!

Developer

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • -Player can now run holding shift
  • -Camera has been zoomed out a bit to see more of the map 
  • -Mini-Map has been added 
  • -Quest Tracker has been added 
  • -Added Post-Processing Effects

Bugs Fixed: 

  • -Sidewalk and street tile edges have been fixed 
  • -Better collision layer, so player walks behind poles, trees, and houses. 
  • -Player now facing the correct direction when stopping, and stopping to talk 
  • -Device particles now come out form the direction based on which way the player is facing 
  • -Fixed Victory Screen and talking to the Tape
Submitted

I really enjoyed this game! I love the story and the art and the sound, very impressive for a week. Like most others, I did get lost a lot and didn't know what I was doing but I'm pleased to hear you're adding a mini-map and quest tracker because despite being lost, I still wanted to keep playing! Looking forward to the post-jam updates :)

Developer

Awe thanks for your input! Yes next version will make it easier to follow the main story line! Rated your game as well, great job.

Developer

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape
Submitted

It is clear that a lot of effort went into making this game: there is a story, there are many unique characters with dialogue and the sound are put there with care. I feel like what it lacks is the final polish: the rendering order appear to be fixed, so that you are always in front or behind a sprite, and it makes for some awkward visuals sometimes. Also, there seems to be gaps in the tilemap, so I think you should try using a pixel perfect camera

Developer

Thanks for that input and yes I discovered the pixel perfect camera along the way. Then figured out it was the tiles themselves!! threw me down a path I couldn't come back from in time before the deadline haha. We've added a mini-map and quest tracker for the next update too.

Developer

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape
Submitted

You have a few issues with hitboxes and the render order.
But other than that it is a nice game.

Developer

Thanks for the feedback! I'm working on fixing those and giving clearer direction.

Submitted

Sensible use of the theme! Loved how you created different characters for this game. The scenario and the use of colors are great! The only recommendation is to apprimorate the mechanics of the game.

Amazing job! Loved this one~

Developer

Thanks for the feedback. We plan to update the game when it opens again based on all the feedback. Rated your game as well. Great job.

Submitted

I like the idea of going back to try to recover your memory, the story was very nice and thought out. It was very original and I thought the audio was very well done.

Developer

Thanks for the feedback! Rated your game as well.

Viewing comments 49 to 41 of 49 · Next page · Last page