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Glad that you had some of the same ideas.  
If the RNG would only be weighted based on your currently purchased upgrades,  that would make a huge difference.

I hope to see a next version of this, since the idea is pretty interesting.

I am sure you learned a lot during this Jam (as I did)  and maybe even had some fun with some weird mechanical bug (as it usually happens in this field) and are ready to take on bigger challenges!

Take care, and I hope I gave you some ideas and/ or honest Feedback on your project.