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Nice entry,

I was very lost at first and kind of frustrated since I dint know what to do. I think the game needs a simpler explanation at the begining before throwing the player into the large map. Keeping the player at the begining is very important.

Congrats on the entry. 

Rem 

Yeah thanks for that feedback. I've already added a quest task and adding a mini-map now for the next version. Appreciate you playing my game and welcome the feedback.

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape