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Are those screen space reflections? Then it's clear why the mirrors look like this - they can't reflect stuff that isn't in screen space(i.e. that which is not rendered on your screen like stuff behind you). UE4 also supports planar reflections, maybe those would be better for you

Hi Jagh,

Yeah those are SSR. I was thinking about using capture scene 2D but I didnt even remember about the Planar Reflection actor - this might be simpler to implement. Thanks for the tip!