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The Good:

  • Story and dialogue - I like games with stories and this one definitely made the game more immersive, while supporting the theme of the jam. It was also nice that there was a lot of different dialogue that changed with the situation
  • Art and sound - good job on making everything from scratch. I especially liked the variety of characters
  • Theme - the story and the gameplay supported the theme, and it was clear the game was created for this jam

Could Improve:

  • Polish - the game didn't feel very complete to me. The collision boxes were too big, the player could appear on top of and behind different objects in a weird manner, and the movement of the characters was all over the place
  • Clarity - most of the time I wasn't sure what I was supposed to do. I think that adding clear objectives the player can follow (e.g. look for the truck) and making interactive objects distinguishable from everything else would've gone a long way to make the game more enjoyable
  • Map size - the map was just too big, and there was a lot of aimless walking. A big chunk of it was just unnecessary. There's a lot of things you could change to improve it:
    • Simply remove some of the map
    • Increase movement speed or add a sprint key
    • Zoom out the camera a bit

Overall:

It seems a lot of hard work was poured into this game. It was a big project, so it's understandable some parts weren't polished. It was a cool experience, but I'd recommend cutting down on the unnecessary playtime when the player is just aimlessly wandering about, trying to interact with objects that aren't interactive.

Awesome feedback thank you. I'm glad you could tell we did put a lot of work into such a simple game. 50hrs of development alone, not counting art, story and sound time.

I plan to address your concerns. I've already added for the next version, a quest task on the screen and adding a mini-map as well. The artist is working on walking sprites for all the npcs as well and I plan to address the collision objects like you pointed out. Along with your other feedback. Thank you!

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape

I played it, managed to get to the end with ease this time without any walk-throughs. The game feels a lot better to play now, although felt a lot shorter too, simply because a lot of the inflated play time was removed (which is good).

However, the game is still not absent of issues. For example, the player can't walk up in front of objects. Try walking towards a lamp post from below. Realistically, the player should be able to walk really close to the lamp post, and obstruct some of its view. However, right now the player can't walk up as soon as their head touches the lamp sprite. 

The problem is that, unlike other objects, the player's collider covers their entire body, when it should only cover a part of their legs. This is tricky to solve because you'd need to change the player's sprite render order dynamically, so you might want to leave it be if you do not plan to expand this project.

I also found a bug where the player is still rendered in front of people when behind them. There are also some areas still lacking polish, such as UI scaling, being able to play during an event (when you get an image displayed on your screen), and sound of text playing when you skip the dialogue.

Thanks for that feedback and for trying it out again! I might look into tweaking that collision! Much appreciated!