Thank you !
I'm thinking about it. I have some ideas to implement, and it'll help me to continue learning how to use UE4 :)
I had the idea of the projector in the middle of the jam, and the turret was a part of the ancient main character, so I reused it in the levels. Maybe it deserves a better introduction :)
Thanks for your feedback.
For the 3rd level, it may be a little difficult, I missed time to have it tested. You can bait the lasers with the hologram so they don't look where you want to go ;)
You can search for the word error in the log and it gives precious hints. The previous error was that windows 8.1 sdk was not installed.
It has changed, it now says that there is no 32bit compiler toolchain.
Do you have any visual studio installed with C++ enabled ?
If not, you can download just the visual build tools here : http://landinghub.visualstudio...
I'm not the most experienced with UE4, and it seems many different things can lead to this kind of error....
Do you have any build log, so anyone can check if there is some already known problem (and solution) ?
Tried some new mechanic, the character can project a hologram of itself into a mirror. If the projection is no more visible from the character point of view, it disappears. Had to work for the first time with animations, that explains the weird walking cycle :D