I already finished the tile map renderer, the player rendering/physics engine and the main game mechanics.
Note to myself: Make better game assets.
Great i created a discord server, if you want to get in touch. https://discord.gg/HKGQAyp
https://gyazo.com/eed8c7d25537... got something working in me brain box what happens in one world will effect something in the other world
Sooooo, I'm thinking I'm going to start over on a different concept. Made some decent progress but I'm just not feeling super excited about the gameplay. A month is a long time to spend on something I don't feel excited about! I'd like to come up with something really out of the box this time :3 Wish me luck!
Here's one of the puzzles from the current game.
making puzzles is hard and making them for some concepts will make you doubt the concept, unless it's outright goldmine of exploration even for the designer, kind of like Braid. but I disagree, this core idea is properly worthy of a full game&release. But yes, very heavily depends on good puzzles, the gif seems like a good maybe second or third one.
But you need to quickly introduce some other physics elements see-saws, pulleys, levers... only then the mechanics will start to properly unravel and be interesting, you have one "non-standard" gravity thing (both of the players), now you have have to add some standard gravity things that people instinctively understand, and start playing around with how those two cathegories interact (possibly in interesting ways) ;)
*Sorry for my bad english*
Hey guys! This will be my first night I have worked on the game. I waited some days to see if I could partner with someone but i didnt saw the oportunity :( I was kinda down and almost leave the jam. But the theme was really interesting and I choosed to stay unltil I finish the game.
Whatever, the first idea i thought was the same idea that everyone thought when hearing the theme of mirrors... A puzzle game with rotating mirrors that reflect lazers. The idea was good enough in my head, but then i saw a post right here about the same idea. So back to the whiteboard.
My second idea was a 2d platformer that changes the "dimension" to have different prespectives and clear the level. But i felt that this idea had not much "mirrors"
For my third and final idea i took inspiration of Zelda Majora's Mask (my favorite game of all time). If you played it, you may remember a thief hideout in the Kafei's quest. Where you controlled Link and Kafei to clear some rooms.
Well, i took this idea, but instead of switching the players and only moving one, i decided to move both but mirrored. And the results may become some pretty neat puzzles...
Well, this is enough for this night, see ya tomorrow!
This is my first game jam so be gentle! Mostly as a way to stop me sitting in the prototype phase and tinkering forever. The idea is a simple 2d platformer where gravity is mirrored in areas the user draws.
Anyway here's what I have after an afternoon of coding.
Still have a lot to go but most of the mechanics are in.
Completely started again after seeing some of the other projects which were very similar to mine, so this time I have tried doing a first person horror/thriller type game (I know there are hundreds at the moment :3) however I managed to get a system working where the enemy is invisible apart from in the reflections.
Let me know what you guys think.
First try at making "mirror" effect (+10 points if you know what's happened here, don't look in video description)
Update #3!