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coquigames

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A member registered 138 days ago · View creator page →

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Hi CROsteam,

Thanks for the support :).  Its funny you mention Sidescroller, as this is my next free community project lol. I will try to recreate the old Megaman X games for the SNES - check out a very (very) early vid here:

At some point I will go back and update the Third Person template with more features, but first I have to finish my current project (Space Shooter template). One of the requests is to add menus, so I will have that on the next update for sure!

Keep an eye on my Youtube channel for updates on all my projects :D

Hi everyone,

I just released my entire Game Jam project for free for the UE4 community.  If you liked the game, or want to take a look at the project behind it, feel free to download the full project here -https://forums.unrealengine.com/showthread.php?146939-FREE-Full-Game-Jam-game-available-for-the-community!

Cheers!

Interesting entry. It took me a while to figure out the movement (when I press D I expect them character to move right). That would be my only suggestion - improve the controls a bit :)

Yeah thats what I meant. I found myself having to move the camera first and then the character in the direction I wanted. But its no biggie, just my preference in this case :)

Thanks for the feedback randomphantom! I got similar comments about the puzzle in level 2 (too hard / confusing) so I made it easier before I released the game but didn't test it. Its a shame you got stuck because it means I still wasn't clear enough :/. I may release an update to the game to include a few things and I'll keep this in mind :).

Did anyone else get stuck in Level 2?

I liked the pixel graphics. I wish you would have made Space the jump button, using W and then A or D gets a bit awkward at times.  Besides that neat concept!

Pretty neat. Wish it was a bit longer to explore the mechanic, but I think thats a good "problem" to have :). A small suggestion -  I wish the character would have moved with the mouse (so the camera is always behind the character). 

Loved the art style and the characters. I think this has potential if you wish to expand it in the future :)

Nice, simple gameplay that fits perfectly with the theme :). The art style was great and the music fit the mood. Overall, a great little game :D

Thank you for the comment and playing the game. I'm thinking of making an update to the game to include a few things , so ill make sure I improve the air control.


If you don't mind me asking what part of the game was confusing?


Thanks again for the comments :)

Hi Fobok!

Thanks so much for the comment! I'm not sure whats going on with the menus, but will look into it. As far as the keybinds, I always try to keep usability in mind - for your situation what key would be a good sprint replacement? How about 'Q' which is next to the Forward key? 

In the meantime, you can plug in an Xbox controller and the game should work. I mapped all the keys to a controller but didnt include that info on the tutorial :/.

Anyways, thanks for checking out the game! :D

Thanks Poknh! I'm just glad I got to finish it lol. I really like your game concept as well - cant wait to try it out :)

Hi Atornity,

If push comes to shove consider finding another dev that is willing to compile the game for you - you can just send the project files ready for compilation. I would volunteer to do this, but Im traveling until early next week so I cant do it in time.

Just something to consider :)

(Edited 1 time)

Hi everyone,

I just submitted my game Verto Machina to the Mirror Game Jam here - https://itch.io/jam/mirrorgame....

This is my first game jam and the first game I release  to the public. I would love some feedback / suggestions if you have a chance to play it :)

Download Verto Machina Here - https://coquigames.itch.io/ver...

Thanks!

CoquiGames


Finally got it done! You can check out the game here - https://coquigames.itch.io/ver....

At the end, I had to cut down from my original plan of having 10 levels to just 4 :/. I also ended up making the levels easier as I got comments on the difficulty of level 2. All in all, it was a great experience and I cant wait to try out the other games.

Please check out my game and let me know what you think :).

Final push! Have 2 more nights to work on this as I have to submit it by tomorrow evening.

Good luck everyone!

Level 3 preview:

Awesome! Cant wait to try it out!

Very cool!

Mircea you are a life saver!! Setting simulate physics after the level loads fixed the issue for me :). Thanks a lot for the help!

