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Hi Fobok!

Thanks so much for the comment! I'm not sure whats going on with the menus, but will look into it. As far as the keybinds, I always try to keep usability in mind - for your situation what key would be a good sprint replacement? How about 'Q' which is next to the Forward key? 

In the meantime, you can plug in an Xbox controller and the game should work. I mapped all the keys to a controller but didnt include that info on the tutorial :/.

Anyways, thanks for checking out the game! :D

Q key would be perfect for me.  Not that I'm asking you to update the game for my sake. :) Originally I only meant allowing right-shift as well would probably have been better.  More for future consideration than anything right now. :)

Another viable option would be creating a key configuration menu in the options. I don't know enough about unreal yet to tell you how, but I assume it would be in changing the action bindings. Again, it's been a while since I did anything in UE4, so I may be talking or my a$$.

Hey there! Yes, thats actually the best option that gives everyone a choice :). The latest version of Unreal has an easier way to do key bindings with Blueprints so I may just add it in a future update. Thanks for the suggestions!