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3PixDev

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A member registered Feb 23, 2020 · View creator page →

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We are glad you enjoyed our game!

Xbox Controller (or similar) support is enabled already, although it has a minor bug with the Left Joystick (works fine with the D-Pad).

However, the browser cannot accept Xbox Controller input (or we couldn't figure out how to do that), so you have to get the Executable version instead.
As a side note: The fix for the mentioned bug is ready, but we can't publish it until voting ends.

Please give it a try make your Xbox Controller sweat with those perfect-timing combos :P

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Hello!

I am an Advanced Unity Game Developer, with solid knowledge of Development in C#, Python and Java.

I also have deep understanding of Game Design and how all the parts it usually involves fit together, and have participated in a couple of the Brackeys Game Jams (with only one entry though).

I have intermediate knowledge of Substance Designer and no prior experience with Houdini. 
I just found out about this Game Jam today, and would love to participate and learn a lot about this world, since it looks very interesting with all that Procedural Design power it offers.

Feel free to contact me through Discord RuLoSp#6954 if you’re interesting in more details.

Regards.

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Hello!

I am an Advanced Unity Game Developer, with solid knowledge of Development in C#, Python and Java.

I also have deep understanding of Game Design and how all the parts it usually involves fit together, and have participated in a couple of the Brackeys Game Jams (with only one entry though).


I have intermediate knowledge of Substance Designer and no prior experience with Houdini.
I just found out about this Game Jam today, and would love to participate and learn a lot about this world, since it looks very interesting with all that Procedural Design power it offers.

Feel free to contact me through Discord RuLoSp#6954 if you’re interesting in more details.

Regards.

Graphics and Audio are excellent.

Gameplay is a bit frustrating at times due to some corner collisions being too tight, I think.

Would love to see more mechanics added if possible, like a Mirror or something similar.

Thanks for playing and we are really glad you enjoyed it.

We have found that weird mechanic/bug shortly before the end of the deadline, so we couldn’t do much about it.

The good news is that we have a fix for it ready to be released... but we can’t publish it until the voting period is over. We hope you give the newer version a try, once the votes are out, since we will try to improve some parts of the game based on player feedback.

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We are glad you enjoyed our game!

None of us is an actual Sound Artist, so that might explain the incoherence here and there regarding the Sound Effects. We will try to improve them after the voting is over, since there is not much we can do about them right now.

Thanks for the feedback and for taking the time to play it

We are grateful you took the time to play it and enjoyed the experience!

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Thanks for playing and we are happy that you enjoyed the game.

Our idea was to interpret the theme as part of the story. Journey (the main character) is having recurring nightmare.

This makes you play the same level every night with some changes here and there, therefore “rewinding” the level and increasing the difficulty.

Very addictive. Nice take on the concept. The enemies seem to attack a bit randomly, but apart from that very very entertaining and THICC.

The "guided bullets" become unavoidable once you lose the boots, making the game hard in the sense of punishing you for playing. You should be careful with that, since making a game punishing is not really enjoyable, while making the game challenging but fair makes it the style of Dark Souls and similar games.
Maybe rebalancing the enemies with some "Enemy powerups" being taken away could help with this. (For example: Chest has 50% to be allied powerup or enemy powerup).

Also, the laser feels a bit weird in the sense that you can choose the length of the beam.


Other than that the game fits the theme perfectly.

Gameplay feels solid, although collisions are a bit misleading every now and then. A nice bounciness when you hit something would make it feel a bit better, I think.

Sounds and Music are on point for the genre and mood of the game.

Graphics are OK, although an "attractor" effect on the Energy pixels (with some trace particles) would make it feel a lot greater, I think.

Story: The core idea for this Jam is similar to what we developed on our team, so great :P

A bit misleading at times, and I am not sure how this fits with the theme, to be honest. I found myself repeating some of the sections and brute forcing them, since I couldn't understand what the number is exactly or why.

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Thanks for playing and for the review. We will consider that after the Jam, since we can't do much about it right now.

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Thanks for playing and for the review. We will consider that after the Jam, since we can't do much about it right now.

The game is loading as expected. Seems that the controls are not sent for some reason to the application (asuming you are pressing the ones presented in the Keymap pictures).

I have just tested it on my Microsoft Edge, and it seems to work on my end.

I am not sure what happens, but please feel free to get the Executable version, since that seems to be the fastest way to either discard some issue with the input/browser or to find a solution for your problem.

Regards.

Could you give us more details as to what platform you are using?
In case it helps: We have tested it in Windows with both Keyboard (Web + Exe) and Xbox controller or similar (Exe) and didn’t see any issue of that sort.


Regards.

Glad that you had some of the same ideas.  
If the RNG would only be weighted based on your currently purchased upgrades,  that would make a huge difference.

I hope to see a next version of this, since the idea is pretty interesting.

I am sure you learned a lot during this Jam (as I did)  and maybe even had some fun with some weird mechanical bug (as it usually happens in this field) and are ready to take on bigger challenges!

Take care, and I hope I gave you some ideas and/ or honest Feedback on your project.

Very interesting approach to the old "Match 3" genre.

It would be nice to have a bit more control when only trying to change 1 row, but apart from that it is a pretty good game.

The idea is interesting, for a Tycoon type of game.
I will be a bit critical, but trying to provide useful feedback, so I will apologise beforehand.

The Character art is Great! Kudos for that!

The shelve design though, it breaks a bit the immersion. Some shadows would have helped to give them some depth.

Level Design is Ok, if we are trying to mimic a real shop, however given that the NPCs never interact with the shelves it is kind of cumbersome. It would have been more interesting to have the Shelves behind the counter, so that you actually get some use of the counter, and not spend all the time next to the clients fetching their tapes.

Balancing seems a bit off, but it could be great with a bit of tweaking. The main issue is if you get 2 TVs and the Sneakers you are basically out of business, since there are not enough clients.


Minor improvement suggestions:

The clients should leave once they have no more tapes to give you.

Did you consider making them get angry if they wait for too long? Or giving you a tip if they didn't wait much time?

It is also missing an End Goal, like winning the Golden VHS or something for rewinding 100 tapes.

Overall: Good enough for a casual game on Mobile with a few more tweaks.

Keep up the good work!

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The project name is based on the Unity version. If you check there is a release with exactly that name, which is the latest LTS release.


Edit: 

It was the latest release (Unity 2019.4.5f1) 1 week earlier to the Jam, when we met up for the first time to chat and decide which Engine  and Version to use.
So: 2D(template) + MainProject(no name for the game yet, and this is not a test project) + Unity LTS Version at the time (Approx).


Sorry for the confusion, again.

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Hey there! I am in the mid 20s, from Europe, with fluent English and some previous Game Jam experience (participated in the previous Brackeys jam). Didn't manage to release something playable, but still learned a lot and had quite some fun.
I have extensive development experience, however mostly in fields not related with Gaming. I have quite solid Game Design knowledge and can participate about 8-10h per day during the event.
Intermediate skills of Unity and UE4 ( 50% normal speed if I need to learn some new tech :P ).

Se pueden usar fuentes/fonts para texto en el menú, tutorial, controles, etc?