Hi everyone,

Hoping someone can help me or at least give me some ideas on this issue I recently found - I'm using a standard physics handle to grab and drop a cube in my game. Everything works fine as long as I open my level directly in the editor. However, if I load my level from my main menu using Open Level, the cube doesn't move :(.

This is basically stopping me on my tracks - I would appreciate it if you could take a few minutes to look at the vid and see if you've seen this before.

Thanks!

Wow! Very cool mechanic!

Update 8:

-Interactive music - a 3 layer track randomly fades out 1 random track every 20 seconds allowing for a random (yet cohesive) track that is never the exact same!


Hi Fobok,

A lot of us are doing some kind of mirror reflection mechanic in our games - if you are struggling post a vid of your issue and we will try to help you :)

Thanks :). I just hope its actually fun to play when I'm done!

Wow! I feel like all that experience would translate into better using / modifying other engines if that time comes (like better understanding rendering techniques etc so you can modify UE4's source to your liking). Keep up the good work!

(Edited 1 time)

I wish I was using black magic tbh - its taking a lot longer than expected to make these levels lol

I would suggest adding more contrast with the colors so things stand out more. I would also look at making the movement a bit smoother so the character doesnt feel so "jerky" if you know what I mean.

Another thing, I would add a border to the mirror to make it clear that its a reflection from a mirror :)

Very impressive! How long did it take you to make your own engine? Are you using any libraries at all?

I had a similar issue a while back when I was switching between 3 characters. Basically the issue is that the movement mode for the Character class is static, so its shared between all characters on the level.  So as you switch characters, the new movement mode is propagated to all children of the Character class (see the floating below).

The only "real" fix would be to modify the character class itself. I ended up restricting the switch to when the character is standing (Movement Mode Walking). Does your solution fix the issues on the vid?


Very nice!

Update #7

  • Added a save / load system that keeps track of all the levels completed and allows you to select your levels from a list
  • Added 2 new hazard mechanics
  • Added tutorial messages to give the Player hints
  • Worked on level 1 (almost done) and started level 2

I like both ideas! Though the FPS one is definitely easier to implement :). Looking forward to more updates!

Cool mechanic! We've seen the players shooting laser towards static mirrors but this flips it around by having the player move the mirrors. Looking forward to your updates!

Hi Maxram0,

Im glad you like where the project is going and THANK YOU for helping while being so busy :). Yes, you are in charge of the creation of the main character. I'm creating all other static meshes (easy!) and already started creating the initial levels.

I had in mind a futuristic character (could be an android but it doesn't have to be - whatever you feel would go with the mechanics and aesthetics of the game). Please use the UE4 mannequin as a guide for the proportions and the UE4 skeleton so I can reuse it later :). As far as animations, they should be simple - walk, sprint, jump, hold / carry(for the blue cubes), and hold a gun.

Do you have an email I can use to contact you? I'm working on an early build of the game to send to the composer so he can get a feel for the game play while making the music and would love to send it to you as well :).

Cheers!

Saw the video earlier this morning - really cool to see everyone's progress so far! And the reward makes it even better! Looking forward to next week's spotlight :)

Hi Maxram0,

Thanks for reaching out :). I decided to settle for a brighter style (like Mirror's Edge and Superhot). Right now Im working on my static meshes (very easy to create). What I would need the most help with is creating the main character for the game (I suck at rigging, weight painting, unwrapping, etc).

If I cant find anyone else to help I will do what I can, but would certainly appreciate any help I can get :). If you like the style and think you might have time to contribute, post here or email me at coquigamestudio@gmail.com.

Thanks!

Check out the latest (hopefully) look of the game below:

New update!

-New mechanic added: The Player can switch itself with another object! This functions almost like a mini time reversal mechanic where the player has 10 seconds before he is teleported back to the original location
-Added a door with two modes: proximity or linked to a switch
-Started the first level of the game
-Added a Main Menu with custom music from a composer - frank88188!

Hi,  good to see you join!

Posting often also helps you stay on track (it helps me anyways :P), so looking forward to your updates!

Cool to see more people join in! Cant wait to see your progress next week!