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Another viable option would be creating a key configuration menu in the options. I don't know enough about unreal yet to tell you how, but I assume it would be in changing the action bindings. Again, it's been a while since I did anything in UE4, so I may be talking or my a$$.

Hey there! Yes, thats actually the best option that gives everyone a choice :). The latest version of Unreal has an easier way to do key bindings with Blueprints so I may just add it in a future update. Thanks for the suggestions!