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The Dream Wood's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #18 | 4.157 | 4.157 |
| Game Design | #32 | 4.139 | 4.139 |
| Audio | #53 | 3.870 | 3.870 |
| Overall | #72 | 3.872 | 3.872 |
| Graphics | #86 | 4.200 | 4.200 |
| Theme | #416 | 3.557 | 3.557 |
| Innovation | #428 | 3.313 | 3.313 |
Ranked from 115 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The Main Character experiences recurring dreams and reality changes slightly every night.
Did you write most of the code yourself and made all the assets from scratch?
Yes about 95% was made by ourselves
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Comments
Amazing game!! Love almost every thing about the game, although the sound effects can be improved. The levels are challenging but not annoying. Overall an amazing submission👍
We are glad you enjoyed our game!
None of us is an actual Sound Artist, so that might explain the incoherence here and there regarding the Sound Effects. We will try to improve them after the voting is over, since there is not much we can do about them right now.
Thanks for the feedback and for taking the time to play it
A truly gorgeous game. Possibly the smoothest controls and play style I've seen so far. Also addictive with some really cool challenges as you go on.
If possible, the smallest of critiques would be some adjustments on the camera. When you go back and forth between two different blocks, the switch is sometimes a bit delayed.
Not much not to like. Probably some of the best controls I have seen. The art was gorgeous and the play was fun. Great job!
Could you please play and rate my game?
https://itch.io/jam/brackeys-4/rate/723414
The controls are tight! It is incredibly polished. I like the atmosphere this game gives off. Very creepy, great job.
Really greate movement feel, kinda remids me of Celeste/Hollow Knight. in Addition to same level changing. Really well done!
Beautiful!
Thanks, man! Yours looks great as well!
Very Celeste inspired movement, excellent jumping controls even on keyboard and a fun premise! great work all around! Some of the death were cheap like getting killed by a moving snail from the next screen as soon as i transitioned over, but the checkpoints were generous enough for it to not matter too much.
Thanks for playing, man! Also for your great feedback! We agree that some of the levels have a few cheap kill traps. The real pain is that it's too late to change it T.T
I love the concept of dreams every night and most of the platforming is good, I didn't like the wings though. Nice job
Thanks for giving our game your time, man. We would have liked to make sure we communicated everything to the player more than we did about how things like the wings and the dash worked... We hope to have cinks like that ironed out when the jam is done. Thanks again for playing!
This game is really fun and I loved the steady increase in difficulty. We'll balanced and looks great! Well done! :D
Thanks for playing, man! I'm glad you enjoyed the difficulty curve! (Probably could use some smoothing, but at least you liked it! :D)
Visuals and game play was very good
Good Work!
Thanks for your time, man! We appreciate it :D
Movement felt really natural, art was absolutely beautiful! the effects and everything was satisfying to watch. Congratulations!
Thanks for those kind words, man! We're glad you liked it!
The game was really fun to play and a bit challenging to. Really liked the graphics and the mechanics felt really good, maybe the wings felt a bit weird but other wise, really nice game.
Thanks for your feedback, man! Hopefully we can work out a solid solution for those wings after the jam is finished. Thanks for playing though!
The game is the most polished game I have seen!
Thanks, man! That's a BIG statement, judging by some of these other games. We appreciate it!
This is my favourite game for the game jam so far! Super cute and I had a lot of fun although it was frustrating at times :D The unicorn jumping platforms were adorable.
Thanks for your feedback, man! The bouncy platforms were personally one of my favorite parts :D. We agree it could've done with some more testing and balancing... hopefully we can work some of that out after the jam. Thanks again for playing!
Love the game. Great art style and really good controls. Dashing from a wall sometimes went in the opposite direction when using the thumbstick but worked perfectly with the D-Pad. Love the variations on the level design and knowing the level made the final escape feel really good. Great job.
Thanks for playing, man! Yeah... we found some issues with the controller support just before the deadline and we didn't have time to diagnose it unfortunately. Glad you made it to the end despite those bugs, though!
Thanks for playing and we are really glad you enjoyed it.
We have found that weird mechanic/bug shortly before the end of the deadline, so we couldn’t do much about it.
The good news is that we have a fix for it ready to be released... but we can’t publish it until the voting period is over. We hope you give the newer version a try, once the votes are out, since we will try to improve some parts of the game based on player feedback.
I loved the sounds and music. The apricles really upped that animations. Pretty fun and I liked the idea for the theme. Good job ^^
Thanks for playing, man! We're glad you enjoyed it!
Amazing, I loved the game, to include particles as a feedback for dash was a really cool touch, Im sorry but I will try def something like that in my next project :D The art was amazing, too, I did art for our game so I can appreciate. And level design as well, smooth escalating. Nice work, my best rating so far!!! And i doubt someone will get better :D If you dont mind, how many pixels you used for your character?
the character was in a 48x48 space but was like 40 pixels tall and 20 wide
Mine was "32x32", but not really :D And it didnt look close as cool as yours. But we also zoomed the camera to close, I will try to expand my art and make the camera bigger :)
thanks, that's a great advice.
Another great tool we used to get the pixel art looking correct was Unity's Pixel Perfect Camera. It's a handy tool that let us tweak the resolution we were working in to get exactly the scale and style we were looking for. It's also good to play with the "Pixels Per Unit" setting on your imported sprites and textures to get your desired scale.
Thanks for playing, man!
Thanks, I will look into, I know that Cinemachine has check for pixel perfect, but I think it didn't much for our case. But resolution is definitely something I want to study.
Good job! I like the art, and thought the player movement was quite smooth. It just barely fits the theme, but it does fit.
Btw, come visit and play our game it'll be very much appreciated
The Game is amazing, art is amazing, controls are amazing, so is sound. The Game is missing a tutorial, the shift mechanic was a bit hard to figure out, and the first thing i see, is standard font, it really makes the game look more time consuming in a way idk, just makes it look way better, i would love to see this game developed more!
Thanks for your feedback man! We appreciate the time you took to try it out! We agree it could definitly do with more clear communication, with a tutorial or something similar. Hopefully with more testing we'll get communication nailed down a lot better. Thanks again for playing!
So cool! Reminds me of Celeste. It felt good playing, cool music, cool art. I enjoyed so much!
Thanks for playing, man! As it so happens I managed to waste about 6 hours of time I could have used actually helping my team binge playing Celeste ("Homework", right? :D )