Thanks for the fast reply ^^ and as far as I tried it out it just works setting assets from above. Could it be that some of the functionality does not work, because I am working with the URP Renderer of Unity?
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It would be nice to be able to set tiles from underneath the placement grid . E.g. for a roof of a dungeon. Right now you have to get rid of level elements which are above to set such elements. This makes the whole process a bit fiddly which could be improved with this small feature. (Probably this is already possible and I am just too dumb to use it properly ^^)
Bananaz! is a 3D-platformer I made as an school exercise and it turned out pretty well for a time constraint of 3 days, so I thought I would share it here on itch. The goal is to collect all the Bananaz as fast as possible! If you like what you see you can play it over here. Feel free to give me some feedback I want to improve as a dev!
Don't even have a Gamedesign or something but. I worked on a main menu^^. I know that I want to make the game in a 2D Pixelart style. I will use this menu for more little projects in Future.
Good luck to everyone and have fun on development ;)