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Game Jam Progress - Post here! Sticky

A topic by Matthewpalaje created Jun 01, 2017 Views: 12,929 Replies: 451
Viewing posts 21 to 40 of 177 · Next page · Previous page · First page · Last page
Submitted (2 edits) (-1)

http://imgur.com/OIt4bXd

I already finished the tile map renderer, the player rendering/physics engine and the main game mechanics.

Note to myself: Make better game assets.

I bet it will be really cool when its finished

Hi there, I am going for a jumping between worlds kind of idea, inspired by Dishonored 2/ Titanfall 2.

I am still looking for teammates if anyone wants to contribute.

I'd be willing to help! I have a lot of art experience, along with C# and Blueprint.

Great i created a discord server, if you want to get in touch. https://discord.gg/HKGQAyp

Submitted (1 edit) (+1)

I've been having too much fun working on this prototype!

  • Improved the switching mechanic
  • Added moving platforms with the ability to be switched with another actor
  • Added jump pads
  • Added switches that can  mirror two specified actors in the level - you can step on them or shoot them to active them :)
Submitted

Awesome! Its like porta  with a big twist!

Submitted

Thanks! :)

Nice !

One small bug, that i discovered appears when you marked the platform and teh cube, teh platform stops. Don't knwo wheteher tis is intended, but didn't sound like it should do this.

Submitted

Hi DisastermanTV,

Yeah, Im still not sure how I want to handle the transition. I could freeze the platform while is "linked" or let it move. Its still not in its final form, so I will probably change it to fit the other mechanics better. Thanks for noticing :)

(1 edit) (+1)

Hello World!

I don't want tell what is the game about just yet, but lets say it will be 2 player game (Android, IOS, PC) ;)

And here is what I made today: 

-  Swipe mechanics

Nice work!

Thanks :D

Submitted

I haven't done much yet in terms of assets but i can do this:

Interesting :D

https://gyazo.com/eed8c7d25537... got something working in me brain box what happens in one world will effect something in the other world

(+1)

Don't even have a Gamedesign or something but. I worked on a main menu^^. I know that I want to make the game in a 2D Pixelart style. I will use this menu for more little projects in Future.

Good luck to everyone and have fun on development ;)

(+1)

Got my basic player controller and camera controller working it, player even slide on slopes



Submitted

Nice work! Love that particle effect

(+1)

I'm working on the main character model. Usually I stick to static props, but this will be the first time I actually finish a human model.

(1 edit)

Sooooo, I'm thinking I'm going to start over on a different concept. Made some decent progress but I'm just not feeling super excited about the gameplay. A month is a long time to spend on something I don't feel excited about! I'd like to come up with something really out of the box this time :3 Wish me luck!

Here's one of the puzzles from the current game.

Submitted

If you are not excited then I think this is the right choice. Though I have to say, I see a lot potential with this idea, the only thing is I feel making the puzzles could be hard :p

making puzzles is hard and making them for some concepts will make you doubt the concept, unless it's outright goldmine of exploration even for the designer, kind of like Braid. but I disagree, this core idea is properly worthy of a full game&release. But yes, very heavily depends on good puzzles, the gif seems like a good maybe second or third one.

But you need to quickly introduce some other physics elements see-saws, pulleys, levers... only then the mechanics will start to properly unravel and be interesting, you have one "non-standard" gravity thing (both of the players), now you have have to add some standard gravity things that people instinctively understand, and start playing around with how those two cathegories interact (possibly in interesting ways)  ;)

Submitted

I have finished movement mechanics. But my game doesn't so much focuse on mirrors as a mechanic but as a theme

Submitted (1 edit) (+5)

Mirror Game Jam (Update #1)

*Sorry for my bad english*

Hey guys! This will be my first night I have worked on the game. I waited some days to see if I could partner with someone but i didnt saw the oportunity :(  I was kinda down and almost leave the jam. But the theme was really interesting and I choosed to stay unltil I finish the game.

Whatever, the first idea i thought was the same idea that everyone thought when hearing the theme of mirrors... A puzzle game with rotating mirrors that reflect lazers. The idea was good enough in my head, but then i saw a post right here about the same idea. So back to the whiteboard.

My second idea was a 2d platformer that changes the "dimension" to have different prespectives and clear the level. But i felt that this idea had not much "mirrors"

For my third and final idea i took inspiration of Zelda Majora's Mask (my favorite game of all time). If you played it, you may remember a thief hideout in the Kafei's quest. Where you controlled Link and Kafei to clear some rooms.

Well, i took this idea, but instead of switching the players and only moving one, i decided to move both but mirrored. And the results may become some pretty neat puzzles...

Well, this is enough for this night, see ya tomorrow! 

This is so cool!

Submitted

Thanks!

that is looking really awesome 

Submitted

Thanks!

Came up woth teh same idea, but somehow, could not push the idea further. But yours looks quite good ! 

Submitted

Me too, but I decided to try out something else xD

Submitted

Yeah, this idea was something very easy and common... Thanks!

Looking really great!

Submitted

Thanks!

Submitted

Love the idea - you can come up with some nice puzzles with this :)

Submitted

Thanks!

Submitted(+4)

This is my first game jam so be gentle! Mostly as a way to stop me sitting in the prototype phase and tinkering forever. The idea is a simple 2d platformer where gravity is mirrored in areas the user draws. 

Anyway here's what I have after an afternoon of coding.

Still have a lot to go but most of the mechanics are in. 

Submitted (1 edit) (+1)

I like this idea.

(+1)

LOOKS VERY INTERESTING!

Submitted(+1)

Uff, this is so awesome!

(+1)

This has a lot of potential

Submitted(+1)

Cool idea!

Submitted

This looks amazing!

Submitted (1 edit)

Wanted to learn UE4 as part of this game jam, so spent the better half of the day coming up with this. Blueprints is cool to work with. 

Have a feeling there's a lot of similar ideas being employed though, so I'm still toying around

Submitted

Nice work! Keep it going!

Submitted

Interesting!

(+1)

I made a sword. Also very impressed with the ideas you guys are coming up with!

(+2)

Rigged! Just have to fix the cape then its time to start animating.

Submitted(+5)

Completely started again after seeing some of the other projects which were very similar to mine, so this time I have tried doing a first person horror/thriller type game (I know there are hundreds at the moment :3) however I managed to get a system working where the enemy is invisible apart from in the reflections. 

Let me know what you guys think.

Submitted

That is a really good idea!

Thats very cool !

Submitted

Wow, very creative! Want to see where this goes!

Submitted

That looks fantastic!

(1 edit)
Are we allowed to post screw-ups?

First try at making "mirror" effect (+10 points if you know what's happened here, don't look in video description)

inverted normals?

in a way, indirectly yes

Submitted

Looks like front faces are culled ?

See that bug gave me an idea for a game, now if we had the LD theme of small world, you could play as a god and each of those cubes could have a small world in them that you could interact with.

Just what i have so far, havent gotten to implement the mirror effect yet. 

Submitted(+1)

Update #3!

  • New Mechanic - Mirrors! They reflect your shots by using the hit normal. Multiple mirrors will reflect off each other. Still buggy but the idea seems to work
  • Added Checkpoint and death. If you die, you respawn immediately (similar to Super Meat Boy) and keep going. No screens or time wasted
  • Added automatic switches on a timer, same idea as the other switch but this goes off on a static timer 
  • Added Stage clear mechanic with level linking and music

Are those screen space reflections? Then it's clear why the mirrors look like this - they can't reflect stuff that isn't in screen space(i.e. that which is not rendered on your screen like stuff behind you). UE4 also supports planar reflections, maybe those would be better for you

Submitted

Hi Jagh,

Yeah those are SSR. I was thinking about using capture scene 2D but I didnt even remember about the Planar Reflection actor - this might be simpler to implement. Thanks for the tip!

Submitted (1 edit)

UPDATE 2

  • Add level editor
  • Add main menu
  • Create levels 1 - 11
  • Add another game mechanic
  • Improve code which generates the reflections
  • Fix some bugs

The gif below shows one of the 2 main game mechanics:

http://imgur.com/bBbsOn0

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